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+ | Exhausting a card puts it in your Exhausted Cards pile. Cards in this pile are effectively removed from combat and cannot be used again. If you exhaust a card that was in your deck, it will be returned to your deck at end of combat. |
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− | Exhausted cards are removed until the end of combat. |
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− | == Cards that Exhaust == |
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+ | There are three main ways a card can become Exhausted: |
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− | === Ironclad Cards === |
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− | * [[Limit Break]] (if not upgraded) |
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− | * [[Seeing Red]] |
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+ | # Some cards exhaust themselves when used (Like [[Impervious]]). These cards normally have a much more powerful effect than others at the same cost, but can only be used once. Some of these will no longer exhaust on use once upgraded. (Like [[Calculated Gamble]]) |
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− | === Silent Cards === |
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+ | # Some cards exhaust other cards as part of their effect (Like [[Burning Pact]]). Although this may seem like a downside, being able to remove cards you don't need can be an upside, especially if you have received a [[Curse]] or are fighting an enemy that can create [[Status]] cards. |
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+ | # Some cards have a keyword called [[Ethereal]] (Like [[Carnage]]). Cards with Ethereal keyword will exhaust if they are in your hand at the end of the turn. If you discard them or use them before the end of the turn, they will not exhaust. |
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− | * [[Doppleganger]] |
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+ | As of Weekly Patch 12, the only way to re-use a card that has been exhausted is through use of the card [[Exhume]]. |
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− | === Colorless Cards === |
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− | == |
+ | == Cards that Exhaust Themselves When Used== |
− | + | * [[Ironclad]] |
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− | * [[Immolate]] |
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+ | ** {{C|Shockwave}} |
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+ | ** {{C|Feed}} |
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+ | ** {{C|Limit Break}} |
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+ | ** {{C|Calculated Gamble}} |
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+ | ** {{C|Crippling Cloud}} |
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+ | ** {{C|Alchemize}} |
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+ | ** {{C|Die Die Die}} |
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+ | ** {{C|Doppelganger}} |
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+ | ** {{C|Nightmare}} |
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+ | *[[Defect]] |
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+ | ** {{C|Hologram}} |
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+ | ** {{C|Boot Sequence}} |
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+ | ** {{C|Chill}} |
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+ | ** {{C|Double Energy}} |
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+ | ** {{C|Genetic Algorithm}} |
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+ | ** {{C|Tempest}} |
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+ | ** {{C|White Noise}} |
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+ | ** {{C|Core Surge}} |
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+ | ** {{C|Fission}} |
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+ | ** {{C|Rainbow}} |
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+ | ** {{C|Reboot}} |
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+ | ** {{C|Seek}} |
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+ | *[[Watcher]] |
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+ | **{{C|Crescendo}} |
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+ | **{{C|Tranquility}} |
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+ | **{{C|Collect}} |
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+ | **{{C|Foreign Influence}} |
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+ | **{{C|Talk to the Hand}} |
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+ | **{{C|Alpha}} |
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+ | **{{C|Blasphemy}} |
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+ | **{{C|Conjure Blade}} |
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+ | **{{C|Deus Ex Machina}} |
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+ | **{{C|Lesson Learned}} |
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+ | **{{C|Omniscience}} |
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+ | **{{C|Scrawl}} |
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+ | **{{C|Vault}} |
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+ | **{{C|Wish}} |
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+ | *[[Neutral Cards]] |
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+ | ** {{C|Discovery}} |
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+ | ** {{C|Panacea}} |
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+ | ** {{C|Panic Button}} |
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+ | ** {{C|Chrysalis}} |
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+ | ** {{C|Metamorphosis}} |
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+ | ** {{C|Thinking Ahead}} |
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+ | ** {{C|Violence}} |
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+ | ** {{C|Apparition}} |
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+ | ** {{C|Beta}} |
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+ | ** {{C|Insight}} |
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+ | ** {{C|Miracle}} |
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+ | ** {{C|Ritual Dagger}} |
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+ | ** {{C|Safety}} |
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+ | ** {{C|Smite}} |
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+ | ** {{C|Through Violence}} |
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+ | *[[Status]] |
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+ | ** {{C|Slimed}} |
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+ | * Curses |
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− | + | == [[Ethereal]] Cards == |
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+ | * {{C|Apparition}} |
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+ | * {{C|Ascender's Bane}} |
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+ | * {{C|Carnage}} |
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+ | * {{C|Clumsy}} |
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+ | * {{C|Dazed}} |
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+ | * {{C|Deva Form}} |
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+ | * {{C|Echo Form}} |
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+ | * {{C|Ghostly Armor}} |
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+ | * {{C|Void}} |
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− | == |
+ | == Ways to Exhaust Other Cards == |
− | + | *Cards |
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+ | ** {{C|Recycle}} |
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+ | == Things that Benefit from Exhausting == |
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− | * [[Strange Spoon]] |
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− | * [[ |
+ | ** [[Strange Spoon]] |
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+ | ** [[Dead Branch]] |
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+ | * Cards |
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+ | ** {{C|Sentinel}} |
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+ | [[Category:Keyword]] |
Revision as of 07:00, 4 February 2020
Exhausting a card puts it in your Exhausted Cards pile. Cards in this pile are effectively removed from combat and cannot be used again. If you exhaust a card that was in your deck, it will be returned to your deck at end of combat.
There are three main ways a card can become Exhausted:
- Some cards exhaust themselves when used (Like Impervious). These cards normally have a much more powerful effect than others at the same cost, but can only be used once. Some of these will no longer exhaust on use once upgraded. (Like Calculated Gamble)
- Some cards exhaust other cards as part of their effect (Like Burning Pact). Although this may seem like a downside, being able to remove cards you don't need can be an upside, especially if you have received a Curse or are fighting an enemy that can create Status cards.
- Some cards have a keyword called Ethereal (Like Carnage). Cards with Ethereal keyword will exhaust if they are in your hand at the end of the turn. If you discard them or use them before the end of the turn, they will not exhaust.
As of Weekly Patch 12, the only way to re-use a card that has been exhausted is through use of the card Exhume.
Cards that Exhaust Themselves When Used
- Ironclad
- Silent
- Defect
- Watcher
- Neutral Cards
- Bandage Up
- Dark Shackles
- Discovery
- Dramatic Entrance
- Jack of All Trades
- Madness
- Panacea
- Panic Button
- Purity
- Apotheosis
- Chrysalis
- Master of Strategy
- Metamorphosis
- Secret Technique
- Secret Weapon
- Thinking Ahead
- Transmutation
- Violence
- Apparition
- Beta
- Insight
- Miracle
- Ritual Dagger
- Safety
- Shiv
- Smite
- Through Violence
- Status
- Curses
Ethereal Cards
Ways to Exhaust Other Cards
- Cards
- Relics
Things that Benefit from Exhausting
- Relics
- Cards