The Loop (Games)
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Deprecated Content is content that has been removed from the game and typically replaced by newer, more balanced content. This page is not yet complete.
|Image||Name||Function||Replaced By||Removal Patch|
|(OLD) Elixir||Potion - Exhaust all Curses and Statuses in your Hand||N/A||Weekly Patch 10|
|Discerning Monocle||Uncommon Relic - Merchant prices are reduced by 20%.||The Courier, Membership Card.||Weekly Patch 4|
|Runic Dodecahedron||Uncommon Relic - If your HP is full, gain 1 Energy at the start of each turn.||N/A||Patch V2.0: The Watcher|
|Colossus||Daily Modifier - Enemies have increased Max HP, but drop higher rarity card rewards.||N/A||Weekly Patch 48|
|Restless Journey||Daily Modifier - The Player no longer heals to full health when entering new acts.||N/A|
|Careless||Daily Modifier - At the start of your turn, discard the top card of your draw pile.||N/A||Weekly Patch 49|
|Uncertain Future||Daily Modifier - The Map now appears to have all ? rooms.||N/A|
|Brewmaster||Daily Modifier - Start the run with White Beast Statue and 5 copies of Alchemize.||N/A||Weekly Patch 43|
|Venomology||Rare Green Card - cost 1. Poison grows stronger by 1(3) instead of lowering each turn.||Noxious Fumes, Alchemize(art)||Weekly Patch 6|
|Allocate||Uncommon Blue Card - Cost 1. Gain 1(2) Focus. Lose 1 Strength. Lose 1 Dexterity.||Consume||Weekly Patch 23|
|Blaster||Uncommon Blue Card - Cost 3. Deal 7(10) damage to ALL enemies. Gain 1 Energy for each Channeled Orb. Exhaust.||Compile Driver||Weekly Patch 23|
|Flux Capacitor||Uncommon Blue Card - Cost 2(1). Replace all Channeled Orbs with Plasma. Exhaust.||Fusion||Weekly Patch 23|
|Reprieve||Uncommon Blue Card - Cost 2. If an enemy does not intend to attack, gain 1(2) Focus.||N/A||Weekly Patch 23|
|Conserve Battery||Common Blue Card - Cost 1. Gain 8(11) Block. Energy is conserved for next turn.
(Works similarly to Ice Cream.)
|Charge Battery||Weekly Patch 28|
|Nova||Rare Blue Card - Cost 1. Deal damage to ALL enemies equal to 3(4) times the number of Powers played this combat.|
|Lock-On||Uncommon Blue Card - Cost 1. Deal 9(12) damage. For the next 2 turns, Lightning and Dark Orbs target this enemy.||Bullseye|
|Undo||Uncommon Blue Card - Cost 1(0). Set your HP to what it was last turn. Exhaust.||Equilibrium|
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