Custom mode.png

Custom Mode is a game mode unlocked by playing a Daily Climb. It allows the player to choose any number of custom modifiers, including Daily modifiers, to their run. It also allows them to customize Seed, Character and Ascension levels beyond those unlocked.

Playing on Custom Mode disables Achievements and the Leaderboards.

Mods on the table below with a * next to them are Daily modifiers and may be selected for Daily Challenges. They have icons, which will appear to the right, on the top of the screen to identify the modifier selected.

Modifier Icon Effects Notes
Daily Mods Embark on a run with exactly 3 random Daily Mods. Overrides other mods.
Draft* Draft.png Draft a starting deck of cards. The draft consists of 15 choices of 3 cards each that must be chosen in order. These choices are unaffected by BustedCrown.png Busted Crown and Binary. Mutually exclusive with Sealed Deck.
Sealed Deck* Sealed deck.png Craft a deck from 30 random cards. Similar to Draft, except the game presents 30 cards and you must pick 10 of them to create your deck. Mutually exclusive with Draft.
Endless Endless.png Winning will return you to Act 1 with the same deck. But beware, the blight consumes all... Puts the game on repeat, and Neow will grant blights to make the game harder.
Blight Chests Boss chests contain blights after beating Act 3 on Endless. -
Hoarder* Greed.png Whenever you add a card to your deck, add two additional copies. You can no longer remove cards from your deck at the Merchant. Transformed cards will produce 3 of the card they transform into, and curses will be added 3 at a time. Mind Blast becomes very powerful.
Insanity* Restless journey.png Start with a random deck of 50 cards. -
Chimera* Chimera.png Your starting deck is a fusion of 4 characters. Start with Bash, Survivor, Zap, Eruption, and one of each colored Strike and Defend.
Praise Snecko Replaces your starting relic with SneckoEye.png Snecko Eye. Works with other modifiers that replace your starting relic.
Shiny* Shiny.png Starting deck is replaced with 1 of every rare card. Grants 1 of each of your character's rare cards. Does NOT work with the "Cards" modifiers or Diverse.
Specialized* Specialized.png Start with 5 copies of a single card. The card is a random card. Works with the "Cards" modifiers and Diverse.
Vintage* Vintage.png Normal Enemies drop relics instead of cards. Elites and Bosses will still drop cards.
Controlled Chaos* Controlled chaos.png Start with FrozenEye.png Frozen Eye. At the start of your turn, add 10 random cards to the bottom of your draw pile. -
Inception Replaces your starting relic with UnceasingTop.png Unceasing Top. Works with other modifiers that replace your starting relic.
All Star* All star.png Start with 5 colorless cards. The cards may be different and have random rarities.
Diverse* Diverse.png Cards are not restricted by your character. Grants an Orb Slot to a character that is not the Defect.
Red Cards* Red.png Red cards now appear in rewards and shops. Affects Sealed Deck, Draft, and Insanity.
Green Cards* Green.png Green cards now appear in rewards and shops. Affects Sealed Deck, Draft, and Insanity.
Blue Cards* Blue.png Blue cards now appear in rewards and shops. Affects Sealed Deck, Draft, and Insanity. Grants an Orb Slot to a character that is not the Defect.
Purple Cards* Purple.png Purple cards now appear in rewards and shops Affects Sealed Deck, Draft, and Insanity. Other characters can enter any of the stances, provided that they have a mean to do so.
Colorless Cards* Colorless.png Colorless cards now appear in rewards. Affects Sealed Deck, Draft, and Insanity. Additionally, Colorless Cards may be sold on the top row of the Shop screen.
Heirloom* Heirloom.png Start with 1 Rare relic. Unlike other modifiers that give you a relic, this does not replace your starting relic.
Time Dilation* Time Dilation.png All enemies start with the Slow debuff. Enemies with Icon Artifact.png Artifact and Giant Head are unaffected.
Flight* Flight.png You may ignore paths when choosing the next room to travel to. Functions similarly to WingedGreaves.png Wing Boots, but with infinite charges.
My True Form Start with a copy of Demon Form, Wraith Form, Echo Form, and Deva Form. -
Deadly Events* Deadly events.png ? rooms can now contain Elites but are also more likely to contain Treasure rooms.
Binary* Binary.png Card rewards contain only 2 cards. QuestionCard.png Question Card reverts rewards to 3 cards.
One Hit Wonder Start the game with 1 max HP. Max HP cannot be lowered below 1 max HP.
Cursed Run* Cursed run.png Whenever you defeat a Boss, become Cursed. Your starting relic is replaced by CursedKey.png Cursed Key, DarkstonePeriapt.png Darkstone Periapt, and Du-VuDoll.png Du-Vu Doll. -
Big Game Hunter* Elite swarm.png Elites are now swarming the Spire and drop better rewards. Elites will appear more often and always drop Rare cards.
Lethality* Lethal enemies.png You start each combat with +3 Icon Strength.png Strength. All enemies start each combat with +3 Icon Strength.png Strength. -
Midas* Midas.png Enemies drop 200% more Gold, but you cannot upgrade cards at Rest Sites. FusionHammer.png Fusion Hammer has no downside with this enabled.
Night Terrors* Night terrors.png Resting at Rest Sites heals 100% of your HP, but costs 5 max HP. This makes RegalPillow.png Regal Pillow useless.
Terminal* Tough enemies.png Whenever you enter a new room, lose 1 max HP. Start each combat with 5 Icon PlatedArmor.png Plated Armor. Max HP cannot be lowered below 1.
Certain Future* Certain future.png The map contains only one path. Makes the Flight modifier useless.
Starter Deck Start with BustedCrown.png Busted Crown and Binary, so enemies no longer drop cards. Busted Crown does not replace your starter relic.

