(Adding categories) |
m (Fixed the math of dark orbs) Tag: Visual edit |
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* For [[orb|frost orbs]], evoking will block you for '''2 + 3 + amount of focus.''' |
* For [[orb|frost orbs]], evoking will block you for '''2 + 3 + amount of focus.''' |
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− | * For [[orb|dark orbs]], evoking will deal the amount of damage it has accumulated, '''6 x (X amount of turns active)''' |
+ | * For [[orb|dark orbs]], evoking will deal the amount of damage it has accumulated, '''(6 + amount of focus) x (X amount of turns active)''' |
* For [[orb|Plasma Orbs]], evoking will grant you '''+2 energy''' |
* For [[orb|Plasma Orbs]], evoking will grant you '''+2 energy''' |
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[[Category:Game Mechanics]] |
[[Category:Game Mechanics]] |
Revision as of 01:03, 2 January 2019
Evoking is an ability that normally only the Defect can have (See Prismatic Shard for exceptions). This casts a more powerful version of the rightmost orb in your orb slots, but removes it afterwards. All different orbs have different evoke effects.
Effects
- For lightning orbs, evoking will deal 3 + 5 + amount of focus.
- For frost orbs, evoking will block you for 2 + 3 + amount of focus.
- For dark orbs, evoking will deal the amount of damage it has accumulated, (6 + amount of focus) x (X amount of turns active)
- For Plasma Orbs, evoking will grant you +2 energy