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Here lists all cards and relics related to drawing cards. |
Here lists all cards and relics related to drawing cards. |
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− | Keep in mind that your hand can only hold up to 10 cards at a time. |
+ | Keep in mind that your hand can only hold up to 10 cards at a time. Also remember that the [[No Draw]] debuff completely prevents the drawing of cards. |
(Effects that take cards directly from the [[Draw Pile]] do not count as card draw.) |
(Effects that take cards directly from the [[Draw Pile]] do not count as card draw.) |
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==All Classes== |
==All Classes== |
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'''[[Colorless Cards]]''' |
'''[[Colorless Cards]]''' |
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− | *{{C|Deep Breath}} |
+ | *{{C|Deep Breath}} - Shuffle your discard pile into your draw pile, Draw 1(2) cards. |
− | *{{C|Finesse}} |
+ | *{{C|Finesse}} - Gain 2(4) {{KW|Block}}, draw 1 card. |
− | *{{C|Flash of Steel}} |
+ | *{{C|Flash of Steel}} - Deal 3(6) damage, draw 1 card. |
− | *{{C|Impatience}} |
+ | *{{C|Impatience}} - If you have no attacks in your hand, draw 2(3) cards. |
− | *{{C|Master of Strategy}} |
+ | *{{C|Master of Strategy}} - Draw 3(4) cards. {{KW|Exhaust}} |
+ | *{{C|Thinking Ahead}} - Draw 2 cards. Put a card from your hand on top of your draw pile. [{{KW|Exhaust}}] |
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− | *{{C|Thinking Ahead}} |
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− | *{{C|Insight}} |
+ | *{{C|Insight}} - {{KW|Retain}}. Draw 2(3) cards. {{KW|Exhaust}} |
'''[[Status Cards]]''' |
'''[[Status Cards]]''' |
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+ | *{{C|Void}} - {{KW|Unplayable}}. {{KW|Ethereal}}. Whenever this card is drawn, lose 1 {{KW|Energy}}. |
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− | *{{C|Void}}- Lose 1 Energy upon draw |
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'''[[Relics]]''' |
'''[[Relics]]''' |
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− | *{{R|Bag of Preparation}} |
+ | *{{R|Bag of Preparation}} - At the start of each combat, draw 2 additional cards. |
− | *{{R|Centennial Puzzle}} |
+ | *{{R|Centennial Puzzle}} - The first time you lose HP each combat, draw 3 cards. |
− | *{{R|Gremlin Horn}} |
+ | *{{R|Gremlin Horn}} - Whenever an enemy dies, gain 1 {{KW|Energy}} and draw 1 card. |
− | *{{R|Ink Bottle}} |
+ | *{{R|Ink Bottle}} - Whenever you play 10 cards, draw 1 card. |
+ | *{{R|Gambling Chip}} - At the start of each combat, [[Discard|discard]] any amount of cards and draw that many. |
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− | *{{R|Gambling Chip}} |
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+ | *{{R|Pocketwatch}} - Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn. |
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− | *{{R|Pocketwatch}} |
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− | *{{R|Unceasing Top}} |
+ | *{{R|Unceasing Top}} - Whenever you have no cards in hand during your turn, draw a card. |
+ | *{{R|Snecko Eye}} - Draw 2 additional cards each turn. Start each combat {{KW|Confused}}. |
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− | *{{R|Snecko Eye}} |
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'''[[Potions]]''' |
'''[[Potions]]''' |
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− | *{{P|Gambler's Brew}} |
+ | *{{P|Gambler's Brew}} - [[Discard]] any number of cards, then draw that many. |
− | *{{P|Snecko Oil}} |
