Evolve is a Power card for the Ironclad. After it's played, an extra card will be drawn to make up for every Status card drawn. As an Uncommon card, it appears as a reward for combat, although less often than Commons.

Upon upgrade, drawing Wounds results in two extra cards instead of one.

Interactions[edit | edit source]

  • A player may use powerful cards such asPower Through andWild Strike without their deck suffering nearly as much, so long as Evolve is played before thoseWounds are drawn.
    • However, the player must be wary of their own 10-card hand limit when abusing Statuses on purpose. For example: If Evolve+ is active, and then the 5-card handWound, Wound, Strike+, Defend, Bash is drawn, Evolve+ will draw 4 additional cards.
  • Furthermore, Evolve's extra card draw can trivialize enemies who fight by flooding the deck with Statuses, such as Chosen, and works well against theSlimed applied by slimes, as the art would suggest.
  • Evolve essentially negates the negative effect imposed by Mark of Pain.

Update History[edit | edit source]

  • Weekly Patch 18: Paranormal
    • Evolve rework: No longer gives Wounds. Now triggers on any Status card, not just Wounds.
  • Weekly Patch 4: Full speed ahead!
    • Evolve should no longer trigger even if No Draw power is active.
  • Day 1 Patch
    • Evolve power tooltip was displaying duplicate information incorrectly.
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Starters
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