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Dual Wield is a Skill card for the Ironclad. The player selects an Attack or Power in their hand, then creates a copy of that card. When Upgraded, Dual Wield creates 2 copies of the selected card instead of 1.

Mechanics[]

  • All characteristics of the selected card are copied. When copying a card with altered Energy cost or altered text, such as those related to Madness, Icon Confused Confused, Rampage, and Blood for Blood, the modifications are also copied.
  • If the player's hand is full, the copied card(s) is sent to the discard pile.
  • Copied cards only exist during the combat that Dual Wield is played, and will not carry over after the combat is finished.

Tips[]

  • Any mechanic which creates 0-cost cards that are normally expensive can be very powerful with dual wield as the copies also cost 0. Potions that do this are power, attack and liquid memories. Relics include Mummified Hand and cards include Discovery, Infernal Blade, Madness and more.
  • Duel Wield can copy powerful self-Exhausting cards like Feed and Pummel so they can be played repeatedly, or copy Powers to stack their effects. Consider discarding the copy instead of playing it, so that it can be copied more when drawn again.
  • Copies of Searing Blow will remain Upgraded, so Dual Wield works well when creating copies of a highly-Upgraded Searing Blow.
  • Dual Wield doesn't Exhaust itself, allowing the player to repeatedly copy the same card. By Exhausting undesired cards with True Grit and similar cards, the player can create a deck containing nothing but a single powerful card or combo.
  • Copying a "Strike" card with Dual Wield increases the power of Perfected Strike. Perfected Strike itself is a "Strike" card, so making copies of Perfected Strike makes them all more powerful.
  • Prioritize copying key cards as quickly as possible, as having more copies makes it more likely to draw that card and Dual Wield again on future turns.

Update History[]

  • Weekly Update 40: Forethought
    • Card copy effects like Dual Wield should now also copy the "free to play once" effect from cards like Setup and Forethought.
  • Weekly Patch 12: Lunar New Year
    • Copying cards from effects like Dual Wield now correctly displays cost as green if modified.
  • Weekly Patch 8: Ooh Shiny!
    • Dual Wield card is now Uncommon (was Common).
  • Weekly Patch 3: Balance Balance Balance
    • Dual Wield now properly works on ONLY Attacks and Powers as worded.
  • Weekly Patch 2: Slimes!
    • Dual Wield can no longer duplicate skills, stopping the easy infinites.
  • Weekly Patch 1: The First of Many!
    • Dual Wield Card reworked and buffed.
RedEnergy Ironclad Cards RedEnergy
Starters
Attacks
Common
Uncommon
Rare
Skills
Common
Uncommon
Rare
Powers
Uncommon
Rare
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