Slay the Spire Wiki
(added sources and interactions for Burns, slight wording changes in paragraph 1)
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== Burn Sources ==
 
== Burn Sources ==
  +
*Enemies
* [[Immolate]]
 
 
**[[Hexaghost]] (first cycle)
* [[Nemesis]]
 
  +
**[[Orb Walker]]
* [[Hexaghost]] (first cycle)
 
* [[Orb Walker]]
+
**[[Nemesis]]
  +
**[[Spire_Shield_and_Spire_Spear#Spire_Spear|Spire Spear]]
  +
**[[Corrupt Heart]]
  +
*Cards
 
**[[Immolate]]
  +
**{{C|Overclock}}
  +
*[[Blights]]
  +
**Twisting Mind
   
 
== Burn+ Sources ==
 
== Burn+ Sources ==
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== Interactions ==
 
== Interactions ==
* [[Evolve]]: Draws 1 more card for each stack of Evolve times each burn you draw. Can still lead to a hand of 10 burns, however.
+
* [[Evolve]]: Draw 1 more card for each Burn you draw. Stacking Evolves can allow you to draw 2 more cards when you draw a Burn. Can still lead to a hand of 10 burns.
 
* Exhaust synergies can use Burns as exhaust fuel.
 
* Exhaust synergies can use Burns as exhaust fuel.
 
* [[Medical Kit]] allows Burns to be played and exhausted for no penalty.
 
* [[Medical Kit]] allows Burns to be played and exhausted for no penalty.
  +
  +
==Update History==
  +
*Weekly Patch 51: Recursion
  +
**Burn cards no longer trigger Time Eater's ability at end of turn.
  +
**Rebound card no longer puts Burns on top of your deck.
  +
*Weekly Patch 10: Quality of Life
  +
**Fixed issue where Regret/Decay/Doubt/Burn fails to exhaust via Blue Candle and Medical Kit.
  +
 
{{Neutral Card Navbox}}
 
{{Neutral Card Navbox}}

Revision as of 22:02, 2 September 2019

Burn is an unplayable Status card. Burns can be added to your draw pile or discard pile during a game by some enemies such as the Orb Walker. Unlike other Status cards, Burn does have an upgraded version. Burn+ is created by the Hexaghost boss as part of several of its attacks.

Burn deals damage to you immediately upon ending your turn. As Burn deals damage instead of inflicting loss of life directly, it can be blocked. Only Burn cards in your hand at the end of the turn will deal damage to you, so if you can remove it from your hand before the end of turn (Perhaps by discarding or exhausting it), it will have no effect.

Burn Sources

Burn+ Sources

Interactions

  • Evolve: Draw 1 more card for each Burn you draw. Stacking Evolves can allow you to draw 2 more cards when you draw a Burn. Can still lead to a hand of 10 burns.
  • Exhaust synergies can use Burns as exhaust fuel.
  • Medical Kit allows Burns to be played and exhausted for no penalty.

Update History

  • Weekly Patch 51: Recursion
    • Burn cards no longer trigger Time Eater's ability at end of turn.
    • Rebound card no longer puts Burns on top of your deck.
  • Weekly Patch 10: Quality of Life
    • Fixed issue where Regret/Decay/Doubt/Burn fails to exhaust via Blue Candle and Medical Kit.
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