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|[[Steam Power|Steam Barrier]] |
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|Uncommon |
|Uncommon |
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|[[Skill]] |
|[[Skill]] |
Revision as of 02:42, 6 July 2018
Defect cards are gained from Card Reward screens during games played with the Defect. They can also be gained from merchant shops and from the effects of events, relics, and other Defect cards. Defect cards come in three rarities: common, uncommon, and rare.
Information for upgraded cards is shown in parentheses. Ex: All For One deals 12 damage, All For One+ deals (16) damage.
Name | Picture | Rarity | Type | Energy | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Aggregate | Uncommon | Skill | 1 | Gain 1 Energy for every 6(5) cards in your draw pile. | |||||||
All For One | Rare | Attack | 2 | Deal 10(14) damage. Put all Cost 0 cards from your discard pile into your hand. | |||||||
Amplify | Rare | Skill | 1 | This turn, your next (1(2)) Power(s) is (are) played twice. | |||||||
Auto-Shields | Uncommon | Skill | 1 | If you have 0 Block, gain 11(15) Block. | |||||||
Ball Lightning | Common | Attack | 1 | Deal 7(11) damage. Channel 1 Lightning. | |||||||
Barrage | Common | Attack | 1 | Deal 4(6) damage for each Channeled Orb. | |||||||
Beam Cell | Common | Attack | 0 | Deal 3(4) damage and apply 1(2) Vulnerable. | |||||||
Biased Cognition | Rare | Power | 1 | Gain 4(5) Focus.
At the start of each turn, lose 1 Focus. | |||||||
Blizzard | Uncommon | Attack | 1 | Deal damage equal to 2(3) times the Frost Channeled this combat to ALL enemies. | |||||||
Boot Sequence | Uncommon | Skill | 0 | Gain 10(13) Block. | |||||||
Buffer | Rare | Power | 2 | Prevent the next (1(2)) time(s) you would lose HP. | |||||||
Capacitor | Uncommon | Power | 1 | Gain 2(3) Orb slots. | |||||||
Chaos | Uncommon | Skill | 1 | Channel 1(2) random Orb(s). | |||||||
Charge Battery | Common | Skill | 1 | Gain 7(10) Block.
Next turn, gain 1 Energy. | |||||||
Chill | Uncommon | Skill | 0 | (Innate.)
Channel 1 Frost for each enemy in combat (per enemy in combat). Exhaust. | |||||||
Claw | Uncommon | Attack | 0 | Deal 3(5) damage.
All Claw cards deal 2 additional damage this combat. | |||||||
Cold Snap | Common | Attack | 1 | Deal 6(9) damage. Channel 1 Frost. | |||||||
Consume | Uncommon | Skill | 2 | Gain 2(3) Focus.
Lose 1 Orb Slot. | |||||||
Coolheaded | Common | Skill | 1 | Channel 1 Frost.
Draw 1(2) card(s). | |||||||
Core Surge | Rare | Attack | 1 | Deal 11(15) damage. | Creative AI | Rare | Power | 3(2) | At the start of each turn, add a random Power card to your hand. | ||
Darkness | Uncommon | Skill | 1 | Channel 1(2) Dark. | |||||||
Defend | Basic | Skill | 1 | Gain 5(8) Block. | |||||||
Defragment | Uncommon | Power | 1 | Gain 1(2) Focus. | |||||||
Doom and Gloom | Uncommon | Attack | 2 | Deal 10(14) damage to ALL enemies. | |||||||
Double Energy | Uncommon | Skill | 1(0) | Double your Energy. | |||||||
Dualcast | Basic | Skill | 1(0) | Evoke your next Orb 2 times. | |||||||
Echo Form | Rare | Power | 3 | The first card you play each turn is played twice.
Ethereal. (not Ethereal.) | |||||||
Electrodynamics | Rare | Power | 2 | Lightning now hits ALL enemies. | |||||||
Equilibrium | Rare | Skill | 2 | Gain 13(16)
Retain your hand this turn. | |||||||
FTL | Uncommon | Attack | 0 | Deal 5(6) damage. If you have played less than 3(4) cards this turn, draw 1 card. | |||||||
Fission | Rare | Skill | 2(1) | Evoke all of your Orbs. Gain an Orb slot for each Orb Evoked. Exhaust. | |||||||
Force Field | Uncommon | Skill | 4 | Costs 1 less Energy for each Power card played this combat.
Gain 12(16) Block. | |||||||
Fusion | Rare | Skill | 2(1) | Channel 1 Plasma. | |||||||
Genetic Algorithm | Uncommon | Skill | 1 | Gain 1 Block. When played, permanently increase this card's Block by 2(3). | |||||||
Glacier | Uncommon | Skill | 2 | Gain 9(12) Block. | |||||||
Go for the Eyes | Common | Attack | 0 | Deal 3(4) damage. If the enemy intends to attack, apply 1(2) Weak. | |||||||
Heatsinks | Uncommon | Power | 1 | Whenever you play a Power card, draw 1(2) card(s). | |||||||
Hello World | Uncommon | Power | 1 | (Innate.)
