Mechanics[edit | edit source]

Technically, Catalyst add 1x or 2x the enemy's current Poison value. This can cause unexpected interactions.

Strategy[edit | edit source]

Catalyst allows poison decks to output much needed burst damage, at the cost of being slightly unwieldy. Practically a necessity for pure poison decks to beat the Act 3 boss.

  • Catalyst synergizes with Nightmare, allowing much greater scaling of poison damage.
  • Catalyst synergizes with Well-Laid Plans, RunicPyramid.png Runic Pyramid, since they reserve Catalyst in hand to be used at the optimal turn.

Act 3 bosses have counter-mechanisms for poison damage. The Awakened One and Time Eater dispel every debuff (including poison) at phase 2. Donu and Deca are not a single entity and have Icon Artifact.png Artifact.

So tactical usage of Catalyst is needed. Especially when it's Time Eater, Recommendation is using Catalyst at a turn which is phase 1 and you can kill it in 2 turns.


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Starters
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