Calm is one of the four stances of the Watcher. The others are Wrath, Divinity, and Empty.
Upon leaving this stance, gain two Energy.
Related
Cards
These cards allow you to enter Calm:
- Vigilance: Gain Block then enter Calm.
- Tranquility: Immediately enter Calm.
- Fear No Evil: After dealing damage, enter Calm if the target intends to Attack.
- Inner Peace: Enter Calm if you are not in Calm.
- Meditate: After choosing what to retain, enter Calm and end your turn.
This card has interaction specifically for Calm:
- Like Water: At the end of your turn, if you are in Calm, gain Block.
Others
- Teardrop Locket: Start each combat in Calm.
- Violet Lotus: Whenever you exit Calm, gain an additional Energy, effectively causes Calm to generate three Energy upon exiting.
- Stance Potion: Allow you to choose to enter Calm.