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{| class="article-table" style="width:100%"
'''Face Trader''' is an event which can trigger in any [[? Rooms|? room]] of all three acts.
 
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! style="background-color: transparent; border: solid #5959c0; color: #5959c0; border-width: 1px 0px 0px 0px;" |
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|}
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'''Face Trader''' is an [[Events|event]] that can appears in Act 1 and Act 2. You found a mysterious man, who is very interested in your face.
   
 
== Options ==
 
== Options ==
   
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''<sup>Numbers in parentheses are for [[Ascension]] 15 or higher.</sup>''
* '''[Touch] Lose X HP (10% of Max HP). Gain 75 Gold.'''
 
* '''[Trade] 50%: Good Face. 50%: Bad Face.''' ''(Note: The actual odds are 40% good mask, 40% bad mask, 20% a mask that does nothing.)''
 
* '''[Leave] '''(Nothing happens)
 
   
 
* '''[Touch]''' Lose 10% of Max HP. Gain 75 (50) Gold.
=== Mask Relics ===
 
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* '''[Trade]''' Receive one of the following mask relics:
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**{{R|Cultist Headpiece}}: You feel more talkative {{Color|gray|(Neutral Face)}}.
 
**{{R|Face of Cleric}}: Raise your Max HP by 1 after each combat {{Color|lightgreen|(Good Face)}}.
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**{{R|Gremlin Visage}}: Start each combat with 1 {{KW|Weak}} {{Color|#ec4662|(Bad Face)}}.
 
**{{R|N'loth's Hungry Face}}: The next non-boss [[Chest]] you open is empty {{Color|#ec4662|(Bad Face)}}.
 
**{{R|Ssserpent Head}}: Whenever you enter a [[? Rooms|? room]], gain 50 [[Gold]] {{Color|lightgreen|(Good Face)}}.
 
* '''[Leave] '''Nothing happens
   
 
== Strategy ==
After choosing '''[Trade]''' the player will receive one of five masks as a relic. Two of these have a positive effect, two of them are detrimental and the last one is neutral (only cosmetic effects).
 
 
Both the positive masks—{{R|Face of Cleric}} and {{R|Ssserpent Head}}—are extremely powerful if acquired early on Act 1 and 2. On the negative side: {{R|N'loth's Hungry Face}}} remains a fairly minor penalty throughout. But by Act 3, the threat of a {{R|Gremlin Visage}} and the small number of remaining rooms/combats makes a roll increasingly dangerous (especially for a deck avoiding most combats). Therefore, it may be wise to gain the [[gold]] (or simply leave) in late acts, especially if your deck is reliant on [[Attack|Attacks]].
   
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== Dialogue ==
* 20% (Neutral Mask): [[Cultist Headpiece|'''Cultist Headpiece''']]: You feel more talkative.
 
* 20% (Good Mask): [[Face of Cleric|'''Face of Cleric''']]: Raise your Max HP by 1 after each combat.
 
* 20% (Bad Mask): [[Gremlin Visage|'''Gremlin Visage''']]: Start each combat with 1 [[Weak]].
 
* 20% (Bad Mask): [[N'loth's Hungry Face|'''N'loth's Hungry Face''']]: The next non-boss [[Chest]] you open is empty.
 
* 20% (Good Mask): [[Ssserpent Head|'''Ssserpent Head''']]: Whenever you enter a [[? Rooms|? room]], gain 50 [[Gold]].
 
   
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{| class="article-table" style="width:100%; text-align:left;"
== Strategy ==
 
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! colspan="2" style="text-align:center;" |Encounter
Both the positive masks—[[Face of Cleric]] and [[Ssserpent Head]]—are extremely powerful if acquired in Acts 1 and 2. On the negative side: [[N'loth's Hungry Face]] remains a fairly minor penalty throughout. But by Act 3, the threat of a [[Gremlin Visage]] and the small number of remaining rooms/combats makes a roll increasingly dangerous (especially for a deck avoiding most combats). Therefore, it may be wise to gain the gold (or simply leave) in late acts, especially if your deck is reliant on Attacks.
 
