Slay the Spire Wiki
Register
No edit summary
No edit summary
Line 511: Line 511:
 
|-
 
|-
 
|[[Steam Power|Steam Barrier]]
 
|[[Steam Power|Steam Barrier]]
|[[File:SteamPower.png|thumb|289x289px]]
+
|[[File:SteamBarrier.png|thumb|289x289px]]
 
|Uncommon
 
|Uncommon
 
|[[Skill]]
 
|[[Skill]]

Revision as of 02:42, 6 July 2018

Defect cards are gained from Card Reward screens during games played with the Defect. They can also be gained from merchant shops and from the effects of events, relics, and other Defect cards. Defect cards come in three rarities: common, uncommon, and rare.

Information for upgraded cards is shown in parentheses. Ex: All For One deals 12 damage, All For One+ deals (16) damage.

Blue Cards
Name Picture Rarity Type Energy Description
Aggregate
File:Aggregate-0.png
Uncommon Skill 1 Gain 1 Energy for every 6(5) cards in your draw pile.
All For One
AllforOne
Rare Attack 2 Deal 10(14) damage. Put all Cost 0 cards from your discard pile into your hand.
Amplify
Amplify
Rare Skill 1 This turn, your next (1(2)) Power(s) is (are) played twice.
Auto-Shields
Auto-Shields
Uncommon Skill 1 If you have 0 Block, gain 11(15) Block.
Ball Lightning
BallLightning
Common Attack 1 Deal 7(11) damage. Channel 1 Lightning.
Barrage
Barrage
Common Attack 1 Deal 4(6) damage for each Channeled Orb.
Beam Cell
BeamCell
Common Attack 0 Deal 3(4) damage and apply 1(2) Vulnerable.
Biased Cognition
BiasedCognition
Rare Power 1 Gain 4(5) Focus.

At the start of each turn, lose 1 Focus.

Blizzard
File:Blizzard-0.png
Uncommon Attack 1 Deal damage equal to 2(3) times the Frost Channeled this combat to ALL enemies.
Boot Sequence
File:BootSequence-0.png
Uncommon Skill 0 Gain 10(13) Block.

Innate. Exhaust.

Buffer
File:Buffer-0.png
Rare Power 2 Prevent the next (1(2)) time(s) you would lose HP.
Capacitor
File:Capacitor-0.png
Uncommon Power 1 Gain 2(3) Orb slots.
Chaos
File:Chaos2.png
Uncommon Skill 1 Channel 1(2) random Orb(s).
Charge Battery
ChargeBattery
Common Skill 1 Gain 7(10) Block.

Next turn, gain 1 Energy.

Chill
File:Chill2.png
Uncommon Skill 0 (Innate.)

Channel 1 Frost for each enemy in combat (per enemy in combat). Exhaust.

Claw
Claw
Uncommon Attack 0 Deal 3(5) damage.

All Claw cards deal 2 additional damage this combat.

Cold Snap
ColdSnap
Common Attack 1 Deal 6(9) damage. Channel 1 Frost.
Consume
File:Consume2.png
Uncommon Skill 2 Gain 2(3) Focus.

Lose 1 Orb Slot.

Coolheaded
File:Coolheaded2.png
Common Skill 1 Channel 1 Frost.

Draw 1(2) card(s).

Core Surge
CoreSurge
Rare Attack 1 Deal 11(15) damage.

Gain 1 Artifact. Exhaust.

Creative AI
CreativeAI
Rare Power 3(2) At the start of each turn, add a random Power card to your hand.
Darkness
Darkness
Uncommon Skill 1 Channel 1(2) Dark.
Defend
File:DefendBlue2.png
Basic Skill 1 Gain 5(8) Block.
Defragment
Defragment
Uncommon Power 1 Gain 1(2) Focus.
Doom and Gloom
DoomandGloom
Uncommon Attack 2 Deal 10(14) damage to ALL enemies.

Channel 1 Dark.

Double Energy
File:DoubleEnergy2.png
Uncommon Skill 1(0) Double your Energy.

Exhaust.

Dualcast
Dualcast
Basic Skill 1(0) Evoke your next Orb 2 times.
Echo Form
EchoForm
Rare Power 3 The first card you play each turn is played twice.

Ethereal. (not Ethereal.)

Electrodynamics
Electrodynamics
Rare Power 2 Lightning now hits ALL enemies.

Channel 2(3) Lightning.

Equilibrium
Equilibrium
Rare Skill 2 Gain 13(16)

Retain your hand this turn.

FTL
File:FTL2.png
Uncommon Attack 0 Deal 5(6) damage. If you have played less than 3(4) cards this turn, draw 1 card.
Fission
Fission
Rare Skill 2(1) Evoke all of your Orbs. Gain an Orb slot for each Orb Evoked. Exhaust.
Force Field
ForceField
Uncommon Skill 4 Costs 1 less Energy for each Power card played this combat.

Gain 12(16) Block.

Fusion
File:Fusion2.png
Rare Skill 2(1) Channel 1 Plasma.
Genetic Algorithm
File:GeneticAlgorithm2.png
Uncommon Skill 1 Gain 1 Block. When played, permanently increase this card's Block by 2(3).

Exhaust.

Glacier
Glacier
Uncommon Skill 2 Gain 9(12) Block.

