Slay the Spire Wiki
(Adding categories)
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* For [[orb|frost orbs]], evoking will block you for '''2 + 3 + amount of focus.'''
 
* For [[orb|frost orbs]], evoking will block you for '''2 + 3 + amount of focus.'''
   
* For [[orb|dark orbs]], evoking will deal the amount of damage it has accumulated, '''6 x (X amount of turns active)'''
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* For [[orb|dark orbs]], evoking will deal the amount of damage it has accumulated, '''(6 + amount of focus) x (X amount of turns active)'''
 
* For [[orb|Plasma Orbs]], evoking will grant you '''+2 energy'''
 
* For [[orb|Plasma Orbs]], evoking will grant you '''+2 energy'''
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]

Revision as of 01:03, 2 January 2019

Multi-Cast

Evoking is an ability that normally only the Defect can have (See Prismatic Shard for exceptions). This casts a more powerful version of the rightmost orb in your orb slots, but removes it afterwards. All different orbs have different evoke effects.

Effects

  • For frost orbs, evoking will block you for 2 + 3 + amount of focus.
  • For dark orbs, evoking will deal the amount of damage it has accumulated, (6 + amount of focus) x (X amount of turns active)
  • For Plasma Orbs, evoking will grant you +2 energy