Doppelganger is a Rare Skill for the Silent. When played, it consumes all remaining Energy and gives that many stacks of the Card Draw and Energized buffs (plus 1 if Upgraded), making the player draw that many extra cards and gain that much Energy at the start of the next turn.
Interactions[]
- The upgrade (X + 1) will trigger even if you play Doppelganger with 0 Energy remaining, effectively gaining 1 Energy and 1 Draw next turn for no cost.
Chemical X gives +2 Draw and +2 Energy next turn along with X. This +2 will work even if X = 0, giving a free +2 Draw and Energy on the next turn.
Update History[]
- Weekly Patch 44: Chrysalis
- Corruption and other cost reducing cards no longer make X cost cards like Transmutation and Malaise display cost 0.
- Weekly Patch 10: Quality of Life
- Removing 'Spend all [R].' from all X-cost cards for consistency.
- Fixed bug where cost X cards do not work with energy gain cards if played too fast.
![]() ![]() | |||
---|---|---|---|
Starters | |||
Attacks | Common
|
Bane • Dagger Spray • Dagger Throw • Flying Knee • Poisoned Stab • Quick Slash • Slice • Sneaky Strike • Sucker Punch
| |
Uncommon
|
All-Out Attack • Backstab • Choke • Dash • Endless Agony • Eviscerate • Finisher • Flechettes • Heel Hook • Masterful Stab • Predator • Riddle with Holes • Skewer
| ||
Rare
|
|||
Skills | Common
|
||
Uncommon
|
Blur • Bouncing Flask • Calculated Gamble • Catalyst • Concentrate • Crippling Cloud • Distraction • Escape Plan • Expertise • Leg Sweep • Reflex • Setup • Tactician • Terror
| ||
Rare
|
Adrenaline • Alchemize • Bullet Time • Burst • Corpse Explosion • Doppelganger • Malaise • Nightmare • Phantasmal Killer • Storm of Steel
| ||
Powers | Uncommon
|
||
Rare
|