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|-
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| colspan="2" style=" border-width: 1px 1px 0px 1px" |''You walk by an eerie statue holding several masks...''
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|-
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| colspan="2" style=" border-width: 0px 1px 0px 1px" |''Something behind you softly whispers, "Stop."''
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|-
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| colspan="2" style=" border-width: 0px 1px 0px 1px" |''You swerve around to face the statue which is now facing you!''
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|-
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| colspan="2" style=" border-width: 0px 1px 0px 1px" |''On closer inspection, it's not a statue but a statuesque, gaunt man. Is he even breathing?''
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|-
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| colspan="2" style=" border-width: 0px 1px 1px 1px" |'''Eerie Man:''' ''"Face. Let me touch? Maybe trade?"''
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|-
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! colspan="2" style="text-align:center;" |Touch
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|-
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| colspan="2" style=" border-width: 1px 1px 0px 1px" |'''Eerie Man:''' ''"Compensation. Compensation."''
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|-
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| colspan="2" style=" border-width: 0px 1px 0px 1px" |''Mechanically, he cranes out a neat stack of {{Color|Gold|gold}} and places it into your pouch.''
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|-
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| colspan="2" style=" border-width: 0px 1px 0px 1px" |'''Eerie Man:''' ''"What a nice face. Nice face."''
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|-
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| colspan="2" style=" border-width: 0px 1px 0px 1px" |''While he touches your face, you begin to feel your life drain out of it!''
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|-
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| colspan="2" style=" border-width: 0px 1px 0px 1px" |''During this, his mask falls off and shatters. Screaming, he quickly covers his face with all six arms dropping even more masks! Amidst all the screaming and shattering, you escape.''
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|-
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| colspan="2" style=" border-width: 0px 1px 1px 1px" |''His face was completely blank.''
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|-
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! colspan="2" style="text-align:center;" |Trade
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|-
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| colspan="2" style=" border-width: 1px 1px 0px 1px" |'''Eerie Man:''' ''"For me?'' FOR ME? ''Oh yes.. Yes. Yes.. mmm..."''
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|-
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| colspan="2" style=" border-width: 0px 1px 0px 1px" |''You see one of his arms flicker, and your face is in its hand! Your face has been swapped.''
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|-
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| colspan="2" style=" border-width: 0px 1px 1px 1px" |'''Eerie Man:''' ''"Nice face. Nice face."''
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|-
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! colspan="2" style="text-align:center;" |Leave
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|-
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| colspan="2" style=" border-width: 1px 1px 0px 1px" |'''Eerie Man:''' ''"Stop. Stop. Stop. Stop. Stop."''
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|-
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| colspan="2" style=" border-width: 0px 1px 1px 1px" |''This was probably the right call.''
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|-
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|}
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==Notes==
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* The flavor text for the '''[Trade]''' option states that the reward is "50% Good Face. 50% Bad Face". However, the actual odds are 40% good face ({{R|Face of Cleric}} and {{R|Ssserpent Head}}), 40% bad face ({{R|Gremlin Visage}} and {{R|N'loth's Hungry Face}}), and 20% neutral face ({{R|Cultist Headpiece}}).
   
 
==Update History==
 
==Update History==
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*Patch V2.0: The Watcher
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**Face Trader event can no longer appear past Act 2.
 
*Weekly Patch 51: Recursion
 
*Weekly Patch 51: Recursion
 
**Minor text cleanup for Face Trader event.
 
**Minor text cleanup for Face Trader event.

Revision as of 00:58, 31 March 2020

FacelessTrader

Face Trader is an event that can appears in Act 1 and Act 2. You found a mysterious man, who is very interested in your face.

Options

Numbers in parentheses are for Ascension 15 or higher.

Strategy

Both the positive masks—FaceOfCleric Face of Cleric and SsserpentHead Ssserpent Head—are extremely powerful if acquired early on Act 1 and 2. On the negative side: NlothsMask N'loth's Hungry Face} remains a fairly minor penalty throughout. But by Act 3, the threat of a GremlinMask Gremlin Visage and the small number of remaining rooms/combats makes a roll increasingly dangerous (especially for a deck avoiding most combats). Therefore, it may be wise to gain the gold (or simply leave) in late acts, especially if your deck is reliant on Attacks.

Dialogue

Encounter
You walk by an eerie statue holding several masks...
Something behind you softly whispers, "Stop."
You swerve around to face the statue which is now facing you!
On closer inspection, it's not a statue but a statuesque, gaunt man. Is he even breathing?
Eerie Man: "Face. Let me touch? Maybe trade?"
Touch
Eerie Man: "Compensation. Compensation."
Mechanically, he cranes out a neat stack of gold and places it into your pouch.
Eerie Man: "What a nice face. Nice face."
While he touches your face, you begin to feel your life drain out of it!
During this, his mask falls off and shatters. Screaming, he quickly covers his face with all six arms dropping even more masks! Amidst all the screaming and shattering, you escape.
His face was completely blank.
Trade
Eerie Man: "For me? FOR ME? Oh yes.. Yes. Yes.. mmm..."
You see one of his arms flicker, and your face is in its hand! Your face has been swapped.
Eerie Man: "Nice face. Nice face."
Leave
Eerie Man: "Stop. Stop. Stop. Stop. Stop."
This was probably the right call.

Notes

Update History

  • Patch V2.0: The Watcher
    • Face Trader event can no longer appear past Act 2.
  • Weekly Patch 51: Recursion
    • Minor text cleanup for Face Trader event.
  • Weekly Patch 40: Forethought
    • Face Trader event will no longer give out duplicate relics on Endless mode.
  • Weekly Patch 33: Terror
    • Improved Face Trader wording for top option to better reflect what happens.
  • Weekly Patch 32: Face Trader
    • Face Trader: It's a new event! This event shows up in any Act and can give you 1 of 5 relics exclusive to this event, we think it's facetastic.
    • Adding the Face Trader event.