Double Tap is a Skill card for the Ironclad. It plays the next Attack card this turn a second time, for no Energy. As a Rare card, it can be obtained after defeating a Boss.
Upon upgrade, it will trigger for the 2nd Attack card played in the same turn.
The second play is NOT added to your draw or discard pile.
Interactions
- The second play will not cost any Energy, but it will trigger any other consequences of playing the card. For example, a Double Tapped Hemokinesis will trigger the self-damage twice.
- The second play can trigger any other on-attack effects, such as Rage, Shuriken, Kunai, etc.
- The second play can trigger any Exhaust synergies, but only if the Attack card exhausts when played.
- In other words, the Double Tap copy "not going to your discard pile" does NOT count as an Exhaust by itself.
- The second play DOES count as a played card for Velvet Choker.
- However, if your Attack is the 6th card played that turn, the Double Tap will still be successfully played afterwards.