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Curses are negative cards that stay in your deck. Under normal circumstances, all curses are unplayable, and many impose an additional negative effect. When you have a Blue Candle you can play Curses, which will make you lose 1 HP and exhausts the card.

Name Picture Description Notes
Ascender's Bane
Ascender's Bane
Unplayable.

Cannot be removed from your deck. Ethereal.

(Obtained from Ascension level 10 and higher at the start of the game.)
Clumsy
Clumsy
Unplayable.

Ethereal.

Curse of the Bell (BETA)
CurseoftheBell
Unplayable. Cannot be removed from your deck. (Obtained from Calling Bell when acquired.)
Decay
Decay
Unplayable.

At the end of your turn, take 2 damage.

Doubt
Doubt
Unplayable.

At the end of your turn, gain 1 Weak.

Injury
Injury
Unplayable.
Necronomicurse
Necronomicurse
Unplayable.

There is no escape from this Curse. (Cannot be Exhausted or Removed from your deck.)

(Obtained from event: Cursed Tome's Necronomicon reward)
Normality
Normality
Unplayable.

You cannot play more than 3 cards this turn.

Pain
Pain
Unplayable.

While in hand, lose 1 HP when other cards are played.

Parasite
Parasite
Unplayable.

If transformed or removed from your deck, lose 3 Max HP.

Pride
Pride
Innate.

At the end of your turn, put a copy of this card on top of your draw pile. Exhaust.

(Obtained from the Grotesque Trophy Blight in Endless Mode.)
Regret
Regret
Unplayable.

At the end of your turn, lose HP equal to the number of cards in your hand.

Shame
Shame
Unplayable.

At the end of your turn, gain 1 Frail.

Writhe
Writhe
Unplayable.

Innate.

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