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[[File:Multi-Cast.png|thumb|284x284px]] |
[[File:Multi-Cast.png|thumb|284x284px]] |
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Evoking is an ability that normally only the [[Defect]] can have (See [[Prismatic Shard]] for exceptions). This casts a more powerful version of the rightmost [[orb]] in your [[orb slot|orb slots]], but removes it afterwards. All different orbs have different evoke effects. |
Evoking is an ability that normally only the [[Defect]] can have (See [[Prismatic Shard]] for exceptions). This casts a more powerful version of the rightmost [[orb]] in your [[orb slot|orb slots]], but removes it afterwards. All different orbs have different evoke effects. |
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+ | ===Effects=== |
* For [[orb|lightning orbs]], evoking will deal '''3 + 5 + amount of focus.''' |
* For [[orb|lightning orbs]], evoking will deal '''3 + 5 + amount of focus.''' |
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Revision as of 01:01, 2 January 2019
Evoking is an ability that normally only the Defect can have (See Prismatic Shard for exceptions). This casts a more powerful version of the rightmost orb in your orb slots, but removes it afterwards. All different orbs have different evoke effects.
Effects
- For lightning orbs, evoking will deal 3 + 5 + amount of focus.
- For frost orbs, evoking will block you for 2 + 3 + amount of focus.
- For dark orbs, evoking will deal the amount of damage it has accumulated, 6 x (X amount of turns active)
- For Plasma Orbs, evoking will grant you +2 energy