Here lists all cards and relics related to drawing cards.
Keep in mind that your hand can only hold up to 10 cards at a time. Also remember that the No Draw debuff completely prevents the drawing of cards.
(Effects that take cards directly from the Draw Pile do not count as card draw.)
All Classes[]
- Deep Breath - Shuffle your discard pile into your draw pile, Draw 1(2) cards.
- Finesse - Gain 2(4)
Block, draw 1 card.
- Flash of Steel - Deal 3(6) damage, draw 1 card.
- Impatience - If you have no attacks in your hand, draw 2(3) cards.
- Master of Strategy - Draw 3(4) cards. Exhaust
- Thinking Ahead - Draw 2 cards. Put a card from your hand on top of your draw pile. [Exhaust]
- Insight -
Retain. Draw 2(3) cards. Exhaust
- Void - Unplayable. Ethereal. Whenever this card is drawn, lose 1 Energy.
Bag of Preparation - At the start of each combat, draw 2 additional cards.
Centennial Puzzle - The first time you lose HP each combat, draw 3 cards.
Gremlin Horn - Whenever an enemy dies, gain 1 Energy and draw 1 card.
Ink Bottle - Whenever you play 10 cards, draw 1 card.
Gambling Chip - At the start of each combat, discard any amount of cards and draw that many.
Pocketwatch - Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
Unceasing Top - Whenever you have no cards in hand during your turn, draw a card.
Snecko Eye - Draw 2 additional cards each turn. Start each combat
Confused.
Gambler's Brew - Discard any number of cards, then draw that many.
Snecko Oil - Draw 5 cards. Randomize the costs of all cards in your hand.
Swift Potion - Draw 3 cards.
Ironclad[]
- Pommel Strike - Deal 9(10) damage. Draw 1(2) cards.
- Shrug It Off - Gain 8(11)
Block. Draw 1 card.
- Warcry - Draw 1(2) cards. Put a card from your hand onto the top of your draw pile. Exhaust.
- Battle Trance - Draw 3(4) cards. You cannot draw additional cards this turn. (See: No Draw)
- Burning Pact - Exhaust 1 card. Draw 2(3) cards.
- Dark Embrace - Whenever a card is Exhausted, draw 1 card.
- Dropkick - Deal 5(8) damage. If the enemy has
Vulnerable, gain
and draw 1 card.
- Evolve - Whenever you draw a Status card, draw 1(2) cards.
- Fire Breathing- Whenever you draw a Status or Curse card, Deals 6(10) damage to ALL enemies.
- Brutality - (Innate.) At the start of your turn, lose 1 HP and draw 1 card.
- Offering - Lose 6 HP. Gain
. Draw 3(5) cards. Exhaust.
Runic Cube - Whenever you lose HP, draw 1 card.
Silent[]
- Acrobatics - Draw 3(4) cards. Discard 1 card.
- Backflip - Gain 5(8)
Block. Draw 2 cards.
- Dagger Throw - Deal 9(12) damage. Draw 1 card. Discard 1 card.
- Prepared - Draw 1(2) cards. Discard 1(2) cards.
- Quick Slash - Deal 8(12) damage. Draw 1 card.
- Calculated Gamble - Discard your hand, then draw that many cards. [Exhaust]
- Escape Plan - Draw 1 card. If you draw a Skill, gain 3(5)
Block.
- Expertise - Draw cards until you have 6(7) in your hand.
- Heel Hook - Deal 5(8) damage. If the enemy has
Weak, gain
and draw 1 card.
- Predator - Deal 15(20) damage. Next turn, draw 2 additional cards
- Reflex - Unplayable. If this card is discarded from your hand, draw 2(3) cards.
- Adrenaline - Gain
(
). Draw 2 cards. Exhaust.
- Bullet Time - You cannot draw additional cards this turn. Reduce the cost of all cards in your hand to 0 this turn. (See: No Draw)
- Doppelganger - Next turn, draw X(+1) more cards and gain X(+1)
.
- Tools of the Trade - At the start of your turn, draw 1 card and discard 1 card.
Ring of the Snake - At the start of each combat, draw 2 additional cards.
Ring of the Serpent - Replaces
Ring of the Snake. At the start of your turn, draw 1 additional card.
Defect[]
- Compile Driver - Deal 7(10) damage. Draw 1 card for each unique Orb you have.
- Coolheaded - Channel 1
Frost. Draw 1(2) cards.
- Sweeping Beam - Deal 6(9) damage to ALL enemies. Draw 1 card.
- FTL - Deal 5(6) damage. If you have played less than 3(4) cards this turn, draw 1 card.
- Heatsinks - Whenever you play a Power card, draw 1(2) cards.
- Overclock - Draw 2(3) cards. Add a Burn into your discard pile.
- Scrape - Deal 7(10) damage. Draw 4(5) cards. Discard all cards drawn this way that do not cost 0.
- Skim - Draw 3(4) cards.
- Fission - Remove (Evoke) all of your Orbs, gain
and draw 1 card for each orb removed (evoked). Exhaust.
- Machine Learning - (Innate.) At the start of your turn, draw 1 additional card.
- Reboot - Shuffle ALL your cards into your draw pile. Draw 4(6) cards. Exhaust.
Watcher[]
- Cut Through Fate - Deal 7(9) damage. Scry 2(3). Draw 1 card.
- Empty Mind - Exit your Stance. Draw 2(3) Cards.
- Inner Peace - If you are in Calm, draw 3(4) cards, otherwise Enter Calm.
- Rushdown - Whenever you enter Wrath, draw 2 cards.
- Sanctity - Gain 6(9)
Block. If the previous card played was a Skill, draw 2 cards.
- Simmering Fury - At the start of your next turn, enter Wrath and draw 2(3) cards.
- Wheel Kick - Deal 15(20) damage. Draw 2 cards.
- Deus Ex Machina - Unplayable. When you draw this card, add 2(3) Miracles into your hand. Exhaust.
- Scrawl - Draw cards until your hand is full. Exhaust.
Cards that create Insight