+ | *{{P|Snecko Oil}} - Draw 5 cards. Randomize the costs of all cards in your hand. |
− | *{{P|Swift Potion}} |
+ | *{{P|Swift Potion}} - Draw 3 cards. |
==[[Ironclad]]== |
==[[Ironclad]]== |
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'''[[Ironclad Cards]]''' |
'''[[Ironclad Cards]]''' |
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− | *{{C|Pommel Strike}} |
+ | *{{C|Pommel Strike}} - Deal 9(10) damage. Draw 1(2) cards. |
− | *{{C|Shrug It Off}} |
+ | *{{C|Shrug It Off}} - Gain 8(11) {{KW|Block}}. Draw 1 card. |
+ | *{{C|Warcry}} - Draw 1(2) cards. Put a card from your hand onto the top of your draw pile. {{KW|Exhaust}}. |
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− | *{{C|Warcry}} |
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− | *{{C|Battle Trance}} |
+ | *{{C|Battle Trance}} - Draw 3(4) cards. You cannot draw additional cards this turn. (See: [[No Draw]]) |
− | *{{C|Burning Pact}} |
+ | *{{C|Burning Pact}} - {{KW|Exhaust}} 1 card. Draw 2(3) cards. |
− | *{{C|Dark Embrace}} |
+ | *{{C|Dark Embrace}} - Whenever a card is {{KW|Exhaust|Exhausted}}, draw 1 card. |
+ | *{{C|Dropkick}} - Deal 5(8) damage. If the enemy has {{KW|Vulnerable}}, gain {{Icon|<R>}} and draw 1 card. |
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− | *{{C|Dropkick}} |
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+ | *{{C|Evolve}} - Whenever you draw a {{KW|Status}} card, draw 1(2) cards. |
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− | *{{C|Evolve}} |
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− | *{{C|Fire Breathing}}- Deals 6(10) damage to ALL enemies |
+ | *{{C|Fire Breathing}}- Whenever you draw a {{KW|Status}} or {{KW|Curse}} card, Deals 6(10) damage to ALL enemies. |
+ | *{{C|Brutality}} - ({{KW|Innate}}.) At the start of your turn, lose 1 HP and draw 1 card. |
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− | <!--Fire Breathing may or may not count for synergies--> |
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+ | *{{C|Offering}} - Lose 6 HP. Gain {{Icon|<R>}}{{Icon|<R>}}. Draw 3(5) cards. {{KW|Exhaust}}. |
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− | *{{C|Brutality}} |
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− | *{{C|Offering}} |
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'''[[Relics]]''' |
'''[[Relics]]''' |
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− | *{{R|Runic Cube}} |
+ | *{{R|Runic Cube}} - Whenever you lose HP, draw 1 card. |
==[[Silent]]== |
==[[Silent]]== |
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'''[[Silent Cards]]''' |
'''[[Silent Cards]]''' |
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− | *{{C|Acrobatics}} |
+ | *{{C|Acrobatics}} - Draw 3(4) cards. [[Discard]] 1 card. |
− | *{{C|Backflip}} |
+ | *{{C|Backflip}} - Gain 5(8) {{KW|Block}}. Draw 2 cards. |
− | *{{C|Dagger Throw}} |
+ | *{{C|Dagger Throw}} - Deal 9(12) damage. Draw 1 card. [[Discard]] 1 card. |
− | *{{C|Prepared}} |
+ | *{{C|Prepared}} - Draw 1(2) cards. [[Discard]] 1(2) cards. |
− | *{{C|Quick Slash}} |
+ | *{{C|Quick Slash}} - Deal 8(12) damage. Draw 1 card. |
− | *{{C|Calculated Gamble}} |
+ | *{{C|Calculated Gamble}} - [[Discard]] your hand, then draw that many crads. [{{KW|Exhaust}}] |
− | *{{C|Escape Plan}} |
+ | *{{C|Escape Plan}} - Draw 1 card. Id you draw a Skill, gain 3(5) {{KW|Block}}. |
− | *{{C|Expertise}} |
+ | *{{C|Expertise}} - Draw cards into you have 6(7) in your hand. |
+ | *{{C|Heel Hook}} - Deal 5(8) damage. If the enemy has {{KW|Weak}}, gain {{Icon|<G>}} and draw 1 card. |
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− | *{{C|Heel Hook}} |
