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Here lists all cards and relics related to drawing cards.
 
Here lists all cards and relics related to drawing cards.
   
Keep in mind that your hand can only hold up to 10 cards at a time.
+
Keep in mind that your hand can only hold up to 10 cards at a time. Also remember that the [[No Draw]] debuff completely prevents the drawing of cards.
   
 
(Effects that take cards directly from the [[Draw Pile]] do not count as card draw.)
 
(Effects that take cards directly from the [[Draw Pile]] do not count as card draw.)
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==All Classes==
 
==All Classes==
 
'''[[Colorless Cards]]'''
 
'''[[Colorless Cards]]'''
*{{C|Deep Breath}}
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*{{C|Deep Breath}} - Shuffle your discard pile into your draw pile, Draw 1(2) cards.
*{{C|Finesse}}
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*{{C|Finesse}} - Gain 2(4) {{KW|Block}}, draw 1 card.
*{{C|Flash of Steel}}
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*{{C|Flash of Steel}} - Deal 3(6) damage, draw 1 card.
*{{C|Impatience}}
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*{{C|Impatience}} - If you have no attacks in your hand, draw 2(3) cards.
*{{C|Master of Strategy}}
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*{{C|Master of Strategy}} - Draw 3(4) cards. {{KW|Exhaust}}
  +
*{{C|Thinking Ahead}} - Draw 2 cards. Put a card from your hand on top of your draw pile. [{{KW|Exhaust}}]
*{{C|Thinking Ahead}}
 
*{{C|Insight}}
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*{{C|Insight}} - {{KW|Retain}}. Draw 2(3) cards. {{KW|Exhaust}}
 
'''[[Status Cards]]'''
 
'''[[Status Cards]]'''
  +
*{{C|Void}} - {{KW|Unplayable}}. {{KW|Ethereal}}. Whenever this card is drawn, lose 1 {{KW|Energy}}.
*{{C|Void}}- Lose 1 Energy upon draw
 
 
'''[[Relics]]'''
 
'''[[Relics]]'''
*{{R|Bag of Preparation}}
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*{{R|Bag of Preparation}} - At the start of each combat, draw 2 additional cards.
*{{R|Centennial Puzzle}}
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*{{R|Centennial Puzzle}} - The first time you lose HP each combat, draw 3 cards.
*{{R|Gremlin Horn}}
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*{{R|Gremlin Horn}} - Whenever an enemy dies, gain 1 {{KW|Energy}} and draw 1 card.
*{{R|Ink Bottle}}
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*{{R|Ink Bottle}} - Whenever you play 10 cards, draw 1 card.
  +
*{{R|Gambling Chip}} - At the start of each combat, [[Discard|discard]] any amount of cards and draw that many.
*{{R|Gambling Chip}}
 
  +
*{{R|Pocketwatch}} - Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
*{{R|Pocketwatch}}
 
*{{R|Unceasing Top}}
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*{{R|Unceasing Top}} - Whenever you have no cards in hand during your turn, draw a card.
  +
*{{R|Snecko Eye}} - Draw 2 additional cards each turn. Start each combat {{KW|Confused}}.
*{{R|Snecko Eye}}
 
   
 
'''[[Potions]]'''
 
'''[[Potions]]'''
*{{P|Gambler's Brew}}
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*{{P|Gambler's Brew}} - [[Discard]] any number of cards, then draw that many.
*{{P|Snecko Oil}}
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*{{P|Snecko Oil}} - Draw 5 cards. Randomize the costs of all cards in your hand.
*{{P|Swift Potion}}
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*{{P|Swift Potion}} - Draw 3 cards.
 
==[[Ironclad]]==
 
==[[Ironclad]]==
 
'''[[Ironclad Cards]]'''
 
'''[[Ironclad Cards]]'''
*{{C|Pommel Strike}}
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*{{C|Pommel Strike}} - Deal 9(10) damage. Draw 1(2) cards.
*{{C|Shrug It Off}}
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*{{C|Shrug It Off}} - Gain 8(11) {{KW|Block}}. Draw 1 card.
  +
*{{C|Warcry}} - Draw 1(2) cards. Put a card from your hand onto the top of your draw pile. {{KW|Exhaust}}.
*{{C|Warcry}}
 
*{{C|Battle Trance}}- Applies [[No Draw]] debuff as well as drawing cards
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*{{C|Battle Trance}} - Draw 3(4) cards. You cannot draw additional cards this turn. (See: [[No Draw]])
*{{C|Burning Pact}}
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*{{C|Burning Pact}} - {{KW|Exhaust}} 1 card. Draw 2(3) cards.
*{{C|Dark Embrace}}
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*{{C|Dark Embrace}} - Whenever a card is {{KW|Exhaust|Exhausted}}, draw 1 card.
  +
*{{C|Dropkick}} - Deal 5(8) damage. If the enemy has {{KW|Vulnerable}}, gain {{Icon|<R>}} and draw 1 card.
*{{C|Dropkick}}
 
  +
*{{C|Evolve}} - Whenever you draw a {{KW|Status}} card, draw 1(2) cards.
*{{C|Evolve}}
 
