Channeling an orb puts it in your first empty slot. If you have no empty orb slots, your first orb is automatically evoked to make room. Cards: Recursion Chaos Lightning Orb Zap Ball Lightning Static Discharge- 1(2) Lightning whenever taking attack damage. Rainbow- 1 Lightning, 1 Frost, 1 Dark. Storm- 1 Lightning whenever you play a Power. Tempest- X(+1) Lightning Electrodynamics- 2(3) Lightning Frost Orb Cold Snap Coolheaded Chill- 1 Frost for each enemy in combat Glacier- 2 Frost Dark Orb Darkness Doom and Gloom Plasma Orb Fusion Meteor Strike Channeled Orb: Compile Driver Barrage Blizzard Thunder Strike Relics: Cracked Core - At the start of each combat, Channel 1 Lightning Orb. Frozen Core - Channel 1 Frost Orb every turn. Symbiotic Virus - At the start of each combat, Channel 1 Dark Orb. Nuclear Battery - At the start of each combat, Channel 1 Plasma Orb. Retrieved from "https://slay-the-spire.fandom.com/wiki/Channel?oldid=12079" Categories: Keyword Add category Cancel Save Community content is available under CC-BY-SA unless otherwise noted.