Defect cards are gained from Card Reward screens during games played with the Defect. They can also be gained from merchant shops and from the effects of events, relics, and other Defect cards. Defect cards come in three rarities: common, uncommon, and rare.

Information for upgraded cards is shown in parentheses. Ex: All For One deals 10 damage, All For One+ deals (14) damage.

Name Picture Rarity Type Energy Description
Defend
Defend B.png
Starter Skill 1 Gain 5(8) Block.
Dualcast
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Starter Skill 1(0) Evoke your next Orb 2 times.
Strike
Strike B.png
Starter Attack 1 Deal 6(9) damage.
Zap
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Starter Skill 1(0) Channel 1 Lightning.
Ball Lightning
BallLightning.png
Common Attack 1 Deal 7(10) damage. Channel 1 Lightning.
Barrage
Barrage.png
Common Attack 1 Deal 4(6) damage for each Channeled Orb.
Beam Cell
BeamCell.png
Common Attack 0 Deal 3(4) damage and apply 1(2) Vulnerable.
Charge Battery
ChargeBattery.png
Common Skill 1 Gain 7(10) Block.

Next turn, gain 1 Energy.

Claw
Claw.png
Common Attack 0 Deal 3(5) damage.

All Claw cards deal 2 additional damage this combat.

Cold Snap
ColdSnap.png
Common Attack 1 Deal 6(9) damage. Channel 1 Frost.
Compile Driver
CompileDriver.png
Common Attack 1 Deal 7(10) damage. Draw 1 card for each unique Orb you have.
Coolheaded
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Common Skill 1 Channel 1 Frost.

Draw 1(2) card(s).

Go for the Eyes
GofortheEyes.png
Common Attack 0 Deal 3(4) damage. If the enemy intends to attack, apply 1(2) Weak.
Hologram
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Common Skill 1 Gain 3(5) Block.

Return a card from your discard pile to your hand. Exhaust (does not Exhaust).

Leap
Leap.png
Common Skill 1 Gain 9(12) Block.
Rebound
Rebound.png
Common Attack 1 Deal 9(12) damage.

Put the next card you play this turn on top of your draw pile.

Recursion
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Common Skill 1(0) Evoke your next Orb.

Channel the Orb that was just Evoked.

Stack
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Common Skill 1 Gain Block equal to the number of cards in your discard pile (+3).
Steam Barrier
SteamBarrier.png
Common Skill 0 Gain 6(8) Block. Decrease this card's Block by 1 this combat.
Streamline
Streamline.png
Common Attack 2 Deal 15(20) damage.

Whenever you play this card, reduce its cost by 1 for this combat.

Sweeping Beam
SweepingBeam.png
Common Attack 1 Deal 6(9) damage to ALL enemies.

Draw 1 card.

TURBO
TURBO.png
Common Skill 0 Gain 2(3) Energy.

Add a Void into your discard pile.

Aggregate
Aggregate.png
Uncommon Skill 1 Gain 1 Energy for every 6(5) cards in your draw pile.
Auto-Shields
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Uncommon Skill 1 If you have 0 Block, gain 11(15) Block.
Blizzard
Blizzard.png
Uncommon Attack 1 Deal damage equal to 2(3) times the Frost Channeled this combat to ALL enemies.
Boot Sequence
BootSequence.png
Uncommon Skill 0 Gain 10(13) Block.

Innate. Exhaust.

Bullseye
BullsEye.png
Uncommon Attack 1 Deal 8(11) damage.

Apply 2(3) Lock-On

Capacitor
Capacitor.png
Uncommon Power 1 Gain 2(3) Orb slots.
Chaos
Chaos.png
Uncommon Skill 1 Channel 1(2) random Orb(s).
Chill
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Uncommon Skill 0 (Innate.)

Channel 1 Frost for each enemy in combat (per enemy in combat). Exhaust.

Consume
Consume.png
Uncommon Skill 2 Gain 2(3) Focus.

Lose 1 Orb Slot.

Darkness
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Uncommon Skill 1 Channel 1 Dark. (Trigger the passive ability of all Dark orbs.)
Defragment
Defragment.png
Uncommon Power 1 Gain 1(2) Focus.
Doom and Gloom
DoomandGloom.png
Uncommon Attack 2 Deal 10(14) damage to ALL enemies.

Channel 1 Dark.

Double Energy
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Uncommon Skill 1(0) Double your Energy.

Exhaust.

Equilibrium
Equilibrium.png
Uncommon Skill 2 Gain 13(16)

Retain your hand this turn.

FTL
FTL.png
Uncommon Attack 0 Deal 5(6) damage. If you have played less than 3(4) cards this turn, draw 1 card.
Force Field
ForceField.png
Uncommon Skill 4 Costs 1 less Energy for each Power card played this combat.