Channel 2 Frost.

Go for the Eyes
GofortheEyes
Common Attack 0 Deal 3(4) damage. If the enemy intends to attack, apply 1(2) Weak.
Heatsinks
File:Heatsinks2.png
Uncommon Power 1 Whenever you play a Power card, draw 1(2) card(s).
Hello World
File:HelloWorld2.png
Uncommon Power 1 (Innate.)

At the start of your turn, add a random Common card into your hand.

Hologram
Hologram
Common Skill 1 Gain 3(5) Block.

Return a card from your discard pile to your hand. Exhaust (does not Exhaust).

Hyperbeam
Hyperbeam
Rare Attack 2 Deal 25(32) damage to ALL enemies.

Lose 3 Focus.

Impulse
Impulse
Common Skill 1 Use the passive effect of all of your Channeled Orbs.

Exhaust. (does not Exhaust.)

Leap
Leap
Common Skill 1 Gain 9(12) Block.
Lock-On
File:Lock-On2.png
Uncommon Attack 1 Deal 9(12) damage.

For the next 2 turns, Lightning and Dark Orbs target this enemy.

Loop
File:Loop2.png
Uncommon Power 2(1) At the start of your turn, use the passive ability of your next Orb.
Machine Learning
MachineLearning
Rare Power 1 (Innate.)

Draw 1 additional card at the start of each turn.

Melter
Melter
Uncommon Attack 1 Remove all Block from an enemy.

Deal 10(14) damage.

Meteor Strike
MeteorStrike
Rare Attack 5 Deal 24(30) damage.

Channel 3 Plasma.

Multi-Cast
Multi-Cast
Rare Skill X Evoke your next Orb X (X+1) times.
Nova
Nova
Rare Attack 1 Deal damage to ALL enemies equal to 3(4) times the number of Powers played this combat.
Overclock
Overclock
Uncommon Skill 0 Draw 2(3) cards.

Add a Burn into your discard pile.

Prime
Prime
Rare Power 2(1) Whenever you Channel an Orb, draw 1 card.
Rainbow
Rainbow
Rare Skill 2 Channel 1 Lightning, 1 Frost, and 1 Dark.

Exhaust. (does not Exhaust.)

Reboot
File:Reboot2.png
Rare Skill 0 Shuffle all of your cards into your draw pile, then draw 5(7) cards.

Exhaust.

Rebound
File:Rebound2.png
Common Attack 1 Deal 8(11) damage.

Place the next card you play this turn on top of your draw pile.

Recursion
File:Recursion2.png
Rare Skill 1(0) Evoke your next Orb.

Channel the Orb that was just Evoked.

Recycle
File:Recycle2.png
Uncommon Skill 1(0) Exhaust a card.

Gain Energy equal to its cost.

Reinforced Body
File:ReinforcedBody2.png
Uncommon Skill X Gain 7(9) Block X times.
Reprogram
Reprogram
Uncommon Skill 0 Look at the top 4(6) cards of your draw pile. You may discard any of them.
Rip and Tear
RipandTear
Uncommon Attack 1 Deal 7(9) damage to a random enemy 2 times.
Scrape
File:Scrape2.png
Uncommon Attack 1 Deal 7(9) damage.

Draw 3(4) cards. Discard all cards drawn this way that do not cost 0.

Seek
Seek
Rare Skill 0 Choose a (2) card(s) from your draw pile and place it (them) into your hand.

Exhaust.

Self Repair
SelfRepair
Uncommon Power 1 At the end of combat, heal 7(10) HP.
Skim
File:Skim2.png
Common Skill 1 Draw 3(4) cards.
Stack
Stack
Common Skill 1 Gain Block equal to the number of cards in your discard pile (+3).
Static Discharge
StaticDischarge
Uncommon Power 1 Whenever you take attack damage, Channel 1(2) Lightning.
Steam Barrier
SteamBarrier
Uncommon Skill 0 Draw 2(3) cards.

Add a Burn into your discard pile.

Storm
Storm
Uncommon Power 1 (Innate.)

Whenever you play a Power, Channel 1 Lightning.

Streamline
Streamline
Common Attack 2 Deal 15(20) damage.

Whenever you play this card, reduce its cost by 1 for this combat.

Strike
File:StrikeBlue.png
Basic Attack 1 Deal 6(9) damage.
Sunder
Sunder
Uncommon Attack 3 Deal 24(32) damage.

If this kills the enemy, gain 3 Energy.

Sweeping Beam
SweepingBeam
Common Attack 1 Deal 5(8) damage to ALL enemies.

Draw 1 card.

TURBO
TURBO
Common Skill 0 Gain 2(3) Energy.

Add a Void into your discard pile.

Tempest
Tempest
Uncommon Skill X Channel X (X+1) Lightning.

Exhaust.

Thunder Strike
ThunderStrike
Rare Attack 3 Deal 7(9) damage to a random enemy for each Lightning Channeled this combat.
Undo
Undo
Uncommon Skill 1(0) Set your HP to what it was last turn.

Exhaust.

White Noise
WhiteNoise
Uncommon Skill 1(0) Add a random Power to your hand.

It costs 0 this turn. Exhaust.

Zap
Zap
Basic Skill 1(0) Channel 1 Lightning.