(→Player Buffs: Tidied up) Tag: Visual edit |
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− | A '''buff''' is a positive effect given to the character by certain [[Cards]], [[Potions]] |
+ | A '''buff''' is a positive effect given to the character by certain [[Cards]], [[Potions]], or [[Relics]]. Buffs can also be applied to [[Monsters|enemies]] through their moves or certain [[Relics]], or they can simply start combat with the buff. All buffs are removed at the end of combat and do not carry over to the next fight. Certain relics (for example, {{R|Girya}}) apply buffs at the start of combat. |
Buffs may stack by duration, lasting X turns, or by intensity, applying their effect with X power. Some buffs do not stack at all. However, most stack by intensity. |
Buffs may stack by duration, lasting X turns, or by intensity, applying their effect with X power. Some buffs do not stack at all. However, most stack by intensity. |
||
− | == |
+ | == Shared Buffs == |
− | Buffs |
+ | Buffs that can be found from multiple sources in the game, both in the player's arsenal and on enemies. |
{| class="article-table" style="width:100%;" |
{| class="article-table" style="width:100%;" |
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!Icon |
!Icon |
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!Name |
!Name |
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− | !Sources |
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!Effects |
!Effects |
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!Stacks? |
!Stacks? |
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|- |
|- |
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+ | |[[File:Icon_Artifact.png|link=Artifact|35x35px]] |
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− | | |
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− | |[[Artifact]] |
+ | |[[Artifact]] |
− | |[[Panacea]], [[Clockwork Souvenir]], "automaton" enemies such as [[Sentry|Sentries]] |
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|Negates X [[debuffs]]. |
|Negates X [[debuffs]]. |
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+ | |Counter |
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− | |Intensity |
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|- |
|- |
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+ | |[[File:Icon_Barricade.png|35x35px]] |
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− | | |
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|[[Barricade]] |
|[[Barricade]] |
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− | |Barricade, Spheric Guardian |
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|Block is not removed at the start of your/its turn. |
|Block is not removed at the start of your/its turn. |
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|No |
|No |
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|- |
|- |
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+ | |[[File:Icon_Buffer.png|35x35px]] |
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− | | |
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|Buffer |
|Buffer |
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− | |[[Fossilized Helix]], [[Buffer]] |
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|Prevent the next X times you would lose HP. |
|Prevent the next X times you would lose HP. |
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+ | |Counter |
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− | |Intensity |
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|- |
|- |
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+ | |[[File:Icon_Dexterity.png|link=Dexterity|35x35px]] |
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− | | |
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|[[Dexterity]] |
|[[Dexterity]] |
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− | |[[Footwork]], [[Kunai]], [[Oddly Smooth Stone]] |
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|Increases {{KW|Block}} gained from cards by X. |
|Increases {{KW|Block}} gained from cards by X. |
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|Intensity |
|Intensity |
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|- |
|- |
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+ | |[[File:Icon_CardDraw2.png|35x35px]] |
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− | | |
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− | |Draw Card |
+ | |[[Draw Card]] |
− | |[[Predator]], [[Doppelganger]] |
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|Draw X additional cards next turn. |
|Draw X additional cards next turn. |
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|Intensity |
|Intensity |
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|- |
|- |
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+ | |[[File:Icon_EnergizedGreen.png|35x35px]] |
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− | | |
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− | |Energized |
+ | | rowspan="2" |[[Energized]] |
