Slay the Spire Wiki
(Noted interactions with Headbutt.)
Tag: Visual edit
(Reformatted to be more efficient with space and structure. Added details to interactions. Removed a few trivial tips.)
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== Interactions ==
 
== Interactions ==
 
* The second play will not cost any [[Energy]], but it will trigger any other consequences of playing the card. For example, a Double Tapped [[Hemokinesis]] will trigger the self-damage twice.
 
* The second play will not cost any [[Energy]], but it will trigger any other consequences of playing the card. For example, a Double Tapped [[Hemokinesis]] will trigger the self-damage twice.
* The second play can trigger any other on-attack effects, such as [[Rage]], [[Shuriken]], [[Kunai]], etc.
+
* The second play acts as a separate card. This has interactions including, but not limited to:
  +
** [[Rage]]
  +
** [[Shuriken]], [[Kunai]], and [[Pen Nib]]: Both plays count towards playing Attacks for their benefits. The second play can possibly receive triggered benefits.
  +
** [[Velvet Choker]]: Both plays count towards the amount of cards played for the turn. However, if your first play is the 6th card played this turn, the second play will still be played.
  +
 
* The second play happens after the [[Attack]] is sent to the draw, discard or exhaust piles. This has interactions including, but not limited to:
  +
** [[Headbutt]]: The second play can return the original Headbutt into the deck.
  +
** [[Malleable]]: [[Snake Plant]] receives its armor from Malleable after the first play.
 
* The second play can trigger any [[Exhaust]] synergies, but only if the [[Attack]] card exhausts when played.
 
* The second play can trigger any [[Exhaust]] synergies, but only if the [[Attack]] card exhausts when played.
 
** In other words, the Double Tap copy "not going to your discard pile" does NOT count as an Exhaust by itself.
 
** In other words, the Double Tap copy "not going to your discard pile" does NOT count as an Exhaust by itself.
 
* The second play DOES count as a played card for [[Velvet Choker]].
 
** However, if your [[Attack]] is the 6th card played that turn, the Double Tap will still be successfully played afterwards.
 
 
* The second play happens after the [[Attack]] is sent to the draw, discard or exhaust piles. This means that the second play of [[Headbutt]] can be used to return [[Headbutt]] itself to the top of the deck.
 
** As the first play of [[Headbutt]] can return Double Tap to the deck, using Double Tap with Headbutt allows for consistent damage double that of Headbutt, for 2 [[Energy]] per turn.
 
** This is best used with [[Relics]] that increase [[Energy]] permanently such as [[Sozu]], as using 2 [[Energy]] with only 3 available leaves little left to defend with.
 
   
 
{{Ironclad Card Navbox}}
 
{{Ironclad Card Navbox}}

Revision as of 05:45, 1 March 2018

Double Tap is a Skill card for the Ironclad. It plays the next Attack card this turn a second time, for no Energy. As a Rare card, it can be obtained after defeating a Boss.

Upon upgrade, it will trigger for the 2nd Attack card played in the same turn.

The second play is NOT added to your draw or discard pile.

Interactions

  • The second play will not cost any Energy, but it will trigger any other consequences of playing the card. For example, a Double Tapped Hemokinesis will trigger the self-damage twice.
  • The second play acts as a separate card. This has interactions including, but not limited to:
    • Rage
    • Shuriken, Kunai, and Pen Nib: Both plays count towards playing Attacks for their benefits. The second play can possibly receive triggered benefits.
    • Velvet Choker: Both plays count towards the amount of cards played for the turn. However, if your first play is the 6th card played this turn, the second play will still be played.
  • The second play happens after the Attack is sent to the draw, discard or exhaust piles. This has interactions including, but not limited to:
    • Headbutt: The second play can return the original Headbutt into the deck.
    • Malleable: Snake Plant receives its armor from Malleable after the first play.
  • The second play can trigger any Exhaust synergies, but only if the Attack card exhausts when played.
    • In other words, the Double Tap copy "not going to your discard pile" does NOT count as an Exhaust by itself.
RedEnergy Ironclad Cards RedEnergy
Starters
Attacks
Common
Uncommon
Rare
Skills
Common
Uncommon
Rare
Double TapExhumeImperviousLimit BreakOffering
Powers
Uncommon
Rare