Clash is an Attack card for the Ironclad. It deals 14 damage for zero Energy, but can only be played if there are no Skills, Powers, Status, or Curse cards in the player's hand. As a Common card, it can be found as a reward after combats.
Upon upgrade, damage is increased by 4.
Interactions[]
- The fewer cards of other types are taken, the easier it is to play Clash. However, with few Skills, key debuffs and Blocks may be hard to come by.
- Cards that let you Exhaust on demand, such as Corruption and True Grit+, have good synergy with Clash.
- Second Wind and Sever Soul, both of which Exhaust all non-Attack cards, work brilliantly with Clash.
- Dual Wield can allow for more Clash for free damage.
- Unceasing Top draws only one card at a time, so it can easily enable Clash.
- Blue Candle and Medical Kit make it easier to get rid of unplayable cards.
Update History[]
- Weekly Patch 52: Release Date Price Increase
- Adding VFX for Clash card.
Ironclad Cards | |||
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Starters | |||
Attacks | Common
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Anger • Body Slam • Clash • Cleave • Clothesline • Headbutt • Heavy Blade • Iron Wave • Perfected Strike • Pommel Strike • Sword Boomerang • Thunderclap • Twin Strike • Wild Strike
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Uncommon
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Blood for Blood • Carnage • Dropkick • Hemokinesis • Pummel • Rampage • Reckless Charge • Searing Blow • Sever Soul • Uppercut • Whirlwind
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Rare
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Skills | Common
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Uncommon
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Battle Trance • Bloodletting • Burning Pact • Disarm • Dual Wield • Entrench • Flame Barrier • Ghostly Armor • Infernal Blade • Intimidate • Power Through • Rage • Second Wind • Seeing Red • Sentinel • Shockwave • Spot Weakness
| ||
Rare
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|||
Powers | Uncommon
|
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Rare
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