+ | | rowspan="2" |Gain X additional {{KW|Energy}} next turn. |
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− | |[[Doppelganger]], [[Flying Knee]], [[Outmaneuver]], [[Charge Battery]] |
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+ | | rowspan="2" |Intensity |
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− | |Gain X additional {{KW|Energy}} next turn. |
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− | |Intensity |
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|- |
|- |
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+ | |[[File:Icon_EnergizedBlue.png|35x35px]] |
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− | | |
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+ | |- |
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+ | |- |
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+ | |[[File:Icon_Focus.png|link=Focus|35x35px]] |
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|[[Focus]] |
|[[Focus]] |
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− | |[[Biased Cognition]], [[Defragment]], [[Data Disk]] |
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|Increases the effectiveness of [[Orbs]] by X. |
|Increases the effectiveness of [[Orbs]] by X. |
||
|Intensity |
|Intensity |
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|- |
|- |
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+ | |[[File:Icon_Intangible.png|link=Intangible|35x35px]] |
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− | | |
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− | |[[Intangible]] |
+ | |[[Intangible]] |
− | |[[Apparition]], [[Wraith Form]], [[Incense Burner]], Ghost in a Jar [[Potions|Potion]], Nemesis |
||
|Reduce ALL damage taken and HP loss to 1 this turn. (lasts X turns) |
|Reduce ALL damage taken and HP loss to 1 this turn. (lasts X turns) |
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|Duration |
|Duration |
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|- |
|- |
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+ | |[[File:Icon_Mantra.png|link=Mantra|35x35px]] |
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− | | |
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+ | |[[Mantra]] |
||
+ | |When you gain 10 Mantra, enter {{KW|Divinity}} |
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+ | |Counter |
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+ | |- |
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+ | |[[File:Icon_Metallicize.png|link=Metallicize|35x35px]] |
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|[[Metallicize]] |
|[[Metallicize]] |
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+ | |At the end of your/its turn, gain X {{KW|Block}}. |
||
− | |Metallicize, [[The Champ]] |
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− | |At the end of your/its turn, gain X block. |
||
|Intensity |
|Intensity |
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|- |
|- |
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+ | |[[File:Icon_NextTurnBlock.png|35x35px]] |
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− | | |
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− | |Next Turn |
+ | |[[Next Turn Block]] |
− | |[[Self-Forming Clay]], [[Dodge and Roll]] |
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|Gain X {{KW|Block}} next turn. |
|Gain X {{KW|Block}} next turn. |
||
|Intensity |
|Intensity |
||
|- |
|- |
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+ | |[[File:Icon_PlatedArmor.png|link=Plated Armor|35x35px]] |
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− | | |
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− | |[[Plated Armor]] |
+ | |[[Plated Armor]] |
+ | |At the end of your turn, gain X {{KW|Block}}. Receiving unblocked attack damage reduces Plated Armor by 1. |
||
− | |[[Donu and Deca]], [[Shelled Parasite]], [[Thread and Needle]], Essence of Steel [[Potions|Potion]]. |
||
− | |At the end of your turn, gain X {{KW|Block}}. Receiving attack damage reduces Plated Armor by 1. |
||
|Intensity |
|Intensity |
||
|- |
|- |
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+ | |[[File:Icon_Ritual.png|35x35px]] |
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− | | |
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+ | |Ritual |
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− | |[[Retain]] |
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+ | |At the end of its turn, gains X {{KW|Strength}}. |
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− | |[[Well-Laid Plans]], [[Equilibrium]] |
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− | |Keep X cards in your hand at the end of the turn |
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|Intensity |
|Intensity |
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|- |
|- |
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+ | |[[File:Icon_Strength.png|link=Strength|35x35px]] |
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− | | |
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− | | |
+ | |[[Strength]] |
