Slay the Spire Wiki

Here lists all cards and relics related to drawing cards.

Keep in mind that your hand can only hold up to 10 cards at a time. Also remember that the No Draw debuff completely prevents the drawing of cards.

(Effects that take cards directly from the Draw Pile do not count as card draw.)

All Classes[]

Colorless Cards

Status Cards

Relics

  • Bag of Preparation - At the start of each combat, draw 2 additional cards.
  • Centennial Puzzle - The first time you lose HP each combat, draw 3 cards.
  • Gremlin Horn - Whenever an enemy dies, gain 1 Energy and draw 1 card.
  • Ink Bottle - Whenever you play 10 cards, draw 1 card.
  • Gambling Chip - At the start of each combat, discard any amount of cards and draw that many.
  • Pocketwatch - Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
  • Unceasing Top - Whenever you have no cards in hand during your turn, draw a card.
  • Snecko Eye - Draw 2 additional cards each turn. Start each combat Confused.

Potions

Ironclad[]

Ironclad Cards

Relics

Silent[]

Silent Cards

Relics

Defect[]

  • Compile Driver - Deal 7(10) damage. Draw 1 card for each unique Orb you have.
  • Coolheaded - Channel 1 Frost. Draw 1(2) cards.
  • Sweeping Beam - Deal 6(9) damage to ALL enemies. Draw 1 card.
  • FTL - Deal 5(6) damage. If you have played less than 3(4) cards this turn, draw 1 card.
  • Heatsinks - Whenever you play a Power card, draw 1(2) cards.
  • Overclock - Draw 2(3) cards. Add a Burn into your discard pile.
  • Scrape - Deal 7(10) damage. Draw 4(5) cards. Discard all cards drawn this way that do not cost 0.
  • Skim - Draw 3(4) cards.
  • Fission - Remove (Evoke) all of your Orbs, gain and draw 1 card for each orb removed (evoked). Exhaust.
  • Machine Learning - (Innate.) At the start of your turn, draw 1 additional card.
  • Reboot - Shuffle ALL your cards into your draw pile. Draw 4(6) cards. Exhaust.

Watcher[]

Cards that create Insight