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Strategy Edit

  • In Act 1, this is a solid pick for decent AOE damage, and will help you get through a number of Act 1/Act 2 fights:
  • After Act 2 this card pretty rapidly falls off, and generally is not recommended to take more than one during a run.

Interactions Edit

  • Since it hits twice, Strength is twice as effective.
  • Envenom
    Envenom
    can trigger twice (if unblocked).
  • It tends to finish off weaker enemies, perfect for Gremlin Horn.
  • This card is very effective against Byrds.

Update HistoryEdit

  • Weekly Patch 48: Creative AI
    • Improved Dagger Spray VFX readability and no longer flashes a sprite for 1 frame at the start.
    • Fixed issue where Dagger Spray VFX wasn't spawning in the right spot for some resolutions.
  • Weekly Patch 3: Balance Balance Balance
    • Dagger Spray card buff.


Silent Cards
Attacks All-Out AttackBackstabBaneChokeDagger SprayDagger ThrowDashDie Die DieEndless AgonyEviscerateFinisherFlechettesFlying KneeGlass KnifeGrand FinaleHeel HookMasterful StabNeutralizePoisoned StabPredatorQuick SlashRiddle with HolesSkewerSliceSneaky StrikeStrikeSucker PunchUnload
Skills AcrobaticsAdrenalineAlchemizeBackflipBlade DanceBlurBouncing FlaskBullet TimeBurstCalculated GambleCatalystCloak and DaggerConcentrateCorpse ExplosionCrippling CloudDeadly PoisonDefendDeflectDistractionDodge and RollDoppelgangerEscape PlanExpertiseLeg SweepMalaiseNightmareOutmaneuverPhantasmal KillerPiercing WailPreparedReflexSetupStorm of SteelSurvivorTacticianTerror
Powers A Thousand CutsAccuracyAfter ImageCaltropsEnvenomFootworkInfinite BladesNoxious FumesTools of the TradeWell-Laid PlansWraith Form
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