Removed Modifiers[edit | edit source]

These modifiers are no longer in the game. Modifiers with a * next to them were Daily Modifiers before they were removed.

Modifier Icon Effects Notes
Uncertain Future* Uncertain Future.png The map now only shows ? rooms. -
Brewmaster* Brewmaster.png Start with WhiteBeastStatue.png White Beast Statue and 5 copies of Alchemize. Does not remove your starting relic.
Careless* Time Dilation.png At the beginning of your turn, discard the top card of your draw pile. -
Colossus* Colossus.png Enemies now have more HP but drop better rewards. Enemies would drop more Uncommon and Rare cards, but had significantly higher HP.
Restless Journey* Restless journey.png The Player no longer heals to full health when entering new acts. -
Heartbreaker Enables the Final Act. -

Custom Seeds[edit | edit source]

In addition to using Custom Mode in the main menu, seeds may be inputted to start some custom modifiers' effects. O's and 0's are interchangeable in these seeds.

Seed Modifier Effects
1HITWONDER One Hit Wonder Start the game with 1 Max HP.
CURSED Cursed Run Whenever you defeat a Boss, become Cursed. Your starting relic is replaced by CursedKey.png Cursed Key, DarkstonePeriapt.png Darkstone Periapt, and Du-VuDoll.png Du-Vu Doll.
DRAFT Draft Draft a starting deck of cards.
FADEAWAY Night Terrors & Terminal Resting at Rest Sites heals 100% of your HP, but costs 5 max HP.

Whenever you enter a new room, lose 1 max HP. Start each combat with 5 Plated Armor.

INCEPTION Inception Replaces your starting relic with UnceasingTop.png Unceasing Top.
MORECARDS Hoarder Whenever you add a card to your deck, add two additional copies. You can no longer remove cards from your deck at the Merchant.
MEGADRAFT Diverse & Draft Draft a starting deck of cards.

Cards are not restricted by your character.