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− | *{{C|Predator}} |
+ | *{{C|Predator}} - Deal 15(20) damage. Next turn, draw 2 additional cards |
+ | *{{C|Reflex}} - {{KW|Unplayable}}. If this card is [[Discard|discarded]] from your hand, draw 1(2) cards. |
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− | *{{C|Reflex}} |
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+ | *{{C|Adrenaline}} - Gain {{Icon|<G>}} ({{Icon|<G>}}{{Icon|<G>}}). Draw 2 cards. {{KW|Exhaust}}. |
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− | *{{C|Adrenaline}} |
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− | *{{C|Bullet Time}}- |
+ | *{{C|Bullet Time}} - You cannot draw additional cards this turn. Reduce the cost of all cards in your hand to 0 this turn. (See: [[No Draw]]) |
− | *{{C|Doppelganger}} |
+ | *{{C|Doppelganger}} - Next turn, draw X(+1) more cards and gain X(+1) {{Icon|<G>}}. |
− | *{{C|Tools of the Trade}} |
+ | *{{C|Tools of the Trade}} - At the start of your turn, draw 1 card and [[Discard|discard]] 1 card. |
'''[[Relics]]''' |
'''[[Relics]]''' |
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− | *{{R|Ring of the Snake}} |
+ | *{{R|Ring of the Snake}} - At the start of each combat, draw 2 additional cards. |
− | *{{R|Ring of the Serpent}} |
+ | *{{R|Ring of the Serpent}} - Replaces {{R|Ring of the Snake}}. At the start of your turn, draw 1 additional card. |
==[[Defect]]== |
==[[Defect]]== |
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− | *{{C|Compile Driver}} |
+ | *{{C|Compile Driver}} - Deal 7(10) damage. Draw 1 card for each unique Orb you have. |
− | *{{C|Coolheaded}} |
+ | *{{C|Coolheaded}} - {{KW|Channel}} 1 {{KW|Frost}}. Draw 1(2) cards. |
− | *{{C|Sweeping Beam}} |
+ | *{{C|Sweeping Beam}} - Deal 6(9) damage to ALL enemies. Draw 1 card. |
+ | *{{C|FTL}} - Deal 5(6) damage. If you have played less than 3(4) cards this turn, draw 1 card. |
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− | *{{C|FTL}} |
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− | *{{C|Heatsinks}} |
+ | *{{C|Heatsinks}} - Whenever you play a Power card, draw 1(2) cards. |
− | *{{C|Overclock}} |
+ | *{{C|Overclock}} - Draw 2(3) cards. Add a {{C|Burn}} into your discard pile. |
+ | *{{C|Scrape}} - Deal 7(9) damage. Draw 3(4) cards. [[Discard]] all cards drawn this way that do not cost 0. |
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− | *{{C|Scrape}} |
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− | *{{C|Skim}} |
+ | *{{C|Skim}} - Draw 3(4) cards. |
+ | *{{C|Fission}} - Remove (Evoke) all of your [[Orbs]], gain {{Icon|<B>}} and draw 1 card for each orb removed (evoked). {{KW|Exhaust}}. |
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− | *{{C|Fission}} |
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− | *{{C|Machine Learning}} |
+ | *{{C|Machine Learning}} - ({{KW|Innate}}.) At the start of your turn, draw 1 additional card. |
+ | *{{C|Reboot}} - Shuffle ALL your cards into your draw pile. Draw 4(6) cards. {{KW|Exhaust}}. |
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− | *{{C|Reboot}} |
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==[[Watcher]]== |
==[[Watcher]]== |
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− | *{{C|Cut Through Fate}} |
+ | *{{C|Cut Through Fate}} - Deal 7(9) damage. {{KW|Scry}} 2(3). Draw 1 card. |
− | *{{C|Empty Mind}} |
+ | *{{C|Empty Mind}} - Exit your {{KW|Stance}}. Draw 2(3) Cards. |
+ | *{{C|Inner Peace}} - If you are in {{KW|Calm}}, draw 3(4) cards, otherwise Enter {{KW|Calm}}. |
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− | *{{C|Inner Peace}} |