− | |[[Red Skull]], many [[Ironclad Cards]], [[Du-Vu Doll]], [[Girya]], [[Vajra]], [[J.A.X.]] |
||
|Increases attack damage by X. |
|Increases attack damage by X. |
||
|Intensity |
|Intensity |
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|- |
|- |
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+ | |[[File:Icon_Thorns.png|link=Thorns|35x35px]] |
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− | | |
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− | | |
+ | |[[Thorns]] |
− | |Liquid Bronze [[Potions|Potion]], [[Bronze Scales]], [[Caltrops]] |
||
|When attacked, deals X damage back. |
|When attacked, deals X damage back. |
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|Intensity |
|Intensity |
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+ | |- |
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+ | |[[File:Icon_Vigor.png|link=Vigor|35x35px]] |
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+ | |[[Vigor]] |
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+ | |Your next Attack deals X additional damage. |
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+ | |Intensity |
||
+ | |} |
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+ | ===Shared Buffs Sources=== |
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+ | {| class="article-table" style="width:100%;" |
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+ | !Icon |
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+ | !Name |
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+ | !Player |
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+ | !Enemies |
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+ | |- |
||
+ | |[[File:Icon_Artifact.png|link=Artifact|35x35px]] |
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+ | |[[Artifact]] |
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+ | |{{C|Panacea}}, {{C|Core Surge}}, {{R|Clockwork Souvenir}}, {{P|Ancient Potions}} |
||
+ | |[[Sentry]], [[Spheric Guardian]], [[Bronze Automaton]], [[Donu and Deca]], [[Corrupt Heart]] |
||
+ | |- |
||
+ | |[[File:Icon_Barricade.png|35x35px]] |
||
+ | |[[Barricade]] |
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+ | |{{C|Barricade}} |
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+ | |[[Spheric Guardian]] |
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+ | |- |
||
+ | |[[File:Icon_Buffer.png|35x35px]] |
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+ | |Buffer |
||
+ | |{{C|Buffer}}, {{R|Fossilized Helix}} |
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+ | | |
||
+ | |- |
||
+ | |[[File:Icon_Dexterity.png|link=Dexterity|35x35px]] |
||
+ | |[[Dexterity]] |
||
+ | |{{C|Footwork}}, {{C|Reprogram}}, {{C|Fasting}}, {{R|Kunai}}, {{R|Oddly Smooth Stone}}, {{R|Duality}}, {{P|Dexterity Potion}}, {{P|Speed Potion}} |
||
+ | | |
||
+ | |- |
||
+ | |[[File:Icon_CardDraw2.png|35x35px]] |
||
+ | |[[Draw Card]] |
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+ | |{{C|Predator}}, {{C|Doppelganger}}, {{C|Simmering Fury}} |
||
+ | | |
||
+ | |- |
||
+ | |[[File:Icon_EnergizedGreen.png|35x35px]] |
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+ | | rowspan="2" |[[Energized]] |
||
+ | |{{C|Doppelganger}}, {{C|Flying Knee}}, {{C|Outmaneuver}} |
||
+ | | rowspan="2" | |
||
+ | |- |
||
+ | |[[File:Icon_EnergizedBlue.png|35x35px]] |
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+ | |{{C|Charge Battery}} |
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+ | |- |
||
+ | |- |
||
+ | |[[File:Icon_Focus.png|link=Focus|35x35px]] |
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+ | |[[Focus]] |
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+ | |{{C|Biased Cognition}}, {{C|Consume}}, {{C|Defragment}}, {{R|Data Disk}}, {{P|Focus Potion}} |
||
+ | | |
||
+ | |- |
||
+ | |[[File:Icon_Intangible.png|link=Intangible|35x35px]] |
||
+ | |[[Intangible]] |
||
+ | |{{C|Apparition}}, {{C|Wraith Form}}, {{R|Incense Burner}}, {{P|Ghost in a Jar}} |
||
+ | |[[Nemesis]] |
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+ | |- |
||
+ | |[[File:Icon_Mantra.png|link=Mantra|35x35px]] |
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+ | |[[Mantra]] |
||
+ | |{{C|Prostrate}}, {{C|Devotion}}, {{C|Worship}}, {{C|Pray}}, {{R|Damaru}} |
||
+ | | |
||
+ | |- |
||
+ | |[[File:Icon_Metallicize.png|link=Metallicize|35x35px]] |
||
+ | |[[Metallicize]] |
||
+ | |{{C|Metallicize}}, {{P|Heart of Iron}} |
||
+ | |[[Lagavulin]], [[The Champ]] |
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+ | |- |
||
+ | |[[File:Icon_NextTurnBlock.png|35x35px]] |
||
+ | |[[Next Turn Block]] |
||
+ | |{{C|Dodge and Roll}}, {{R|Self-Forming Clay}} |
||
+ | | |
||
+ | |- |
||
+ | |[[File:Icon_PlatedArmor.png|link=Plated Armor|35x35px]] |
||
+ | |[[Plated Armor]] |
||
+ | |{{C|Wish}}, {{R|Thread and Needle}}, {{P|Essence of Steel}}. |
||
+ | |[[Shelled Parasite]], [[Donu and Deca]] (Ascension 19+) |
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+ | |- |
||
+ | |[[File:Icon_Ritual.png|35x35px]] |
||
+ | |Ritual |
||
+ | |{{P|Cultist Potion}}. |
