Slay the Spire Wiki
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Upgrading the card creates a second copy of the selected card.
 
Upgrading the card creates a second copy of the selected card.
   
 
==Strategy==
==Synergies and Interactions==
 
If the player's hand is full, the copied card is placed in this discard pile instead of the hand.
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* If the player's hand is full, the copied card is placed in this discard pile.
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* Searing blow is also very useful as it retains it upgrade status making it possible to dish out a lot of damage
   
When Dual Wield copies a card with altered characteristics, like those related to [[Madness]], [[Confused]], [[Rampage]], and [[Blood for Blood]], the copied card also copies the changes.
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* When Dual Wield copies a card with altered cost or text, like those related to {{C|Madness}}, {{KW|Confused}}, {{C|Rampage}}, and {{C|Blood for Blood}}, the modifications are also copied.
   
When copying a Power card, consider discarding the copy instead of playing it. This will allow the player to draw that Power and Dual Wield in future hands and stack up multiple copies of its effect. Remember that playing a Power card attaches it to the character, removing it from future draws. Similarly, discarding one of the copies and Dual Wielding it again later allows you to repeatedly play cards that exhaust themselves, such as [[Reaper]].
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* When copying a Power card or an Attack with Exhaust, consider discarding the copy instead of playing it. This will allow you to Dual Wield it again after shuffling to generate an infinite number of copies.
   
Dual Wield doesn't Exhaust itself, allowing the player to repeatedly copy the same card. By [[Exhaust|Exhausting]] undesired cards with [[True Grit]] and other selective Exhausters, the player can create a deck containing nothing but a single powerful card or combo.
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* Dual Wield doesn't {{KW|Exhaust}} itself, allowing the player to repeatedly copy the same card. By {{KW|Exhaust|Exhausting}} undesired cards with {{C|True Grit}} and other selective {{KW|Exhaust|Exhausters}}, the player can create a deck containing nothing but a single powerful card or combo.
   
Copying a "Strike" with Dual Wield increases the power of [[Perfected Strike]]. Consider copying Perfected Strike itself to increase the odds of drawing the powered-up Attack.
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* Copying a "Strike" with Dual Wield increases the power of {{C|Perfected Strike}}. Consider copying {{C|Perfected Strike}} itself to increase the odds of drawing the high-powered Attack.
   
Dual Wield can copy powerful self-Exhausting cards like [[Feed]] and [[Pummel]] so they can be played repeatedly. Consider upgrading Dual Wield so two copies can be played while retaining one copy to Dual Wield again.
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* Dual Wield can copy powerful self-{{KW|Exhaust|Exhausting}} cards like {{C|Feed}} and {{C|Pummel}} so they can be played repeatedly. Consider upgrading Dual Wield so two copies can be played while retaining one copy to Dual Wield again.
   
 
* If the deck relies on jamming the deck full of Dual Wielded cards, prioritize copying the key card as quickly as possible. The more copies of the card are in the deck, the higher chance of drawing Dual Wield with the key card in future turns.
== Strategy ==
 
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* If you copy a card whose cost has been modified by the [[Snecko Eye]] relic, the copy will have the same cost. You can copy a card whose cost is currently 0 and cast it 2-3 in the same turn.
If the deck relies on jamming the deck full of Dual Wielded cards, prioritize copying the key card as quickly as possible. The more copies of the card are in the deck, the higher chance of the player drawing Dual Wield and the key card in future turns.
 
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==Update History==
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*Weekly Update 40: Forethought
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**Card copy effects like Dual Wield should now also copy the "free to play once" effect from cards like Setup and Forethought.
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*Weekly Patch 12: Lunar New Year
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**Copying cards from effects like Dual Wield now correctly displays cost as green if modified.
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*Weekly Patch 8: Ooh Shiny!
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**Dual Wield card is now Uncommon (was Common).
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*Weekly Patch 3: Balance Balance Balance
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**Dual Wield now properly works on ONLY Attacks and Powers as worded.
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*Weekly Patch 2: Slimes!
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**Dual Wield can no longer duplicate skills, stopping the easy infinites.
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*Weekly Patch 1: The First of Many!
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**Dual Wield Card reworked and buffed.
   
 
{{Ironclad Card Navbox}}
 
{{Ironclad Card Navbox}}

Revision as of 16:17, 20 August 2019

Dual Wield is a Skill card for the Ironclad. It creates a copy of a card in the hand, including its upgrade status and cost reductions. As an Uncommon card, it can be found as a reward after combats.

Upgrading the card creates a second copy of the selected card.

Strategy

  • If the player's hand is full, the copied card is placed in this discard pile.
  • Searing blow is also very useful as it retains it upgrade status making it possible to dish out a lot of damage
  • When copying a Power card or an Attack with Exhaust, consider discarding the copy instead of playing it. This will allow you to Dual Wield it again after shuffling to generate an infinite number of copies.
  • Dual Wield doesn't Exhaust itself, allowing the player to repeatedly copy the same card. By Exhausting undesired cards with True Grit and other selective Exhausters, the player can create a deck containing nothing but a single powerful card or combo.
  • Copying a "Strike" with Dual Wield increases the power of Perfected Strike. Consider copying Perfected Strike itself to increase the odds of drawing the high-powered Attack.
  • Dual Wield can copy powerful self-Exhausting cards like Feed and Pummel so they can be played repeatedly. Consider upgrading Dual Wield so two copies can be played while retaining one copy to Dual Wield again.
  • If the deck relies on jamming the deck full of Dual Wielded cards, prioritize copying the key card as quickly as possible. The more copies of the card are in the deck, the higher chance of drawing Dual Wield with the key card in future turns.
  • If you copy a card whose cost has been modified by the Snecko Eye relic, the copy will have the same cost. You can copy a card whose cost is currently 0 and cast it 2-3 in the same turn.

Update History

  • Weekly Update 40: Forethought
    • Card copy effects like Dual Wield should now also copy the "free to play once" effect from cards like Setup and Forethought.
  • Weekly Patch 12: Lunar New Year
    • Copying cards from effects like Dual Wield now correctly displays cost as green if modified.
  • Weekly Patch 8: Ooh Shiny!
    • Dual Wield card is now Uncommon (was Common).
  • Weekly Patch 3: Balance Balance Balance
    • Dual Wield now properly works on ONLY Attacks and Powers as worded.
  • Weekly Patch 2: Slimes!
    • Dual Wield can no longer duplicate skills, stopping the easy infinites.
  • Weekly Patch 1: The First of Many!
    • Dual Wield Card reworked and buffed.
RedEnergy Ironclad Cards RedEnergy
Starters
Attacks
Common
Uncommon
Rare
Skills
Common
Uncommon
Rare
Powers
Uncommon
Rare