Slay the Spire Wiki
Advertisement

Defect cards are gained from Card Reward screens during games played with the Defect. They can also be gained from merchant shops and from the effects of events, relics, and other Defect cards. Defect cards come in three rarities: common, uncommon, and rare.

Information for upgraded cards is shown in parentheses. Ex: All For One deals 10 damage, All For One+ deals (14) damage.

Name Picture Rarity Type Energy Description
Defend
Defend B
Starter Skill 1 Gain 5(8) Icon Block Block.
Dualcast
Dualcast
Starter Skill 1(0) Evoke your next Orb twice.
Strike
Strike B
Starter Attack 1 Deal 6(9) damage.
Zap
Zap
Starter Skill 1(0) Channel 1 Lightning Lightning.
Ball Lightning
BallLightning
Common Attack 1 Deal 7(10) damage. Channel 1 Lightning Lightning.
Barrage
Barrage
Common Attack 1 Deal 4(6) damage for each Channeled Orb.
Beam Cell
BeamCell
Common Attack 0 Deal 3(4) damage and apply 1(2) Icon Vulnerable Vulnerable.
Charge Battery
ChargeBattery
Common Skill 1 Gain 7(10) Icon Block Block.

Next turn, gain 1 Energy.

Claw
Claw
Common Attack 0 Deal 3(5) damage.

Increase the damage of ALL Claw cards by 2 this combat.

Cold Snap
ColdSnap
Common Attack 1 Deal 6(9) damage. Channel 1 Frost Frost.
Compile Driver
CompileDriver
Common Attack 1 Deal 7(10) damage. Draw 1 card for each unique Orb you have.
Coolheaded
Coolheaded
Common Skill 1 Channel 1 Frost Frost.

Draw 1(2) card(s).

Go for the Eyes
GofortheEyes
Common Attack 0 Deal 3(4) damage. If the enemy intends to attack, apply 1(2) Icon Weak Weak.
Hologram
Hologram-0
Common Skill 1 Gain 3(5) Icon Block Block.

Return a card from your discard pile to your hand. Exhaust (does not Exhaust).

Leap
Leap
Common Skill 1 Gain 9(12) Icon Block Block.
Rebound
Rebound
Common Attack 1 Deal 9(12) damage.

Put the next card you play this turn on top of your draw pile.

Recursion
Recursion
Common Skill 1(0) Evoke your next Orb.

Channel the Orb that was just Evoked.

Stack
Stack
Common Skill 1 Gain Icon Block Block equal to the number of cards in your discard pile (+3).
Steam Barrier
SteamBarrier
Common Skill 0 Gain 6(8) Icon Block Block. Decrease this card's Block by 1 this combat.
Streamline
Streamline
Common Attack 2 Deal 15(20) damage.

Whenever you play this card, reduce its cost by 1 for this combat.

Sweeping Beam
SweepingBeam
Common Attack 1 Deal 6(9) damage to ALL enemies.

Draw 1 card.

TURBO
TURBO
Common Skill 0 Gain 2(3) Energy.

Add a Void into your discard pile.

Aggregate
Aggregate
Uncommon Skill 1 Gain 1 Energy for every 4(3) cards in your draw pile.
Auto-Shields
Auto-Shields
Uncommon Skill 1 If you have no Icon Block Block, gain 11(15) Icon Block Block.
Blizzard
Blizzard
Uncommon Attack 1 Deal damage equal to 2(3) times the number of Frost Frost Channeled this combat to ALL enemies.
Boot Sequence
BootSequence
Uncommon Skill 0 Innate.

Gain 10(13) Icon Block Block.

Exhaust.

Bullseye
BullsEye
Uncommon Attack 1 Deal 8(11) damage.

Apply 2(3) Icon LockDown Lock-On.

Capacitor
Capacitor
Uncommon Power 1 Gain 2(3) Orb slots.
Chaos
Chaos
Uncommon Skill 1 Channel 1(2) random Orb(s).
Chill
Chill
Uncommon Skill 0 (Innate.)

Channel 1 Frost Frost for each enemy in combat (per enemy in combat).

Exhaust.

Consume
Consume
Uncommon Skill 2 Gain 2(3) Icon Focus Focus.

Lose 1 Orb Slot.

Darkness
Darkness
Uncommon Skill 1 Channel 1 Dark Dark. (Trigger the passive ability of all Dark Dark orbs.)
Defragment
Defragment
Uncommon Power 1 Gain 1(2) Icon Focus Focus.
Doom and Gloom
DoomandGloom
Uncommon Attack 2 Deal 10(14) damage to ALL enemies.

Channel 1 Dark Dark.

Double Energy
DoubleEnergy
Uncommon Skill 1(0) Double your Energy.

Exhaust.

Equilibrium
Equilibrium
Uncommon Skill 2 Gain 13(16) Icon Block Block.

Icon Retain Retain your hand this turn.

FTL
FTL
Uncommon Attack 0 Deal 5(6) damage. If you have played less than 3(4) cards this turn, draw 1 card.
Force Field
ForceField
Uncommon Skill 4 Costs 1 less Energy for each Power card played this combat.

