Dexterity is a buff that increases
Block given by cards.
- Each point of
Dexterity gives +1
Block per card.
- All player characters are capable of gaining
Dexterity via relics or potions. The Silent, The Defect, and The Watcher are also capable of gaining
Dexterity with cards.
- It is possible to have negative stacks of
Dexterity. For every negative stack, each instance of
Block is reduced by 1.
- Dexterity is applied before
Frail.
- Despite the tooltip,
Dexterity only applies to cards that directly gives your
Block, which means it does not work for Powers and other buff-based cards.
- For example, Metallicize will not be affected by
Dexterity since it gives
Block through its buff.
- For example, Metallicize will not be affected by
Sources[]
Cards[]
Silent Cards[]
- Footwork: 2(3)
Dexterity
Defect Cards[]
- Reprogram: 1(2)
Dexterity
Watcher Cards[]
- Fasting: 3(4)
Dexterity
Relics[]
Oddly Smooth Stone: 1
Dexterity
Kunai: 1
Dexterity for every 3 Attack cards played in a single turn.
Duality: 1 temporary
Dexterity for every Attack cards played this turn. Last until the end of your turn.
Other[]
Dexterity Potion: 2(
4)
Dexterity
Speed Potion: 5(
10)
Dexterity. At the end of your turn, lose 5 (
10)
Dexterity.
Update History[]
- Weekly Patch 52: Release Date Price Increase
- Fixed issue that caused Frail and Dexterity to inconsistently interact with each other.
- Weekly Patch 42: Reboot
- Fixed issue where upgraded card from Warped Tongs wasn't showing the correct value if you had Strength/Dexterity.
- Updating SFX for Dexterity Power.
- Weekly Patch 23: Testing Continues...
- Forcefield card was unaffected by Powers (Frail/Dex).
- Weekly Patch 22: Testing the Third Character
- Localization: Strength and Dexterity power can now properly utilize localized periods.
- Weekly Patch 2: Slimes!
- Strength and Dexterity now cap at 999 and -999.