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− | *{{C|Rushdown}} |
+ | *{{C|Rushdown}} - Whenever you enter {{KW|Wrath}}, draw 2 cards. |
+ | *{{C|Sanctity}} - Gain 6(9) {{KW|Block}}. If the previous card played was a Skill, draw 2 cards. |
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− | *{{C|Sanctity}} |
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− | *{{C|Simmering Fury}} |
+ | *{{C|Simmering Fury}} - At the start of your next turn, enter {{KW|Wrath}} and draw 2(3) cards. |
− | *{{C|Wheel Kick}} |
+ | *{{C|Wheel Kick}} - Deal 15(20) damage. Draw 2 cards. |
− | *{{C|Deus Ex Machina}}- |
+ | *{{C|Deus Ex Machina}} - {{KW|Unplayable}}. When you draw this card, add 2(3) {{C|Miracle|Miracles}} into your hand. {{KW|Exhaust}}. |
+ | *{{C|Scrawl}} - Draw cards until your hand is full. {{KW|Exhaust}}. |
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− | *{{C|Scrawl}} |
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'''Cards that create {{C|Insight}}''' |
'''Cards that create {{C|Insight}}''' |
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+ | *{{C|Evaluate}} - Gain 6(10) {{KW|Block}}. Shuffle an {{C|Insight}} into your draw pile. |
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− | *{{C|Evaluate}} |
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+ | *{{C|Pray}} - Gain 3(4) {{KW|Mantra}}. Shuffle an {{C|Insight}} into your draw pile. |
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− | *{{C|Pray}} |
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+ | *{{C|Study}} - At the end of your turn, shuffle an {{C|Insight}} into your draw pile. |
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− | *{{C|Study}} |
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+ | [[Category:Game Mechanics]] |
Revision as of 20:15, 3 June 2020
Here lists all cards and relics related to drawing cards.
Keep in mind that your hand can only hold up to 10 cards at a time. Also remember that the No Draw debuff completely prevents the drawing of cards.
(Effects that take cards directly from the Draw Pile do not count as card draw.)
All Classes
- Deep Breath - Shuffle your discard pile into your draw pile, Draw 1(2) cards.
- Finesse - Gain 2(4) Block, draw 1 card.
- Flash of Steel - Deal 3(6) damage, draw 1 card.
- Impatience - If you have no attacks in your hand, draw 2(3) cards.
- Master of Strategy - Draw 3(4) cards. Exhaust
- Thinking Ahead - Draw 2 cards. Put a card from your hand on top of your draw pile. [Exhaust]
- Insight - Retain. Draw 2(3) cards. Exhaust
- Void - Unplayable. Ethereal. Whenever this card is drawn, lose 1 Energy.
- Bag of Preparation - At the start of each combat, draw 2 additional cards.
- Centennial Puzzle - The first time you lose HP each combat, draw 3 cards.
- Gremlin Horn - Whenever an enemy dies, gain 1 Energy and draw 1 card.
- Ink Bottle - Whenever you play 10 cards, draw 1 card.
- Gambling Chip - At the start of each combat, discard any amount of cards and draw that many.
- Pocketwatch - Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
- Unceasing Top - Whenever you have no cards in hand during your turn, draw a card.
- Snecko Eye - Draw 2 additional cards each turn. Start each combat Confused.
- Gambler's Brew - Discard any number of cards, then draw that many.
- Snecko Oil - Draw 5 cards. Randomize the costs of all cards in your hand.
- Swift Potion - Draw 3 cards.
Ironclad
- Pommel Strike - Deal 9(10) damage. Draw 1(2) cards.
- Shrug It Off - Gain 8(11) Block. Draw 1 card.
- Warcry - Draw 1(2) cards. Put a card from your hand onto the top of your draw pile. Exhaust.