Gain 12(16) Icon Block Block.

Fusion
Fusion
Uncommon Skill 2(1) Channel 1 Plasma Plasma.
Genetic Algorithm
GeneticAlgorithm
Uncommon Skill 1 Gain 1 Icon Block Block. Permanently increase this card's Icon Block Block by 2(3).

Exhaust.

Glacier
Glacier
Uncommon Skill 2 Gain 7(10) Icon Block Block.

Channel 2 Frost Frost.

Heatsinks
Heatsinks
Uncommon Power 1 Whenever you play a Power card, draw 1(2) card(s).
Hello World
HelloWorld
Uncommon Power 1 (Innate.)

At the start of your turn, add a random Common card into your hand.

Loop
Loop
Uncommon Power 1 At the start of your turn, trigger the passive ability of your next Orb (2 times).
Melter
Melter
Uncommon Attack 1 Remove all Icon Block Block from an enemy.

Deal 10(14) damage.

Overclock
Overclock
Uncommon Skill 0 Draw 2(3) cards.

Add a Burn into your discard pile.

Recycle
Recycle
Uncommon Skill 1(0) Exhaust a card.

Gain Energy equal to its cost.

Reinforced Body
ReinforcedBody
Uncommon Skill X Gain 7(9) Icon Block Block X times.
Reprogram
Reprogram
Uncommon Skill 1 Lose 1(2) Icon Focus Focus. Gain 1(2) Icon Strength Strength. Gain 1(2) Icon Dexterity Dexterity.
Rip and Tear
RipandTear
Uncommon Attack 1 Deal 7(9) damage to a random enemy 2 times.
Scrape
Scrape
Uncommon Attack 1 Deal 7(10) damage.

Draw 4(5) cards.

Discard all cards drawn this way that do not cost 0.

Self Repair
SelfRepair
Uncommon Power 1 At the end of combat, heal 7(10) HP.
Skim
Skim
Uncommon Skill 1 Draw 3(4) cards.
Static Discharge
StaticDischarge
Uncommon Power 1 Whenever you take attack damage, Channel 1(2) Lightning Lightning.
Storm
Storm
Uncommon Power 1 (Innate.)

Whenever you play a Power card, Channel 1 Lightning Lightning.

Sunder
Sunder
Uncommon Attack 3 Deal 24(32) damage.

If this kills an enemy, gain 3 Energy.

Tempest
Tempest
Uncommon Skill X Channel X(+1) Lightning Lightning.

Exhaust.

White Noise
WhiteNoise
Uncommon Skill 1(0) Add a random Power to your hand.

It costs 0 this turn.

Exhaust.

All for One
AllforOne
Rare Attack 2 Deal 10(14) damage. Put all cost 0 cards from your discard pile into your hand.
Amplify
Amplify
Rare Skill 1 This turn, your next 1(2) Power(s) is (are) played twice.
Biased Cognition
BiasedCognition
Rare Power 1 Gain 4(5) Icon Focus Focus.

At the start of each turn, lose 1 Icon Focus Focus.

Buffer
Buffer
Rare Power 2 Prevent the next (1(2)) time(s) you would lose HP.
Core Surge
CoreSurge
Rare Attack 1 Deal 11(15) damage.

Gain 1 Icon Artifact Artifact.

Exhaust.

Creative AI
CreativeAI
Rare Power 3(2) At the start of each turn, add a random Power card to your hand.
Echo Form
EchoForm
Rare Power 3 Ethereal. (not Ethereal.) The first card you play each turn is played twice.
Electrodynamics
Electrodynamics
Rare Power 2 Lightning Lightning now hits ALL enemies.

Channel 2(3) Lightning Lightning.

Fission
Fission
Rare Skill 0 Remove (Evoke) ALL of your Orbs. Gain 1 Energy and draw 1 card for each Orb removed(Evoked). Exhaust.
Hyperbeam
Hyperbeam
Rare Attack 2 Deal 26(34) damage to ALL enemies.

Lose 3 Icon Focus Focus.

Machine Learning
MachineLearning
Rare Power 1 (Innate.)

At the start of your turn, draw 1 additional card.

Meteor Strike
MeteorStrike
Rare Attack 5 Deal 24(30) damage.

Channel 3 Plasma Plasma.

Multi-Cast
Multi-Cast
Rare Skill X Evoke your next Orb X (X+1) times.
Rainbow
Rainbow
Rare Skill 2 Channel 1 Lightning Lightning, 1 Frost Frost, and 1 Dark Dark.

Exhaust. (does not Exhaust.)

Reboot
Reboot
Rare Skill 0 Shuffle all of your cards into your draw pile, then draw 4(6) cards.

Exhaust.

Seek
Seek
Rare Skill 0 Choose a (2) card(s) from your draw pile and place it (them) into your hand.

Exhaust.

Thunder Strike
ThunderStrike
Rare Attack 3 Deal 7(9) damage to a random enemy for each Lightning Lightning Channeled this combat.
Advertisement