Channeling an Orb puts it in your first empty Orb slot. If you have no empty Orb slots, your first orb is automatically Evoked to make room.
Cards That Channel Orbs[]
General[]
Lightning Orb[]
- Zap - 1 Lightning.
- Ball Lightning - 1 Lightning.
- Static Discharge- 1 (2) Lightning whenever taking unblocked attack damage.
- Storm - 1 Lightning whenever you play a Power.
- Tempest - X (+1) Lightning.
- Electrodynamics - 2 (3) Lightning.
- Rainbow - 1 Lightning, 1 Frost, 1 Dark.
Frost Orb[]
- Cold Snap - 1 Frost.
- Coolheaded - 1 Frost.
- Chill - 1 Frost for each enemy in combat.
- Glacier - 2 Frost.
- Rainbow - 1 Lightning, 1 Frost, 1 Dark.
Dark Orb[]
Plasma Orb[]
- Fusion - 1 Plasma
- Meteor Strike - 3 Plasma
Cards Affected By Channeled Orbs[]
General[]
Lightning Orb[]
Frost Orb[]
Relics[]
- Cracked Core - At the start of each combat, Channel 1 Lightning orb.
- Frozen Core - Channel 1 Frost orb at the end of the player's turn, so long as the player has an empty orb slot.
- Symbiotic Virus - At the start of each combat, Channel 1 Dark orb.
- Nuclear Battery - At the start of each combat, Channel 1 Plasma orb.