Deal 10 x 2 damage, shuffle 2 Dazed into the discard pile.
Deal 12 x 2 damage, shuffle 2 Dazed into the discard pile.
Deal 12 x 2 damage, shuffle 2 Dazed into the discard pile
Compared to the other Act 3 boss fights, the Donu and Deca fight is a simple but brutal slugfest. Their consistent attack patterns make them easy to predict, but they attack every turn and their damage scales rapidly due to Donu's Circle of Power. Furthermore, their plated armor grants them a deceptive amount of HP over the course of the fight, while their initial Artifact charges grant them a degree of resistance against powerful cards like Bash and Piercing Wail.
Most of the time, you should choose one of the two bosses to focus down before moving on to the other. Decks that cannot out-block the scaling damage from Circle of Power should typically kill Donu as quickly as possible. On the other hand, the Dazes that Deca shuffles into the discard pile can vastly slow down your draw as the fight wears on, particularly for decks lacking in card draw. These decks may prefer to kill Deca first.
Weekly Patch 42: Reboot
Updating SFX for Donu Buff.
Weekly Patch 41: Chill
Adding SFX to Donu's buff.
Weekly Patch 32: Face Trader
Donu and Deca now alternate their attacks on turn 2.
Weekly Patch 14: Bullet Time
New animations for Donu & Deca.
Swapped Donu & Deca's positions so the attack order is left -> right.
Weekly Patch 7: Setting Up All the Things
Fixing typo for Donu & Deca achievement description.
Weekly Patch 4: Full speed ahead!
Pantograph no longer heals double on Donu and Deca boss.