- Battle Trance - Draw 3(4) cards. You cannot draw additional cards this turn. (See: No Draw)
- Burning Pact - Exhaust 1 card. Draw 2(3) cards.
- Dark Embrace - Whenever a card is Exhausted, draw 1 card.
- Dropkick - Deal 5(8) damage. If the enemy has Vulnerable, gain and draw 1 card.
- Evolve - Whenever you draw a Status card, draw 1(2) cards.
- Fire Breathing- Whenever you draw a Status or Curse card, Deals 6(10) damage to ALL enemies.
- Brutality - (Innate.) At the start of your turn, lose 1 HP and draw 1 card.
- Offering - Lose 6 HP. Gain . Draw 3(5) cards. Exhaust.
- Runic Cube - Whenever you lose HP, draw 1 card.
Silent
- Acrobatics - Draw 3(4) cards. Discard 1 card.
- Backflip - Gain 5(8) Block. Draw 2 cards.
- Dagger Throw - Deal 9(12) damage. Draw 1 card. Discard 1 card.
- Prepared - Draw 1(2) cards. Discard 1(2) cards.
- Quick Slash - Deal 8(12) damage. Draw 1 card.
- Calculated Gamble - Discard your hand, then draw that many crads. [Exhaust]
- Escape Plan - Draw 1 card. Id you draw a Skill, gain 3(5) Block.
- Expertise - Draw cards into you have 6(7) in your hand.
- Heel Hook - Deal 5(8) damage. If the enemy has Weak, gain and draw 1 card.
- Predator - Deal 15(20) damage. Next turn, draw 2 additional cards
- Reflex - Unplayable. If this card is discarded from your hand, draw 1(2) cards.
- Adrenaline - Gain (). Draw 2 cards. Exhaust.
- Bullet Time - You cannot draw additional cards this turn. Reduce the cost of all cards in your hand to 0 this turn. (See: No Draw)
- Doppelganger - Next turn, draw X(+1) more cards and gain X(+1) .
- Tools of the Trade - At the start of your turn, draw 1 card and discard 1 card.
- Ring of the Snake - At the start of each combat, draw 2 additional cards.
- Ring of the Serpent - Replaces Ring of the Snake. At the start of your turn, draw 1 additional card.
Defect
- Compile Driver - Deal 7(10) damage. Draw 1 card for each unique Orb you have.
- Coolheaded - Channel 1 Frost. Draw 1(2) cards.
- Sweeping Beam - Deal 6(9) damage to ALL enemies. Draw 1 card.
- FTL - Deal 5(6) damage. If you have played less than 3(4) cards this turn, draw 1 card.
- Heatsinks - Whenever you play a Power card, draw 1(2) cards.
- Overclock - Draw 2(3) cards. Add a Burn into your discard pile.
- Scrape - Deal 7(9) damage. Draw 3(4) cards. Discard all cards drawn this way that do not cost 0.
- Skim - Draw 3(4) cards.
- Fission - Remove (Evoke) all of your Orbs, gain and draw 1 card for each orb removed (evoked). Exhaust.
- Machine Learning - (Innate.) At the start of your turn, draw 1 additional card.
- Reboot - Shuffle ALL your cards into your draw pile. Draw 4(6) cards. Exhaust.
Watcher
- Cut Through Fate - Deal 7(9) damage. Scry 2(3). Draw 1 card.
- Empty Mind - Exit your Stance. Draw 2(3) Cards.
- Inner Peace - If you are in Calm, draw 3(4) cards, otherwise Enter Calm.
- Rushdown - Whenever you enter Wrath, draw 2 cards.
- Sanctity - Gain 6(9) Block. If the previous card played was a Skill, draw 2 cards.
- Simmering Fury - At the start of your next turn, enter Wrath and draw 2(3) cards.
- Wheel Kick - Deal 15(20) damage. Draw 2 cards.
- Deus Ex Machina - Unplayable. When you draw this card, add 2(3) Miracles into your hand. Exhaust.
- Scrawl - Draw cards until your hand is full. Exhaust.
Cards that create Insight