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[[File:Gremlin-nob-pretty.png|thumb|220x220px]]Elites are stronger monster encounters that are marked separately from normal ones on the map. Defeating an elite will grant you a random relic and add a score bonus. Depending on the strength of one's deck, fighting elites may not always be a good idea, but the relics they grant can be very powerful.
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Playing in [[Ascension]] Mode will make elites more common, as the Ascension 1 modifier makes them more common. In addition, higher ascension levels will make elites stronger and tougher.
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Relics that affect elite encounters:
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* {{R|Sling of Courage}}: The player will start each elite combat with 2 [[Strength]].
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* {{R|Preserved Insect}}: All enemies found in elite rooms will start combat with 25% less HP.
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* {{R|Black Star}}: Instead of dropping 1 random relic, defeated elites will instead drop 2 random relics.
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* {{R|Slaver's Collar}}: During Boss and Elite combats, gain Energy at the start of your turn.
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* {{R|Neow's Lament}}: Similarly to normal monster encounters, if an elite encounter is reached with a charge of Neow's Lament left, the elite(s) begin combat with 1 hp, making the fight trivial.
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== Act I ==
 
== Act I ==
 
* [[Gremlin Nob]]
 
* [[Gremlin Nob]]
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== Act II ==
 
== Act II ==
 
* [[Book of Stabbing]]
 
* [[Book of Stabbing]]
* [[Slaver Boss & Slavers]]
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* [[Taskmaster]] + [[Slavers#Blue Slaver|Blue Slaver]] + [[Slavers#Red Slaver|Red Slaver]]
* [[Goblin Boss]]
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* [[Gremlin Leader]]
   
 
== Act III ==
 
== Act III ==
 
* [[Nemesis]]
 
* [[Nemesis]]
 
* [[Giant Head]]
 
* [[Giant Head]]
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* [[Reptomancer]] + 2 [[Reptomancer#Dagger|Daggers]]
* [[Orb Walker x2]]
 
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== Act IV ==
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* [[Spire Shield and Spire Spear]]
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== Elite Buffs ==
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After unlocking [[Act 4]], until the Emerald Key is obtained, one of the elites in each Act will appear as a burning elite icon. This 'super elite' will receive one of the following buffs, and it will drop the Emerald Key when defeated.
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* (Act number + 1) increase in [[Strength]].
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* +25% max HP.
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* (Act number*2 + 2) [[Metallicize]].
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* (Act number*2 + 1) [[Regeneration]].
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[[Category:Game Mechanics]]
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[[Category:Elite]]

Revision as of 23:46, 27 March 2020

Gremlin-nob-pretty

Elites are stronger monster encounters that are marked separately from normal ones on the map. Defeating an elite will grant you a random relic and add a score bonus. Depending on the strength of one's deck, fighting elites may not always be a good idea, but the relics they grant can be very powerful.

Playing in Ascension Mode will make elites more common, as the Ascension 1 modifier makes them more common. In addition, higher ascension levels will make elites stronger and tougher.

Relics that affect elite encounters:

  • Sling Sling of Courage: The player will start each elite combat with 2 Strength.
  • PreservedInsect Preserved Insect: All enemies found in elite rooms will start combat with 25% less HP.
  • BlackStar Black Star: Instead of dropping 1 random relic, defeated elites will instead drop 2 random relics.
  • SlaversCollar Slaver's Collar: During Boss and Elite combats, gain Energy at the start of your turn.
  • NeowsBlessing Neow's Lament: Similarly to normal monster encounters, if an elite encounter is reached with a charge of Neow's Lament left, the elite(s) begin combat with 1 hp, making the fight trivial.

Act I

Act II

Act III

Act IV

Elite Buffs

After unlocking Act 4, until the Emerald Key is obtained, one of the elites in each Act will appear as a burning elite icon. This 'super elite' will receive one of the following buffs, and it will drop the Emerald Key when defeated.