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(Added info on playing multiple Double Taps.)
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The second play is NOT added to your draw or discard pile.
 
The second play is NOT added to your draw or discard pile.
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The scaling buff from Double Tap (and also from [[Burst]] and [[Amplify]]) is the number of cards that will be played twice, not the number of times the card will be played. This means playing multiple Double Taps will add to the number of cards that will be played twice that turn, not make the next card play 3 or more times.
   
 
== Interactions ==
 
== Interactions ==

Revision as of 07:06, August 30, 2019

Double Tap is a Skill card for the Ironclad. It plays the next Attack card this turn a second time, for no Energy. As a Rare card, it can be obtained after defeating a Boss. It is Ironclad's version of Burst
Burst
and Amplify
Amplify
.

Upon upgrade, it will trigger for the 2nd Attack card played in the same turn.

The second play is NOT added to your draw or discard pile.

The scaling buff from Double Tap (and also from Burst and Amplify) is the number of cards that will be played twice, not the number of times the card will be played. This means playing multiple Double Taps will add to the number of cards that will be played twice that turn, not make the next card play 3 or more times.

Interactions

  • The second play will not cost any Energy, but it will trigger any other consequences of playing the card. For example, a Double Tapped Hemokinesis
    Hemokinesis
    will trigger the self-damage twice.
  • The second play acts as a separate card. This has interactions including, but not limited to:
    • Rage
      Rage
    • Shuriken, Kunai, and Pen Nib: Both plays count towards playing Attacks for their benefits. The second play can possibly receive triggered benefits.
    • Velvet Choker: Both plays count towards the amount of cards played for the turn.
    • In the case of Time Eater, if the second attack is the 13th action on his counter, it will NOT occur, unlike Velvet Choker.
  • The second play happens after the Attack is sent to the draw, discard or piles. This has interactions including, but not limited to:
    • Headbutt
      Headbutt
      : The second play can return the original Headbutt
      Headbutt
      into the deck.
    • Malleable: Snake Plant receives its armor from Malleable after the first play.
  • The second play can trigger any Exhaust synergies, but only if the Attack card Exhausts when played.
    • In other words, the Double Tap copy "not going to your discard pile" does NOT count as an Exhaust by itself.

Update History

  • Weekly Patch 42: Reboot
    • Updating icon for Double Tap power.
  • Weekly Patch 28: The Ritual
    • Fixed issue where cards stayed after combat with Echo Form or Double Tap.
Ironclad Cards
Attacks AngerBashBlood for BloodBludgeonBody SlamCarnageClashCleaveClotheslineDropkickFeedFiend FireHeadbuttHeavy BladeHemokinesisImmolateIron WavePerfected StrikePommel StrikePummelRampageReaperReckless ChargeSearing BlowSever SoulStrike (Ironclad)Sword BoomerangThunderclapTwin StrikeUppercutWhirlwindWild Strike
Skills ArmamentsBattle TranceBloodlettingBurning PactDefend (Ironclad)DisarmDouble TapDual WieldEntrenchExhumeFlame BarrierFlexGhostly ArmorHavocImperviousInfernal BladeIntimidateLimit BreakOfferingPower ThroughRageSecond WindSeeing RedSentinelShockwaveShrug It OffSpot WeaknessTrue GritWarcry
Powers BarricadeBerserkBrutalityCombustCorruptionDark EmbraceDemon FormEvolveFeel No PainFire BreathingInflameJuggernautMetallicizeRupture
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