*{{C|Fire Breathing}}- Deals 6(10) damage to ALL enemies when a [[Status]] Card is drawn.
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*{{C|Fire Breathing}}- Whenever you draw a {{KW|Status}} or {{KW|Curse}} card, Deals 6(10) damage to ALL enemies.
  +
*{{C|Brutality}} - ({{KW|Innate}}.) At the start of your turn, lose 1 HP and draw 1 card.
<!--Fire Breathing may or may not count for synergies-->
 
  +
*{{C|Offering}} - Lose 6 HP. Gain {{Icon|<R>}}{{Icon|<R>}}. Draw 3(5) cards. {{KW|Exhaust}}.
*{{C|Brutality}}
 
*{{C|Offering}}
 
 
'''[[Relics]]'''
 
'''[[Relics]]'''
*{{R|Runic Cube}}
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*{{R|Runic Cube}} - Whenever you lose HP, draw 1 card.
 
==[[Silent]]==
 
==[[Silent]]==
 
'''[[Silent Cards]]'''
 
'''[[Silent Cards]]'''
*{{C|Acrobatics}}
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*{{C|Acrobatics}} - Draw 3(4) cards. [[Discard]] 1 card.
*{{C|Backflip}}
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*{{C|Backflip}} - Gain 5(8) {{KW|Block}}. Draw 2 cards.
*{{C|Dagger Throw}}
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*{{C|Dagger Throw}} - Deal 9(12) damage. Draw 1 card. [[Discard]] 1 card.
*{{C|Prepared}}
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*{{C|Prepared}} - Draw 1(2) cards. [[Discard]] 1(2) cards.
*{{C|Quick Slash}}
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*{{C|Quick Slash}} - Deal 8(12) damage. Draw 1 card.
*{{C|Calculated Gamble}}
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*{{C|Calculated Gamble}} - [[Discard]] your hand, then draw that many crads. [{{KW|Exhaust}}]
*{{C|Escape Plan}}
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*{{C|Escape Plan}} - Draw 1 card. Id you draw a Skill, gain 3(5) {{KW|Block}}.
*{{C|Expertise}}
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*{{C|Expertise}} - Draw cards into you have 6(7) in your hand.
  +
*{{C|Heel Hook}} - Deal 5(8) damage. If the enemy has {{KW|Weak}}, gain {{Icon|<G>}} and draw 1 card.
*{{C|Heel Hook}}
 
*{{C|Predator}}
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*{{C|Predator}} - Deal 15(20) damage. Next turn, draw 2 additional cards
  +
*{{C|Reflex}} - {{KW|Unplayable}}. If this card is [[Discard|discarded]] from your hand, draw 1(2) cards.
*{{C|Reflex}}
 
  +
*{{C|Adrenaline}} - Gain {{Icon|<G>}} ({{Icon|<G>}}{{Icon|<G>}}). Draw 2 cards. {{KW|Exhaust}}.
*{{C|Adrenaline}}
 
*{{C|Bullet Time}}- Only applies [[No Draw]] debuff
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*{{C|Bullet Time}} - You cannot draw additional cards this turn. Reduce the cost of all cards in your hand to 0 this turn. (See: [[No Draw]])
*{{C|Doppelganger}}
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*{{C|Doppelganger}} - Next turn, draw X(+1) more cards and gain X(+1) {{Icon|<G>}}.
*{{C|Tools of the Trade}}
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*{{C|Tools of the Trade}} - At the start of your turn, draw 1 card and [[Discard|discard]] 1 card.
 
'''[[Relics]]'''
 
'''[[Relics]]'''
*{{R|Ring of the Snake}}
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*{{R|Ring of the Snake}} - At the start of each combat, draw 2 additional cards.
*{{R|Ring of the Serpent}}
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*{{R|Ring of the Serpent}} - Replaces {{R|Ring of the Snake}}. At the start of your turn, draw 1 additional card.
 
==[[Defect]]==
 
==[[Defect]]==
*{{C|Compile Driver}}
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*{{C|Compile Driver}} - Deal 7(10) damage. Draw 1 card for each unique Orb you have.
*{{C|Coolheaded}}
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*{{C|Coolheaded}} - {{KW|Channel}} 1 {{KW|Frost}}. Draw 1(2) cards.
*{{C|Sweeping Beam}}
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*{{C|Sweeping Beam}} - Deal 6(9) damage to ALL enemies. Draw 1 card.
  +
*{{C|FTL}} - Deal 5(6) damage. If you have played less than 3(4) cards this turn, draw 1 card.
*{{C|FTL}}
 
*{{C|Heatsinks}}
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*{{C|Heatsinks}} - Whenever you play a Power card, draw 1(2) cards.
*{{C|Overclock}}
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*{{C|Overclock}} - Draw 2(3) cards. Add a {{C|Burn}} into your discard pile.
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*{{C|Scrape}} - Deal 7(9) damage. Draw 3(4) cards. [[Discard]] all cards drawn this way that do not cost 0.
*{{C|Scrape}}
 