MYTRUEFORM My True Form Start with a copy of Demon Form, Wraith Form, Echo Form, and Deva Form.
PRAISESNECKO Praise Snecko Replaces your starting relic with SneckoEye.png Snecko Eye.
RANDOMMODS Daily Mods Embark on a run with exactly 3 random Daily Mods.
DAILYMODS Daily Mods Embark on a run with exactly 3 random Daily Mods.
STARTERDECK Starter Deck Start with Busted Crown and Binary, so enemies no longer drop cards.
YOURETOOSLOW Time Dilation All enemies start with the Slow debuff.

Update History[edit | edit source]

  • Weekly Patch 49: The Designer
    • Can now open the Settings menu while in special card obtaining screens like from Calling Bell or All Star daily mod.
  • Weekly Patch 48: Creative AI
    • Insanity and Diverse mods now work together.
    • Shiny mod and Diverse now work together correctly.
  • Weekly Patch 47: Metamorphosis
    • WingedGreaves.png Wing Boots relic will no longer spawn on Certain Future daily mod.
    • SmilingMask.png Smiling Mask relic will no longer spawn on Hoarder daily mod.
    • Insanity and Diverse mods now work together.
    • Vintage modifier now correctly drops cards on bosses.
  • Weekly Patch 45: Impatience
    • Diverse mod and Colorless Cards mod now can correctly work together in Custom Mode and Dailies.
  • Weekly Patch 44: Chrysalis
    • Diverse mod and Red/Green/Blue mods in custom mode now exclude each other when choosing them.
  • Weekly Patch 43: Discovery
    • PrismaticShard.png Prismatic Shard relic no longer spawns when the Diverse daily is activated.
  • Weekly Patch 42: Reboot
    • Updating icon for Slow power.
  • Weekly Patch 40: Forethought
    • Spawned Daggers from Reptomancer will now correctly work with Philosopher's Stone, and mods like Lethality.
  • Weekly Patch 34: Malaise
    • Binary mod is now correctly marked as a negative modifier in the custom mode screen.
  • Weekly Patch 30: Skewer
    • Added 'CURSED' custom seed to enable Cursed Run Mod.
    • Added 'M0RECARDS' custom seed to enable Hoarder Mod.
  • Weekly Patch 29: TURBO
    • We added special runs that you can play by entering specific seeds:
      • STARTERDECK Will give you BustedCrown.png Busted Crown and Binary (Meaning enemies drop 0 cards. Can you win with the starter deck??)
      • MEGADRAFT will activate Diverse and Draft daily mods. Letting you draft from every characters' cards.
      • FADEAWAY activates Night Terrors and Terminal. Can you beat the game before running out of HP?
      • Y0URET00SL0W Will activate the Time Dilation daily mod, giving all enemies Slow.
  • Weekly Patch 28: The Ritual
    • Fixed bug where Terminal mod would cause player to reach 0 Max HP and the game would become unplayable. Now caps at 1 HP.
  • Weekly Patch 23: Testing Continues...
    • Orbs will now correctly work on other characters in the Diverse daily.
    • Diverse Daily Mod now works again.
  • Weekly Patch 19: Seed
    • All Star daily mod altered to give 5 cards instead of 2.
    • Diverse daily mod reworked. Now allows cards from other characters to appear.
  • Weekly Patch 18: Paranormal
    • Time Dilation daily mod no longer affects Giant Head enemy.
  • Weekly Patch 17: Patched in the Face
    • Hoarder daily mod now correctly duplicates the upgraded status of the copied card.
  • Weekly Patch 16: Back to Work
    • New Daily Mod: Hoarder: Whenever you obtain a card, two extra copies are also obtained. Cards can't be removed at Shops.
    • Time Dilation wording improvements.
    • Slow debuff now correctly works with single target cards in multi-enemy combats.
    • Split Slimes and other spawned minions should now correctly have the Slow power when Time Dilation mod is on.
  • Weekly Patch 15: Surprise Patch
    • QuestionCard.png Question Card wording now accurately reflects what it does when accounting for other effects like Binary.
    • New Daily mod: Terminal.
    • New Daily mod: Time Dilation.
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