FANDOM


m (Fixed typo)
 
(10 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{Card_Infobox|class = Ironclad|image1 = R?evolve.png|type = Power|rarity = Uncommon|effect = Shuffle 2 Wounds into your draw pile.
+
{{CardAutobox|image1 = Evolve.png}}
Whenever you draw a Wound, draw 1 card.|cost = 1|effect_plus = Shuffle 2 Wounds into your draw pile.
+
{{Modifiers_Templete|title1 = Evolve|image1 = Icon Evolve.png|description = Whenever you draw a [[Status]], draw X cards.|type=[[Buffs|Buff]]|stacking_behavior = Intensity}}
Whenever you draw a Wound, draw '''2 cards'''.|cost_plus = 1}}
+
Evolve is a [[Power]] card for the [[Ironclad]]. After it's played, an extra card will be drawn to make up for every Status card drawn. As an [[Uncommon]] card, it appears as a reward for combat, although less often than Commons.
 
{{PAGENAME}} is a [[Power]] card for the [[Ironclad]]. It inserts 2 [[Wound|Wounds]] into the draw pile; then, for every turn after it's played, an extra card will be drawn to make up for every Wound drawn. As an [[Uncommon]] card, it appears as a reward for combat, although less often than Commons.
 
   
 
Upon upgrade, drawing Wounds results in '''two''' extra cards instead of one.
 
Upon upgrade, drawing Wounds results in '''two''' extra cards instead of one.
   
 
==Interactions==
 
==Interactions==
  +
* A player may use powerful cards such as{{C|Power Through}} and{{C|Wild Strike}} without their deck suffering nearly as much, so long as Evolve is played before those{{C|Wound|Wounds}} are drawn.
  +
**However, the player must be wary of their own 10-card hand limit when abusing Statuses on purpose. For example: If Evolve+ is active, and then the 5-card hand{{C|Wound}}'', ''{{C|Wound}}'', [[Strike (Ironclad)|Strike+]], {{C|Defend (Ironclad)|Defend}}, ''{{C|Bash}} is drawn, Evolve+ will draw 4 additional cards.
  +
  +
* Furthermore, Evolve's extra card draw can trivialize enemies who fight by flooding the deck with {{KW|Status|Statuses}}, such as [[Chosen]], and works well against the{{C|Slimed}} applied by slimes, as the art would suggest.
  +
* Evolve essentially negates the negative effect imposed by [[Mark of Pain]].
   
*This card may seem detrimental at first. After all, what's the point of adding cards that do nothing but make up for their own uselessness? Evolve+ fixes this problem by turning every Wound into what's basically "0 Energy: Draw 2 cards".
+
==Update History==
*Furthermore, Evolve's extra card draw works even with Wounds from other sources. This can trivialize enemies who fight by flooding the deck with Wounds.
+
*Weekly Patch 18: Paranormal
*Lastly, a player may use powerful cards such as [[Power Through]] and [[Wild Strike]] without their deck suffering nearly as much, so long as Evolve is played before those Wounds are drawn.
+
**Evolve rework: No longer gives Wounds. Now triggers on any Status card, not just Wounds.
**However, the player must be wary of their own 10-card hand limit when abusing Wounds on purpose. For example: If Evolve+ is active, and then the 5-card hand ''Wound, Wound, [[Strike (Ironclad)|Strike+]], [[Defend (Ironclad)|Defend]], [[Bash]]'' is drawn, Evolve+ will trigger four times. It draws three Wounds and a Strike, which causes Evolve+ to trigger six times. But it can only draw one card, and it's another Wound. Now the player's hand is full, and they only ended up with 4/5 playable cards. This event might seem unlikely, but worse can easily happen in tiny decks that used a lot of card removal to play Power It Through over and over, for example.
+
*Weekly Patch 4: Full speed ahead!
  +
**Evolve should no longer trigger even if No Draw power is active.
  +
*Day 1 Patch
  +
**Evolve power tooltip was displaying duplicate information incorrectly.
   
 
{{Ironclad Card Navbox}}
 
{{Ironclad Card Navbox}}

Latest revision as of 04:40, February 6, 2020

Evolve is a Power card for the Ironclad. After it's played, an extra card will be drawn to make up for every Status card drawn. As an Uncommon card, it appears as a reward for combat, although less often than Commons.

Upon upgrade, drawing Wounds results in two extra cards instead of one.

InteractionsEdit

  • A player may use powerful cards such asPower Through
    PowerThrough
    andWild Strike
    WildStrike
    without their deck suffering nearly as much, so long as Evolve is played before thoseWounds
    Wound
    are drawn.
    • However, the player must be wary of their own 10-card hand limit when abusing Statuses on purpose. For example: If Evolve+ is active, and then the 5-card handWound
      Wound
      , Wound
      Wound
      , Strike+, , Bash
      Bash
      is drawn, Evolve+ will draw 4 additional cards.
  • Furthermore, Evolve's extra card draw can trivialize enemies who fight by flooding the deck with Statuses, such as Chosen, and works well against theSlimed
    Slimed
    applied by slimes, as the art would suggest.
  • Evolve essentially negates the negative effect imposed by Mark of Pain.

Update HistoryEdit

  • Weekly Patch 18: Paranormal
    • Evolve rework: No longer gives Wounds. Now triggers on any Status card, not just Wounds.
  • Weekly Patch 4: Full speed ahead!
    • Evolve should no longer trigger even if No Draw power is active.
  • Day 1 Patch
    • Evolve power tooltip was displaying duplicate information incorrectly.
RedEnergy Ironclad Cards RedEnergy
Starters
Attacks
Common
Uncommon
Rare
Skills
Common
Uncommon
Rare
Powers
Uncommon
Rare
Community content is available under CC-BY-SA unless otherwise noted.