*{{C|Skim}}
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*{{C|Skim}} - Draw 3(4) cards.
  +
*{{C|Fission}} - Remove (Evoke) all of your [[Orbs]], gain {{Icon|<B>}} and draw 1 card for each orb removed (evoked). {{KW|Exhaust}}.
*{{C|Fission}}
 
*{{C|Machine Learning}}
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*{{C|Machine Learning}} - ({{KW|Innate}}.) At the start of your turn, draw 1 additional card.
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*{{C|Reboot}} - Shuffle ALL your cards into your draw pile. Draw 4(6) cards. {{KW|Exhaust}}.
*{{C|Reboot}}
 
   
 
==[[Watcher]]==
 
==[[Watcher]]==
*{{C|Cut Through Fate}}
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*{{C|Cut Through Fate}} - Deal 7(9) damage. {{KW|Scry}} 2(3). Draw 1 card.
*{{C|Empty Mind}}
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*{{C|Empty Mind}} - Exit your {{KW|Stance}}. Draw 2(3) Cards.
  +
*{{C|Inner Peace}} - If you are in {{KW|Calm}}, draw 3(4) cards, otherwise Enter {{KW|Calm}}.
*{{C|Inner Peace}}
 
*{{C|Rushdown}}
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*{{C|Rushdown}} - Whenever you enter {{KW|Wrath}}, draw 2 cards.
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*{{C|Sanctity}} - Gain 6(9) {{KW|Block}}. If the previous card played was a Skill, draw 2 cards.
*{{C|Sanctity}}
 
*{{C|Simmering Fury}}
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*{{C|Simmering Fury}} - At the start of your next turn, enter {{KW|Wrath}} and draw 2(3) cards.
*{{C|Wheel Kick}}
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*{{C|Wheel Kick}} - Deal 15(20) damage. Draw 2 cards.
*{{C|Deus Ex Machina}}- Creates 2(3){{C|Miracle|Miracles}} when drawn
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*{{C|Deus Ex Machina}} - {{KW|Unplayable}}. When you draw this card, add 2(3) {{C|Miracle|Miracles}} into your hand. {{KW|Exhaust}}.
  +
*{{C|Scrawl}} - Draw cards until your hand is full. {{KW|Exhaust}}.
*{{C|Scrawl}}
 
 
'''Cards that create {{C|Insight}}'''
 
'''Cards that create {{C|Insight}}'''
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*{{C|Evaluate}} - Gain 6(10) {{KW|Block}}. Shuffle an {{C|Insight}} into your draw pile.
*{{C|Evaluate}}
 
  +
*{{C|Pray}} - Gain 3(4) {{KW|Mantra}}. Shuffle an {{C|Insight}} into your draw pile.
*{{C|Pray}}
 
  +
*{{C|Study}} - At the end of your turn, shuffle an {{C|Insight}} into your draw pile.
*{{C|Study}}
 
  +
[[Category:Game Mechanics]]

Revision as of 20:15, 3 June 2020

Here lists all cards and relics related to drawing cards.

Keep in mind that your hand can only hold up to 10 cards at a time. Also remember that the No Draw debuff completely prevents the drawing of cards.

(Effects that take cards directly from the Draw Pile do not count as card draw.)

All Classes

Colorless Cards

Status Cards

Relics

  • BagofPreparation Bag of Preparation - At the start of each combat, draw 2 additional cards.
  • CentennialPuzzle Centennial Puzzle - The first time you lose HP each combat, draw 3 cards.
  • GremlinHorn Gremlin Horn - Whenever an enemy dies, gain 1 Energy and draw 1 card.
  • InkBottle Ink Bottle - Whenever you play 10 cards, draw 1 card.
  • GamblingChip Gambling Chip - At the start of each combat, discard any amount of cards and draw that many.
  • Pocketwatch Pocketwatch - Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
  • UnceasingTop Unceasing Top - Whenever you have no cards in hand during your turn, draw a card.
  • SneckoEye Snecko Eye - Draw 2 additional cards each turn. Start each combat Icon Confused Confused.

Potions

Ironclad

Ironclad Cards

Relics

Silent

Silent Cards

Relics

Defect

  • Compile Driver - Deal 7(10) damage. Draw 1 card for each unique Orb you have.
  • Coolheaded - Channel 1 Frost Frost. Draw 1(2) cards.
  • Sweeping Beam - Deal 6(9) damage to ALL enemies. Draw 1 card.
  • FTL - Deal 5(6) damage. If you have played less than 3(4) cards this turn, draw 1 card.
  • Heatsinks - Whenever you play a Power card, draw 1(2) cards.
  • Overclock - Draw 2(3) cards. Add a Burn into your discard pile.
  • Scrape - Deal 7(9) damage. Draw 3(4) cards. Discard all cards drawn this way that do not cost 0.
  • Skim - Draw 3(4) cards.
  • Fission - Remove (Evoke) all of your Orbs, gain BlueEnergy and draw 1 card for each orb removed (evoked). Exhaust.
  • Machine Learning - (Innate.) At the start of your turn, draw 1 additional card.
  • Reboot - Shuffle ALL your cards into your draw pile. Draw 4(6) cards. Exhaust.

Watcher

Cards that create Insight