Double Tap is a Skill card for the Ironclad. It plays the next Attack card this turn a second time, for no Energy. As a Rare card, it can be obtained after defeating a Boss.
Upon upgrade, it will trigger for the 2nd Attack card played in the same turn.
The second play is NOT added to your draw or discard pile.
Interactions
- The second play will not cost any Energy, but it will trigger any other consequences of playing the card. For example, a Double Tapped Hemokinesis will trigger the self-damage twice.
- The second play can trigger any other on-attack effects, such as Rage, Shuriken, Kunai, etc.
- The second play can trigger any Exhaust synergies, but only if the Attack card exhausts when played.
- In other words, the Double Tap copy "not going to your discard pile" does NOT count as an Exhaust by itself.
- The second play DOES count as a played card for Velvet Choker.
- However, if your Attack is the 6th card played that turn, the Double Tap will still be successfully played afterwards.
Ironclad Cards | |||
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Starters | |||
Attacks | Common
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Anger • Body Slam • Clash • Cleave • Clothesline • Headbutt • Heavy Blade • Iron Wave • Perfected Strike • Pommel Strike • Sword Boomerang • Thunderclap • Twin Strike • Wild Strike
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Uncommon
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Blood for Blood • Carnage • Dropkick • Hemokinesis • Pummel • Rampage • Reckless Charge • Searing Blow • Sever Soul • Uppercut • Whirlwind
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Rare
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Skills | Common
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Uncommon
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Battle Trance • Bloodletting • Burning Pact • Disarm • Dual Wield • Entrench • Flame Barrier • Ghostly Armor • Infernal Blade • Intimidate • Power Through • Rage • Second Wind • Seeing Red • Sentinel • Shockwave • Spot Weakness
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Rare
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Powers | Uncommon
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Rare
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