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Donu and Deca are one of the three bosses encountered at the end of Act 3.

Pattern[]

Donu[]

Donu always starts with Circle of Power, then alternates between Beam and Circle of Power.

Name Intent Effect Asc 4+
Circle of Power
Intent - Buff.png
All enemies gain 3 Icon Strength.png Strength. All enemies gain 3 Icon Strength.png Strength.
Beam
Attack intent 5.png
Deal 10 x 2 damage. Deal 12 x 2 damage.

Deca[]

Deca always starts with Beam, then alternates between Square of Protection and Beam.

Name Intent Effect Asc 4+ Asc 19+
Square of Protection Defend.png All enemies gain 16 Icon Block.png Block. All enemies gain 16 Icon Block.png Block. All enemies gain 16 Icon Block.png Block and 3 Icon PlatedArmor.png Plated Armor.
Beam Attack - Debuff - Cleaver.png Deal 10 x 2 damage, shuffle 2 Dazed into the discard pile. Deal 12 x 2 damage, shuffle 2 Dazed into the discard pile. Deal 12 x 2 damage, shuffle 2 Dazed into the discard pile

Tips[]

Compared to the other Act 3 boss fights, the Donu and Deca fight is a simple but brutal slugfest. Their consistent attack patterns make them easy to predict, but they attack every turn and their damage scales rapidly due to Donu's Circle of Power. Furthermore, their plated armor grants them a deceptive amount of HP over the course of the fight, while their initial Artifact charges grant them a degree of resistance against powerful cards like Bash and Piercing Wail.

Most of the time, you should choose one of the two bosses to focus down before moving on to the other. Decks that cannot out-block the scaling damage from Circle of Power should typically kill Donu as quickly as possible. On the other hand, the Dazes that Deca shuffles into the discard pile can vastly slow down your draw as the fight wears on, particularly for decks lacking in card draw. These decks may prefer to kill Deca first.

Update History[]

  • Weekly Patch 42: Reboot
    • Updating SFX for Donu Buff.
  • Weekly Patch 41: Chill
    • Adding SFX to Donu's buff.
  • Weekly Patch 32: Face Trader
    • Donu and Deca now alternate their attacks on turn 2.
  • Weekly Patch 14: Bullet Time
    • New animations for Donu & Deca.
    • Swapped Donu & Deca's positions so the attack order is left -> right.
  • Weekly Patch 7: Setting Up All the Things
    • Fixing typo for Donu & Deca achievement description.
  • Weekly Patch 4: Full speed ahead!
    • Pantograph no longer heals double on Donu and Deca boss.
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