Centurion[edit | edit source]
Pattern[edit | edit source]
If the Mystic is alive, has a 65% chance of using Defend and a 35% chance of using Slash every turn.
If the Mystic is dead, Defend is replaced with Fury.
Tips[edit | edit source]
This fight can be simplified greatly by focusing damage on the Centurion. If you can survive his attacks and deal enough damage to overcome the healing output by the Mystic, the Centurion will simply rotate between his weaker attack and defending, allowing you to kill him first. The Mystic is not much of a threat alone.
Name | Intent | Effect | Asc 2+ | Asc 17+ |
---|---|---|---|---|
Slash | ![]() |
Deal 12 damage. | Deal 14 damage. | Deal 14 damage. |
Fury | ![]() |
Deal 6 x 3 damage. | Deal 7 x 3 damage. | Deal 7 x 3 damage. |
Defend | ![]() |
Ally gains 15 ![]() |
Ally gains 15 ![]() |
Ally gains 20 ![]() |
Mystic[edit | edit source]
Pattern[edit | edit source]
If any enemy can be healed by 16 HP, will use Heal. Cannot use Heal three times in a row.
If not healing, has a 40% chance of buffing and a 60% chance of attacking. Cannot use the same move three times in a row.
In Ascension 17+, uses Heal if any enemy can be healed by 21 HP. Also, now cannot attack twice in a row.
Name | Intent | Effect | Asc 2+ | Asc 17+ |
---|---|---|---|---|
Heal | ![]() |
Heal all enemies for 16. | Heal all enemies for 16. | Heal all enemies for 20. |
Buff | ![]() |
All enemies gain 2 ![]() |
All enemies gain 3 ![]() |
All enemies gain 4 ![]() |
Attack/Debuff | ![]() |
Deal 8 damage, apply 2 ![]() |
Deal 9 damage, apply 2 ![]() |
Deal 9 damage, apply 2 ![]() |
Update History[edit | edit source]
- Weekly Patch 6: We're Back!
- Centurion's animation is now a bit less 3D and slowed by 20%.
- Weekly Patch 5: Happy Holidays!
- Centurion gets new animations.
- The Mystic gets new animations.
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