Dark Embrace is an Uncommon Power card for the Ironclad.
In-Game
For every turn after it is played, a card will be drawn for every other card Exhausted.
Ethereal cards are Exhausted at the end of your turn, and effectively causes you to draw cards in advance of your next turn.
Upon upgrade, it will cost 1 Energy instead of 2.
Interactions
- Dark Embrace is extremely powerful in concert with Corruption, which both allows you to play any skills you draw from it immediately, and draws you an additional card, potentially leading to extremely explosive turns.
- Dark Embrace enables you to duplicate Fiend Fire with Double Tap or Necronomicon. Normally the second Fiend Fire does nothing because there are no more remaining cards to Exhaust after the first one, but having Dark Embrace active repopulates the hand with cards for Fiend Fire to burn.
Update History
- Patch V2.0: The Watcher
- (Undocumented) Rarity changed from Rare to Uncommon.
Ironclad Cards | |||
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Starters | |||
Attacks | Common
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Anger • Body Slam • Clash • Cleave • Clothesline • Headbutt • Heavy Blade • Iron Wave • Perfected Strike • Pommel Strike • Sword Boomerang • Thunderclap • Twin Strike • Wild Strike
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Uncommon
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Blood for Blood • Carnage • Dropkick • Hemokinesis • Pummel • Rampage • Reckless Charge • Searing Blow • Sever Soul • Uppercut • Whirlwind
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Rare
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Skills | Common
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Uncommon
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Battle Trance • Bloodletting • Burning Pact • Disarm • Dual Wield • Entrench • Flame Barrier • Ghostly Armor • Infernal Blade • Intimidate • Power Through • Rage • Second Wind • Seeing Red • Sentinel • Shockwave • Spot Weakness
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Rare
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Powers | Uncommon
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Rare
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