(fixed broken link) Tag: Visual edit |
No edit summary |
||
Line 1: | Line 1: | ||
− | Channeling an [[Orbs|orb]] puts it in your first empty slot. If you have no empty [[Orb Slots|orb slots]], your first orb is automatically [[evoke |
+ | Channeling an [[Orbs|orb]] puts it in your first empty slot. If you have no empty [[Orb Slots|orb slots]], your first orb is automatically [[evoke]]d to make room. |
+ | |||
+ | Cards: |
||
+ | * {{C|Recursion}} |
||
+ | * {{C|Chaos}} |
||
+ | * Lightning Orb |
||
+ | ** {{C|Zap}} |
||
+ | ** {{C|Ball Lightning}} |
||
+ | ** {{C|Static Discharge}} - 1(2) Lightning whenever taking attack damage. |
||
+ | ** {{C|Rainbow}} - 1 Lightning, 1 Frost, 1 Dark. |
||
+ | ** {{C|Storm}} - 1 Lightning whenever you play a [[Cards#Power|Power]]. |
||
+ | ** {{C|Tempest}} - X(+1) Lightning |
||
+ | ** {{C|Electrodynamics}} - 2(3) Lightning |
||
+ | * Frost Orb |
||
+ | ** {{C|Cold Snap}} |
||
+ | ** {{C|Coolheaded}} |
||
+ | ** {{C|Chill}} - 1 Frost for each enemy in combat |
||
+ | ** {{C|Glacier}} - 2 Frost |
||
+ | * Dark Orb |
||
+ | ** {{C|Darkness}} |
||
+ | ** {{C|Doom and Gloom}} |
||
+ | * Plasma Orb |
||
+ | ** {{C|Fusion}} |
||
+ | ** {{C|Meteor Strike}} |
||
+ | * Channeled Orb: |
||
+ | ** {{C|Barrage}} |
||
+ | ** {{C|Blizzard}} |
||
+ | ** {{C|Thunder Strike}} |
||
+ | Relics: |
||
+ | * {{R|Cracked Core}} - At the start of each combat, Channel 1 Lightning Orb. |
||
+ | * {{R|Frozen Core}} - Channel 1 Frost Orb every turn. |
||
+ | * {{R|Symbiotic Virus}} - At the start of each combat, Channel 1 Dark Orb. |
||
+ | * {{R|Nuclear Battery}} - At the start of each combat, Channel 1 Plasma Orb. |
Revision as of 12:18, 17 March 2019
Channeling an orb puts it in your first empty slot. If you have no empty orb slots, your first orb is automatically evoked to make room.
Cards:
- Recursion
- Chaos
- Lightning Orb
- Zap
- Ball Lightning
- Static Discharge - 1(2) Lightning whenever taking attack damage.
- Rainbow - 1 Lightning, 1 Frost, 1 Dark.
- Storm - 1 Lightning whenever you play a Power.
- Tempest - X(+1) Lightning
- Electrodynamics - 2(3) Lightning
- Frost Orb
- Cold Snap
- Coolheaded
- Chill - 1 Frost for each enemy in combat
- Glacier - 2 Frost
- Dark Orb
- Plasma Orb
- Channeled Orb:
Relics:
- Cracked Core - At the start of each combat, Channel 1 Lightning Orb.
- Frozen Core - Channel 1 Frost Orb every turn.
- Symbiotic Virus - At the start of each combat, Channel 1 Dark Orb.
- Nuclear Battery - At the start of each combat, Channel 1 Plasma Orb.