FANDOM


Dual Wield is a Skill card for the Ironclad. It creates a copy of a card in the hand, including its upgrade status and cost reductions. As an Uncommon card, it can be found as a reward after combats.

Upgrading the card creates a second copy of the selected card.

StrategyEdit

  • If the player's hand is full, the copied card is placed in this discard pile.
  • Searing blow is also very useful as it retains it upgrade status making it possible to dish out a lot of damage
  • When copying a Power card or an Attack with Exhaust, consider discarding the copy instead of playing it. This will allow you to Dual Wield it again after shuffling to generate an infinite number of copies.
  • Dual Wield doesn't Exhaust itself, allowing the player to repeatedly copy the same card. By Exhausting undesired cards with True Grit
    TrueGrit
    and other selective Exhausters, the player can create a deck containing nothing but a single powerful card or combo.
  • Copying a "Strike" with Dual Wield increases the power of Perfected Strike
    PerfectedStrike
    . Consider copying Perfected Strike
    PerfectedStrike
    itself to increase the odds of drawing the high-powered Attack.
  • Dual Wield can copy powerful self-Exhausting cards like Feed
    Feed
    and Pummel
    Pummel
    so they can be played repeatedly. Consider upgrading Dual Wield so two copies can be played while retaining one copy to Dual Wield again.
  • If the deck relies on jamming the deck full of Dual Wielded cards, prioritize copying the key card as quickly as possible. The more copies of the card are in the deck, the higher chance of drawing Dual Wield with the key card in future turns.
  • If you copy a card whose cost has been modified by the Snecko Eye relic, the copy will have the same cost. You can copy a card whose cost is currently 0 and cast it 2-3 in the same turn.

Update HistoryEdit

  • Weekly Update 40: Forethought
    • Card copy effects like Dual Wield should now also copy the "free to play once" effect from cards like Setup and Forethought.
  • Weekly Patch 12: Lunar New Year
    • Copying cards from effects like Dual Wield now correctly displays cost as green if modified.
  • Weekly Patch 8: Ooh Shiny!
    • Dual Wield card is now Uncommon (was Common).
  • Weekly Patch 3: Balance Balance Balance
    • Dual Wield now properly works on ONLY Attacks and Powers as worded.
  • Weekly Patch 2: Slimes!
    • Dual Wield can no longer duplicate skills, stopping the easy infinites.
  • Weekly Patch 1: The First of Many!
    • Dual Wield Card reworked and buffed.
Ironclad Cards
Attacks AngerBashBlood for BloodBludgeonBody SlamCarnageClashCleaveClotheslineDropkickFeedFiend FireHeadbuttHeavy BladeHemokinesisImmolateIron WavePerfected StrikePommel StrikePummelRampageReaperReckless ChargeSearing BlowSever SoulStrike (Ironclad)Sword BoomerangThunderclapTwin StrikeUppercutWhirlwindWild Strike
Skills ArmamentsBattle TranceBloodlettingBurning PactDefend (Ironclad)DisarmDouble TapDual WieldEntrenchExhumeFlame BarrierFlexGhostly ArmorHavocImperviousInfernal BladeIntimidateLimit BreakOfferingPower ThroughRageSecond WindSeeing RedSentinelShockwaveShrug It OffSpot WeaknessTrue GritWarcry
Powers BarricadeBerserkBrutalityCombustCorruptionDark EmbraceDemon FormEvolveFeel No PainFire BreathingInflameJuggernautMetallicizeRupture
Community content is available under CC-BY-SA unless otherwise noted.