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{{CardAutobox}}
 
{{CardAutobox}}
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{{Modifiers_Templete|title1 = Double Tap|image1 = Icon DoubleTap.png|description = Your next X [[Attack|Attacks]] are played twice.|type=[[Buffs|Buff]]|stacking_behavior = Counter}}
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'''Double Tap''' is a [[Skill]] card for the [[Ironclad]]. It plays the next Attack card this turn a second time, for no [[Energy]]. As a [[Rare]] card, it can be obtained after defeating a [[Bosses|Boss]]. It is Ironclad's version of
   
Double Tap is a [[Skill]] card for the [[Ironclad]]. It plays the next Attack card this turn a second time, for no [[Energy]]. As a [[Rare]] card, it can be obtained after defeating a [[Bosses|Boss]].
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{{C|Burst}}
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and
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{{C|Amplify}}
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.
   
 
Upon upgrade, it will trigger for the 2nd Attack card played in the same turn.
 
Upon upgrade, it will trigger for the 2nd Attack card played in the same turn.
   
 
The second play is NOT added to your draw or discard pile.
 
The second play is NOT added to your draw or discard pile.
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The scaling buff from Double Tap (and also from [[Burst]] and [[Amplify]]) is the number of cards that will be played twice, not the number of times the card will be played. This means playing multiple Double Taps will add to the number of cards that will be played twice that turn, not make the next card play 3 or more times.
   
 
== Interactions ==
 
== Interactions ==
* The second play will not cost any [[Energy]], but it will trigger any other consequences of playing the card. For example, a Double Tapped [[Hemokinesis]] will trigger the self-damage twice.
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* The second play will not cost any [[Energy]], but it will trigger any other consequences of playing the card. For example, a Double Tapped{{C|Hemokinesis}} will trigger the self-damage twice.
* The second play can trigger any other on-attack effects, such as [[Rage]], [[Shuriken]], [[Kunai]], etc.
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* The second play of a card that costs X energy will use the same value of X as the first.
* The second play can trigger any [[Exhaust]] synergies, but only if the [[Attack]] card exhausts when played.
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* The second play acts as a separate card. This has interactions including, but not limited to:
** In other words, the Double Tap copy "not going to your discard pile" does NOT count as an Exhaust by itself.
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** {{C|Rage}}
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** [[Shuriken]], [[Kunai]], and [[Pen Nib]]: Both plays count towards playing Attacks for their benefits. The second play can possibly receive triggered benefits.
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** [[Velvet Choker]]: Both plays count towards the amount of cards played for the turn.
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** In the case of [[Time Eater]], if the second attack is the 13th action on his counter, it will NOT occur, unlike Velvet Choker.
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* The second play happens after the [[Attack]] is sent to the draw, discard or {{KW|Exhaust}} piles. This has interactions including, but not limited to:
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** {{C|Headbutt}}: The second play can return the original{{C|Headbutt}} into the deck.
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** Malleable: [[Snake Plant]] receives its armor from Malleable after the first play.
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* The second play can trigger any {{KW|Exhaust}} synergies, but only if the [[Attack]] card {{KW|exhausts}}Exhausts when played.
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** In other words, the Double Tap copy "not going to your discard pile" does NOT count as an {{KW|Exhaust}} by itself.
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==Update History==
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*Weekly Patch 46: Adrenaline
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**Fix for proper behavior when duplicating cards like Rampage and Genetic Algorithm with effects like Echo Form.
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*Weekly Patch 42: Reboot
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**Updating icon for Double Tap power.
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*Weekly Patch 28: The Ritual
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**Fixed issue where cards stayed after combat with Echo Form or Double Tap.
   
* The second play DOES count as a played card for [[Velvet Choker]].
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{{Ironclad Card Navbox}}
** However, if your [[Attack]] is the 6th card played that turn, the Double Tap will still be successfully played afterwards.
 

Latest revision as of 04:32, February 6, 2020

Double Tap is a Skill card for the Ironclad. It plays the next Attack card this turn a second time, for no Energy. As a Rare card, it can be obtained after defeating a Boss. It is Ironclad's version of

Burst
Burst

and

Amplify
Amplify

.

Upon upgrade, it will trigger for the 2nd Attack card played in the same turn.

The second play is NOT added to your draw or discard pile.

The scaling buff from Double Tap (and also from Burst and Amplify) is the number of cards that will be played twice, not the number of times the card will be played. This means playing multiple Double Taps will add to the number of cards that will be played twice that turn, not make the next card play 3 or more times.

Interactions Edit

  • The second play will not cost any Energy, but it will trigger any other consequences of playing the card. For example, a Double TappedHemokinesis
    Hemokinesis
    will trigger the self-damage twice.
  • The second play of a card that costs X energy will use the same value of X as the first.
  • The second play acts as a separate card. This has interactions including, but not limited to:
    • Rage
      Rage
    • Shuriken, Kunai, and Pen Nib: Both plays count towards playing Attacks for their benefits. The second play can possibly receive triggered benefits.
    • Velvet Choker: Both plays count towards the amount of cards played for the turn.
    • In the case of Time Eater, if the second attack is the 13th action on his counter, it will NOT occur, unlike Velvet Choker.
  • The second play happens after the Attack is sent to the draw, discard or Exhaust piles. This has interactions including, but not limited to:
    • Headbutt
      Headbutt
      : The second play can return the originalHeadbutt
      Headbutt
      into the deck.
    • Malleable: Snake Plant receives its armor from Malleable after the first play.
  • The second play can trigger any Exhaust synergies, but only if the Attack card Exhausts when played.
    • In other words, the Double Tap copy "not going to your discard pile" does NOT count as an Exhaust by itself.

Update HistoryEdit

  • Weekly Patch 46: Adrenaline
    • Fix for proper behavior when duplicating cards like Rampage and Genetic Algorithm with effects like Echo Form.
  • Weekly Patch 42: Reboot
    • Updating icon for Double Tap power.
  • Weekly Patch 28: The Ritual
    • Fixed issue where cards stayed after combat with Echo Form or Double Tap.
RedEnergy Ironclad Cards RedEnergy
Starters
Attacks
Common
Uncommon
Rare
Skills
Common
Uncommon
Rare
Double TapExhumeImperviousLimit BreakOffering
Powers
Uncommon
Rare
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