Strategy
- In Act 1, this is a solid pick for decent AOE damage, and will help you get through a number of Act 1/Act 2 fights:
- The Sentry elite fight
- Any fights involving Slimes
- Any fights involving Gremlins
- The 3-Byrd fight in Act 2
- 2 of the 3 elite fights in Act 2 (Gremlin Leader and Taskmaster + Slavers)
- After Act 2 this card pretty rapidly falls off, and generally is not recommended to take more than one during a run.
Interactions
- Since it hits twice, Strength is twice as effective.
- Envenom can trigger twice (if unblocked).
- It tends to finish off weaker enemies, perfect for Gremlin Horn.
- This card is very effective against Byrds.
Update History
- Weekly Patch 48: Creative AI
- Improved Dagger Spray VFX readability and no longer flashes a sprite for 1 frame at the start.
- Fixed issue where Dagger Spray VFX wasn't spawning in the right spot for some resolutions.
- Weekly Patch 3: Balance Balance Balance
- Dagger Spray card buff.
Silent Cards | |||
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Starters | |||
Attacks | Common
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Bane • Dagger Spray • Dagger Throw • Flying Knee • Poisoned Stab • Quick Slash • Slice • Sneaky Strike • Sucker Punch
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Uncommon
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All-Out Attack • Backstab • Choke • Dash • Endless Agony • Eviscerate • Finisher • Flechettes • Heel Hook • Masterful Stab • Predator • Riddle with Holes • Skewer
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Rare
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Skills | Common
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Uncommon
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Blur • Bouncing Flask • Calculated Gamble • Catalyst • Concentrate • Crippling Cloud • Distraction • Escape Plan • Expertise • Leg Sweep • Reflex • Setup • Tactician • Terror
| ||
Rare
|
|||
Powers | Uncommon
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Rare
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