At the start of your turn, add a random Common card into your hand. | |||||||
Hologram | Common | Skill | 1 | Gain 3(5) Block.
Return a card from your discard pile to your hand. Exhaust (does not Exhaust). | |||||||
Hyperbeam | Rare | Attack | 2 | Deal 25(32) damage to ALL enemies.
Lose 3 Focus. | |||||||
Impulse | Common | Skill | 1 | Use the passive effect of all of your Channeled Orbs.
Exhaust. (does not Exhaust.) | |||||||
Leap | Common | Skill | 1 | Gain 9(12) Block. | |||||||
Lock-On | Uncommon | Attack | 1 | Deal 9(12) damage.
For the next 2 turns, Lightning and Dark Orbs target this enemy. | |||||||
Loop | Uncommon | Power | 2(1) | At the start of your turn, use the passive ability of your next Orb. | |||||||
Machine Learning | Rare | Power | 1 | (Innate.)
Draw 1 additional card at the start of each turn. | |||||||
Melter | Uncommon | Attack | 1 | Remove all Block from an enemy.
Deal 10(14) damage. | |||||||
Meteor Strike | Rare | Attack | 5 | Deal 24(30) damage. | |||||||
Multi-Cast | Rare | Skill | X | Evoke your next Orb X (X+1) times. | |||||||
Nova | Rare | Attack | 1 | Deal damage to ALL enemies equal to 3(4) times the number of Powers played this combat. | |||||||
Overclock | Uncommon | Skill | 0 | Draw 2(3) cards.
Add a Burn into your discard pile. | |||||||
Prime | Rare | Power | 2(1) | Whenever you Channel an Orb, draw 1 card. | |||||||
Rainbow | Rare | Skill | 2 | Channel 1 Lightning, 1 Frost, and 1 Dark.
Exhaust. (does not Exhaust.) | |||||||
Reboot | Rare | Skill | 0 | Shuffle all of your cards into your draw pile, then draw 5(7) cards. | |||||||
Rebound | Common | Attack | 1 | Deal 8(11) damage.
Place the next card you play this turn on top of your draw pile. | |||||||
Recursion | Rare | Skill | 1(0) | Evoke your next Orb.
Channel the Orb that was just Evoked. | |||||||
Recycle | Uncommon | Skill | 1(0) | Exhaust a card.
Gain Energy equal to its cost. | |||||||
Reinforced Body | Uncommon | Skill | X | Gain 7(9) Block X times. | |||||||
Reprogram | Uncommon | Skill | 0 | Look at the top 4(6) cards of your draw pile. You may discard any of them. | |||||||
Rip and Tear | Uncommon | Attack | 1 | Deal 7(9) damage to a random enemy 2 times. | |||||||
Scrape | Uncommon | Attack | 1 | Deal 7(9) damage.
Draw 3(4) cards. Discard all cards drawn this way that do not cost 0. | |||||||
Seek | Rare | Skill | 0 | Choose a (2) card(s) from your draw pile and place it (them) into your hand. | |||||||
Self Repair | Uncommon | Power | 1 | At the end of combat, heal 7(10) HP. | |||||||
Skim | Common | Skill | 1 | Draw 3(4) cards. | |||||||
Stack | Common | Skill | 1 | Gain Block equal to the number of cards in your discard pile (+3). | |||||||
Static Discharge | Uncommon | Power | 1 | Whenever you take attack damage, Channel 1(2) Lightning. | |||||||
Steam Barrier | Uncommon | Skill | 0 | Draw 2(3) cards.
Add a Burn into your discard pile. | |||||||
Storm | Uncommon | Power | 1 | (Innate.) | |||||||
Streamline | Common | Attack | 2 | Deal 15(20) damage.
Whenever you play this card, reduce its cost by 1 for this combat. | |||||||
Strike | Basic | Attack | 1 | Deal 6(9) damage. | |||||||
Sunder | Uncommon | Attack | 3 | Deal 24(32) damage.
If this kills the enemy, gain 3 Energy. | |||||||
Sweeping Beam | Common | Attack | 1 | Deal 5(8) damage to ALL enemies.
Draw 1 card. | |||||||
TURBO | Common | Skill | 0 | Gain 2(3) Energy.
Add a Void into your discard pile. | |||||||
Tempest | Uncommon | Skill | X | Channel X (X+1) Lightning. | |||||||
Thunder Strike | Rare | Attack | 3 | Deal 7(9) damage to a random enemy for each Lightning Channeled this combat. | |||||||
Undo | Uncommon | Skill | 1(0) | Set your HP to what it was last turn. | |||||||
White Noise | Uncommon | Skill | 1(0) | Add a random Power to your hand.
It costs 0 this turn. Exhaust. | |||||||
Zap | Basic | Skill | 1(0) | Channel 1 Lightning. |