Gain 12(16) Block.

Fusion
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Uncommon Skill 2(1) Channel 1 Plasma.
Genetic Algorithm
GeneticAlgorithm.png
Uncommon Skill 1 Gain 1 Block. When played, permanently increase this card's Block by 2(3).

Exhaust.

Glacier
Glacier.png
Uncommon Skill 2 Gain 7(10) Block.

Channel 2 Frost.

Heatsinks
Heatsinks.png
Uncommon Power 1 Whenever you play a Power card, draw 1(2) card(s).
Hello World
HelloWorld.png
Uncommon Power 1 (Innate.)

At the start of your turn, add a random Common card into your hand.

Loop
Loop.png
Uncommon Power 1 At the start of your turn, trigger the passive ability of your next Orb (2 times).
Melter
Melter.png
Uncommon Attack 1 Remove all Block from an enemy.

Deal 10(14) damage.

Overclock
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Uncommon Skill 0 Draw 2(3) cards.

Add a Burn into your discard pile.

Recycle
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Uncommon Skill 1(0) Exhaust a card.

Gain Energy equal to its cost.

Reinforced Body
ReinforcedBody.png
Uncommon Skill X Gain 7(9) Block X times.
Reprogram
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Uncommon Skill 1 Lose 2(1) Icon Focus.png Focus. Gain 1 Icon Strength.png Strength. Gain 1 Icon Dexterity.png Dexterity.
Rip and Tear
RipandTear.png
Uncommon Attack 1 Deal 7(9) damage to a random enemy 2 times.
Scrape
Scrape.png
Uncommon Attack 1 Deal 7(9) damage.

Draw 3(4) cards. Discard all cards drawn this way that do not cost 0.

Self Repair
SelfRepair.png
Uncommon Power 1 At the end of combat, heal 7(10) HP.
Skim
Skim.png
Uncommon Skill 1 Draw 3(4) cards.
Static Discharge
StaticDischarge.png
Uncommon Power 1 Whenever you take attack damage, Channel 1(2) Lightning.
Storm
Storm.png
Uncommon Power 1 (Innate.)

Whenever you play a Power, Channel 1 Lightning.

Sunder
Sunder.png
Uncommon Attack 3 Deal 24(32) damage.

If this kills the enemy, gain 3 Energy.

Tempest
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Uncommon Skill X Channel X(+1) Lightning.

Exhaust.

White Noise
WhiteNoise.png
Uncommon Skill 1(0) Add a random Power to your hand.

It costs 0 this turn. Exhaust.

All for One
AllforOne.png
Rare Attack 2 Deal 10(14) damage. Put all Cost 0 cards from your discard pile into your hand.
Amplify
Amplify.png
Rare Skill 1 This turn, your next (1(2)) Power(s) is (are) played twice.
Biased Cognition
BiasedCognition.png
Rare Power 1 Gain 4(5) Focus.

At the start of each turn, lose 1 Focus.

Buffer
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Rare Power 2 Prevent the next (1(2)) time(s) you would lose HP.
Core Surge
CoreSurge.png
Rare Attack 1 Deal 11(15) damage.

Gain 1 Artifact. Exhaust.

Creative AI
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Rare Power 3(2) At the start of each turn, add a random Power card to your hand.
Echo Form
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Rare Power 3 The first card you play each turn is played twice.

Ethereal. (not Ethereal.)

Electrodynamics
Electrodynamics.png
Rare Power 2 Lightning now hits ALL enemies.

Channel 2(3) Lightning.

Fission
Fission.png
Rare Skill 0 Remove (Evoke) ALL of your Orbs, gain 1 Energy and draw 1 card for each Orb removed(evoked). Exhaust.
Hyperbeam
Hyperbeam.png
Rare Attack 2 Deal 26(34) damage to ALL enemies.

Lose 3 Focus.

Machine Learning
MachineLearning.png
Rare Power 1 (Innate.)

At the start of your turn, draw 1 additional card.

Meteor Strike
MeteorStrike.png
Rare Attack 5 Deal 24(30) damage.

Channel 3 Plasma.

Multi-Cast
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Rare Skill X Evoke your next Orb X (X+1) times.
Rainbow
Rainbow.png
Rare Skill 2 Channel 1 Lightning, 1 Frost, and 1 Dark.

Exhaust. (does not Exhaust.)

Reboot
Reboot.png
Rare Skill 0 Shuffle all of your cards into your draw pile, then draw 4(6) cards.

Exhaust.

Seek
Seek.png
Rare Skill 0 Choose a (2) card(s) from your draw pile and place it (them) into your hand.

Exhaust.

Thunder Strike
ThunderStrike.png
Rare Attack 3 Deal 7(9) damage to a random enemy for each Lightning Channeled this combat.
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