Colorless cards are available to all characters. These cards are generally not gained from normal card reward screens--adventurers must instead acquire them through a combination of merchant shops, events, relic effects, and card effects.
All colorless cards provide a beneficial effect ranging from mildly to extremely powerful.
Like colored cards, colorless cards come in three rarities: common, uncommon, and rare. Unlike character-specific cards, only uncommon and rare colorless cards are sold by the merchant. Every merchant shop offers two colorless cards. Some colorless cards cannot be bought from the Merchant, and are obtained in other ways (Apparitions, Bites, J.A.X., Ritual Dagger, Shivs)
|Bandage Up||Uncommon||Skill||0||Heal 4(6) HP.|
|Blind||Uncommon||Skill||0||Apply 2 Weak (to ALL enemies).|
|Dark Shackles||Uncommon||Skill||0||Enemy loses 9(15) Strength for the rest of this turn.|
|Deep Breath||Uncommon||Skill||0||Shuffle your discard pile into your draw pile.
Draw 1(2) card(s).
|Discovery||Uncommon||Skill||1||Choose 1 of 3 random cards to add to your hand. It costs 0 this turn. Exhaust. (Don't Exhaust.)|
Deal 6(8) damage to ALL enemies. Exhaust.
|Enlightenment||Uncommon||Skill||0||Reduce the cost of cards in your hand to 1 this turn(combat).|
|Finesse||Uncommon||Skill||0||Gain 2(4) Block.
Draw 1 card.
|Flash of Steel||Uncommon||Attack||0||Deal 3(6) damage.
Draw 1 card.
|Forethought||Uncommon||Skill||0||Place a card(any number of cards) from your hand on the bottom of your draw pile. It (They) costs 0 until played.|
|Good Instincts||Uncommon||Skill||0||Gain 5(8) Block.|
|Impatience||Uncommon||Skill||0||If you have no Attack cards in your hand, draw 2(3) cards.|
|Jack Of All Trades||Uncommon||Skill||0||Add 1(2) random Colorless card(s) to your hand.|
|Madness||Uncommon||Skill||1(0)||A random card in your hand costs 0 for the rest of combat. Exhaust.|
Deal damage equal to the number of cards in your draw pile.
|Panacea||Uncommon||Skill||0||Gain 1(2) Artifact.|
|Panic Button||Uncommon||Skill||0||Gain 30(40) Block. You cannot gain Block from cards for the next 2 turns. Exhaust.|
|Purity||Uncommon||Skill||0||Choose and exhaust 3(5) cards in your hand. Exhaust.|
|Swift Strike||Uncommon||Attack||0||Deal 6(9) damage.|
|Trip||Uncommon||Skill||0||Apply 2 Vulnerable (to ALL enemies).|
|Apotheosis||Rare||Skill||2(1)||Upgrade ALL of your cards for the rest of combat. Exhaust.|
|Chrysalis||Rare||Skill||2||Add 3(5) random Skills into your Draw Pile. They cost 0 this combat. Exhaust.|
|Hand of Greed||Rare||Attack||2||Deal 20(25) damage. If this kills a non-minion enemy, gain 20(25) Gold.|
|Magnetism||Rare||Power||2(1)||At the start of each turn, add a random colorless card to your hand.|
|Master Of Strategy||Rare||Skill||0||Draw 3(4) cards. Exhaust.|
|Mayhem||Rare||Power||2(1)||At the start of your turn, play the top card of your draw pile.|
|Metamorphosis||Rare||Skill||2||Add 3(5) random Attacks into your Draw Pile. They cost 0 this combat. Exhaust.|
|Panache||Rare||Power||0||Every time you play 5 cards in a single turn, deal 10(14) damage to ALL enemies.|
|Sadistic Nature||Rare||Power||0||Whenever you apply a Debuff to an enemy, they take 3(4) damage.|
|Secret Technique||Rare||Skill||0||Choose a Skill from your draw pile and place it into your hand. Exhaust. (Don't Exhaust)|
|Secret Weapon||Rare||Skill||0||Choose an Attack from your draw pile and place it into your hand. Exhaust. (Don't Exhaust)|
|The Bomb||Rare||Skill||2||At the end of 3 turns, deal 40(50) damage to ALL enemies.|
|Thinking Ahead||Rare||Skill||0||Draw 2 cards. Place a card from your hand on top of your draw pile. Exhaust.
|Transmutation||Rare||Skill||X||Add X random (Upgraded) colorless cards into your hand. They cost 0 this turn. Exhaust.|
|Violence||Rare||Skill||0||Place 3(4) random Attack cards from your draw pile into your hand. Exhaust.|
|Apparition||Special||Skill||1||Gain 1 Intangible. Exhaust. Ethereal. (no longer Ethereal.)
(Obtained from event: Council of Ghosts).
|Beta (BETA)||Special||Skill||2(1)||Shuffle an Omega into your draw pile. Exhaust. (Obtained by playing Alpha).|
|Bite||Special||Attack||1||Deal 7(8) damage. Heal 2(3) HP.
(Obtained from event: Vampires(?)).
|Insight (BETA)||Special||Skill||0||Retain. Draw 2(3) cards. Exhaust.
(Obtained from the effects of several Watcher cards).
|J.A.X.||Special||Skill||0||Lose 3 HP.
Gain 2(3) Strength.
(Obtained from event: Augmenter).
|Miracle (BETA)||Special||Skill||0||Retain. Gain (2) Energy. Exhaust.
(Obtained through Watcher Cards and Relics).
|Omega (BETA)||Special||Power||3||At the end of your turn deal 50(60) damage to ALL enemies. (Obtained by playing Beta).|
|Ritual Dagger||Special||Attack||1||Deal 15 damage. If this kills an enemy then permanently increase this card's damage by 3(5)
(Obtained during event: The Nest)
|Safety (BETA)||N/A||Special||Skill||1||Retain. Gain 12(16) Block. Exhaust. (Obtained by playing Deceive Reality).|
|Shiv||Special||Attack||0||Deal 4(6) damage. Exhaust.
(Obtained from the effects of various Silent cards.)
|Smite (BETA)||Special||Attack||1||Retain. Deal 10(16) damage. Exhaust.
(Obtained through the effects of several Watcher cards).
|Through Violence (BETA)||Special||Attack||0||Retain. Deal 20(30) damage. Exhaust. (Obtained by playing Reach Heaven).|