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{{CardAutobox}}
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{{CardAutobox|image1 = Evolve.png}}
   
Evolve is a [[Power]] card for the [[Ironclad]]. It inserts 2 [[Wound]]s into the draw pile; then, for every turn after it's played, an extra card will be drawn to make up for every Status card drawn. As an [[Uncommon]] card, it appears as a reward for combat, although less often than Commons.
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Evolve is a [[Power]] card for the [[Ironclad]]. After it's played, an extra card will be drawn to make up for every Status card drawn. As an [[Uncommon]] card, it appears as a reward for combat, although less often than Commons.
   
 
Upon upgrade, drawing Wounds results in '''two''' extra cards instead of one.
 
Upon upgrade, drawing Wounds results in '''two''' extra cards instead of one.
   
 
==Interactions==
 
==Interactions==
 
* A player may use powerful cards such as {{C|Power Through}} and {{C|Wild Strike}} without their deck suffering nearly as much, so long as Evolve is played before those {{C|Wound|Wounds}} are drawn.
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**However, the player must be wary of their own 10-card hand limit when abusing Statuses on purpose. For example: If Evolve+ is active, and then the 5-card hand ''{{C|Wound}}, {{C|Wound}}, [[Strike (Ironclad)|Strike+]], {{C|Defend (Ironclad)|Defend}}, {{C|Bash}}'' is drawn, Evolve+ will draw 4 additional cards.
   
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* Furthermore, Evolve's extra card draw can trivialize enemies who fight by flooding the deck with {{KW|Status|Statuses}}, such as [[Chosen]], and works well against the {{C|Slimed}} applied by slimes, as the art would suggest.
*This card may seem detrimental at first. After all, what's the point of adding cards that do nothing but make up for their own uselessness? Evolve+ fixes this problem by turning every Wound into what's basically "0 Energy: Draw 2 cards".
 
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* Evolve essentially negates the negative effect imposed by [[Mark of Pain]].
*Furthermore, Evolve's extra card draw works even with Wounds from other sources. This can trivialize enemies who fight by flooding the deck with Wounds.
 
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*Lastly, a player may use powerful cards such as [[Power Through]] and [[Wild Strike]] without their deck suffering nearly as much, so long as Evolve is played before those Wounds are drawn.
 
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==Update History==
**However, the player must be wary of their own 10-card hand limit when abusing Wounds on purpose. For example: If Evolve+ is active, and then the 5-card hand ''Wound, Wound, [[Strike (Ironclad)|Strike+]], [[Defend (Ironclad)|Defend]], [[Bash]]'' is drawn, Evolve+ will trigger four times. It draws three Wounds and a Strike, which causes Evolve+ to trigger six times. But it can only draw one card, and it's another Wound. Now the player's hand is full, and they only ended up with 4/5 playable cards. This event might seem unlikely, but worse can easily happen in tiny decks that used a lot of card removal to play Power Through over and over, for example.
 
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*Weekly Patch 18: Paranormal
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**Evolve rework: No longer gives Wounds. Now triggers on any Status card, not just Wounds.
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*Weekly Patch 4: Full speed ahead!
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**Evolve should no longer trigger even if No Draw power is active.
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*Day 1 Patch
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**Evolve power tooltip was displaying duplicate information incorrectly.
   
 
{{Ironclad Card Navbox}}
 
{{Ironclad Card Navbox}}

Revision as of 16:50, 20 August 2019

Evolve is a Power card for the Ironclad. After it's played, an extra card will be drawn to make up for every Status card drawn. As an Uncommon card, it appears as a reward for combat, although less often than Commons.

Upon upgrade, drawing Wounds results in two extra cards instead of one.

Interactions

  • A player may use powerful cards such as Power Through and Wild Strike without their deck suffering nearly as much, so long as Evolve is played before those Wounds are drawn.
    • However, the player must be wary of their own 10-card hand limit when abusing Statuses on purpose. For example: If Evolve+ is active, and then the 5-card hand Wound, Wound, Strike+, Lua error in Module:Cards at line 108: attempt to index local 'theCard' (a nil value)., Bash is drawn, Evolve+ will draw 4 additional cards.
  • Furthermore, Evolve's extra card draw can trivialize enemies who fight by flooding the deck with Statuses, such as Chosen, and works well against the Slimed applied by slimes, as the art would suggest.
  • Evolve essentially negates the negative effect imposed by Mark of Pain.

Update History

  • Weekly Patch 18: Paranormal
    • Evolve rework: No longer gives Wounds. Now triggers on any Status card, not just Wounds.
  • Weekly Patch 4: Full speed ahead!
    • Evolve should no longer trigger even if No Draw power is active.
  • Day 1 Patch
    • Evolve power tooltip was displaying duplicate information incorrectly.
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