||
+ | |[[Cultist]] |
||
+ | |- |
||
+ | |[[File:Icon_Strength.png|link=Strength|35x35px]] |
||
+ | |[[Strength]] |
||
+ | |{{C|Inflame}}, {{C|Rupture}}, {{C|Spot Weakness}}, {{C|Demon Form}}, {{C|Reprogram}}, {{C|Fasting}}, {{C|J.A.X.}}, {{KW|Ritual}}, {{R|Du-Vu Doll}}, {{R|Girya}}, {{R|Red Skull}}, {{R|Shuriken}}, {{R|Vajra}}, {{P|Strength Potion}}, {{P|Flex Potion}} |
||
+ | |[[Cultist]], [[Fungi Beast]], [[Jaw Worm]], [[Louses]], [[Gremlins|Mad Gremlin]], [[Gremlin Nob]], [[Hexaghost]], [[The Guardian]], [[Byrd]], [[Chosen]], [[Centurion & Mystic|Mystic]], [[Bronze Automaton]], [[The Champ]], [[The Collector]], [[Orb Walker]], [[The Maw|Maw]], [[Awakened One]], [[Donu and Deca]], [[Time Eater]], [[Spire Shield and Spire Spear|Spire Spear]], [[Corrupt Heart]] |
||
+ | |- |
||
+ | |[[File:Icon_Thorns.png|link=Thorns|35x35px]] |
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+ | |[[Thorns]] |
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+ | |{{C|Caltrops}}, {{R|Bronze Scales}}, {{P|Liquid Bronze}} |
||
+ | |[[Shapes|Spiker]] |
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+ | |- |
||
+ | |[[File:Icon_Vigor.png|link=Vigor|35x35px]] |
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+ | |[[Vigor]] |
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+ | |{{C|Wreath of Flame}}, {{R|Akabeko}} |
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+ | | |
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|} |
|} |
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− | == |
+ | ==Unique Player Buffs== |
− | Buffs granted to the player |
+ | Buffs granted to the player that comes from a single source, usually a [[Power]] cards, but not always. |
− | If the Sources column is blank, the buff's name and source are the same. |
||
{| class="article-table" style="width:100%;" |
{| class="article-table" style="width:100%;" |
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!Icon |
!Icon |
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!Stacks? |
!Stacks? |
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|- |
|- |
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+ | |[[File:Icon_Accuracy.png|link=Accuracy|35x35px]] |
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− | | |
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− | | |
+ | | colspan="2" |{{C|Accuracy}} |
+ | |{{C|Shiv|Shivs}} deal X additional damage. |
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− | | |
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− | |[[Shiv|Shivs]] deal X additional damage. |
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|Intensity |
|Intensity |
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|- |
|- |
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+ | |[[File:Icon_AfterImage.png|link=After Image|35x35px]] |
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− | | |
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− | | |
+ | | colspan="2" |{{C|After Image}} |
− | | |
||
|Whenever you play a card, gain X {{KW|Block}} |
|Whenever you play a card, gain X {{KW|Block}} |
||
|Intensity |
|Intensity |
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|- |
|- |
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+ | |[[File:Icon_Amplify.png|link=Amplify|35x35px]] |
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− | | |
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− | | |
+ | | colspan="2" |{{C|Amplify}} |
− | | |
||
|Your next X [[Power]] cards are played twice. |
|Your next X [[Power]] cards are played twice. |
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+ | |Counter |
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+ | |- |
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+ | |[[File:Icon_BattleHymn.png|link=Battle Hymn|35x35px]] |
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+ | | colspan="2" |{{C|Battle Hymn}} |
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+ | |At the start of each turn add X [[Smite|Smites]] into your hand. |
||
|Intensity |
|Intensity |
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|- |
|- |
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+ | |[[File:Icon_Berserk.png|link=Berserk|35x35px]] |
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− | | |
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− | | |
+ | | colspan="2" |{{C|Berserk}} |
− | | |
||
|At the start of your turn, gain X {{KW|Energy}}. |
|At the start of your turn, gain X {{KW|Energy}}. |
||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_Blasphemy.png|link=Blasphmy|35x35px]] |
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− | | |
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+ | |Blasphemer |
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− | |[[Blur]] |
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+ | |{{C|Blasphemy}} |
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− | | |
||
+ | |At the start of your turn, die. <ref>Despite its description, Blasphemer actually causes you to receive an amount of damage so large that you will die, which can be prevented by {{KW|Buffer}} and {{KW|Intangible}}.</ref> |
