watch 01:50 The Loop (Games) Do you like this video? Channeling an orb puts it in your first empty slot. If you have no empty orb slots, your first orb is automatically evoked to make room. Cards: Recursion Chaos Lightning Orb Zap Ball Lightning Static Discharge- 1(2) Lightning whenever taking attack damage. Rainbow- 1 Lightning, 1 Frost, 1 Dark. Storm- 1 Lightning whenever you play a Power. Tempest- X(+1) Lightning Electrodynamics- 2(3) Lightning Frost Orb Cold Snap Coolheaded Chill- 1 Frost for each enemy in combat Glacier- 2 Frost Dark Orb Darkness Doom and Gloom Plasma Orb Fusion Meteor Strike Channeled Orb: Compile Driver Barrage Blizzard Thunder Strike Relics: Cracked Core - At the start of each combat, Channel 1 Lightning Orb. Frozen Core - Channel 1 Frost Orb every turn. Symbiotic Virus - At the start of each combat, Channel 1 Dark Orb. Nuclear Battery - At the start of each combat, Channel 1 Plasma Orb. Retrieved from "https://slay-the-spire.fandom.com/wiki/Channel?oldid=12079" Categories: Keyword Community content is available under CC-BY-SA unless otherwise noted.