||
+ | |No<!--please update with more testing, thank you.--> |
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+ | |- |
||
+ | |[[File:Icon_Blur.png|link=Blur|35x35px]] |
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+ | | colspan="2" |{{C|Blur}} |
||
|{{KW|Block}} is not removed at the start of your next X turns. |
|{{KW|Block}} is not removed at the start of your next X turns. |
||
|Duration |
|Duration |
||
|- |
|- |
||
+ | |[[File:Icon_Brutality.png|link=Brutality|35x35px]] |
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− | | |
||
− | | |
+ | | colspan="2" |{{C|Brutality}} |
− | | |
||
|At the start of your turn, lose X HP and draw X cards. |
|At the start of your turn, lose X HP and draw X cards. |
||
|Intensity |
|Intensity |
||
|- |
|- |
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+ | |[[File:Icon_Burst.png|link=Burst|35x35px]] |
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− | | |
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− | | |
+ | | colspan="2" |{{C|Burst}} |
+ | |Your next X [[Skill|Skills]] are played twice. |
||
− | | |
||
+ | |Counter |
||
− | |Your next X Skills are played twice. |
||
− | |Intensity |
||
|- |
|- |
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+ | |[[File:Icon_EnergizedBlue.png|link=Collect|35x35px]] |
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− | | |
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+ | | colspan="2" |{{C|Collect}} |
||
− | |[[Combust]] |
||
+ | |Put an Upgraded [[Miracle]] into your hand at the start of your next X turns. |
||
− | | |
||
+ | |Duration |
||
+ | |- |
||
+ | |[[File:Icon_Combust.png|link=Combust|35x35px]] |
||
+ | | colspan="2" |{{C|Combust}} |
||
|At the end of your turn, lose 1 HP(for each Combust played) and deal X damage to ALL enemies. |
|At the end of your turn, lose 1 HP(for each Combust played) and deal X damage to ALL enemies. |
||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_Corruption.png|link=Corruption|35x35px]] |
||
− | | |
||
+ | | colspan="2" |{{C|Corruption}} |
||
− | |[[Corpse Explosion]] |
||
− | | |
||
− | |On death, deal damage equal to its Max HP times X to ALL enemies. |
||
− | |Intensity |
||
− | |- |
||
− | | |
||
− | |[[Corruption]] |
||
− | | |
||
|Skills cost 0. Whenever you play a Skill, {{KW|Exhaust}} it. |
|Skills cost 0. Whenever you play a Skill, {{KW|Exhaust}} it. |
||
|No |
|No |
||
|- |
|- |
||
+ | |[[File:Icon_CreativeAI.png|link=Creative AI|35x35px]] |
||
− | | |
||
− | | |
+ | | colspan="2" |{{C|Creative AI}} |
− | | |
||
|At the start of your turn, add X random [[Power]] cards into your hand. |
|At the start of your turn, add X random [[Power]] cards into your hand. |
||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_DarkEmbrace.png|link=Dark Embrace|35x35px]] |
||
− | | |
||
− | | |
+ | | colspan="2" |{{C|Dark Embrace}} |
+ | |Whenever a card is {{KW|Exhaust|Exhausted}}, draw X cards. |
||
− | | |
||
− | |Whenever a card is Exhausted, draw X cards. |
||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_DemonForm.png|link=Demon Form|35x35px]] |
||
− | | |
||
− | | |
+ | | colspan="2" |{{C|Demon Form}} |
− | | |
||
|At the start of your turn, gain X {{KW|Strength}}. |
|At the start of your turn, gain X {{KW|Strength}}. |
||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_DevaForm.png|link=Deva Form|35x35px]] |
||
− | | |
||
+ | |Deva |
||
− | |Double Damage |
||
+ | |{{C|Deva Form}} |
||
− | |[[Phantasmal Killer]] |
||
+ | |At the start of your turn gain {{KW|Energy}} N times and increase this gain by X. |
||
− | |Attacks deal double damage for X turns. |
||
+ | |Intensity<ref>N of {{C|Deva Form|Deva}} starts at 1, and X is 1 by default. The turn after it is applied, you will gain {{KW|Energy}} N times, and then X is added to N every turn after. Each further application add 1 to both N and X.</ref><ref>Its buff counter also only identify X, or a number of time this card is applied to be exact. It does not have an identification for a total N of each turn.</ref> |
||
+ | |- |
||
+ | |[[File:Icon_Devotion.png|link=Devotion|35x35px]] |
||
+ | | colspan="2" |{{C|Devotion}} |
||
+ | |At the start of your turn, gain X {{KW|Mantra}}. |
||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_DoubleDamage.png|link=Phantasmal Killer|35x35px]] |
||
− | | |
||
− | | |
+ | |Double Damage |
+ | |{{C|Phantasmal Killer}} |
||
− | | |
||
+ | |[[Attack|Attacks]] deal double damage for X turns. |
||
− | |Your next X attacks are played twice. |
||
+ | |Duration |
||
− | |Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_DoubleTap.png|link=Double Tap|35x35px]] |
||
− | | |
||
+ | | colspan="2" |{{C|Double Tap}} |
||
− | |[[Echo Form]] |
||
+ | |Your next X [[Attack|Attacks]] are played twice. |
||
− | | |
||
+ | |Counter |
||
+ | |- |
||
+ | |[[File:Icon_DoubleTap.png|link=Double Tap|35x35px]] |
||
+ | |Duplication |
||
+ | |{{P|Duplication Potion}} |
||
+ | |Your next X cards are played twice. |
||
+ | |Counter |
||
+ | |- |
||
+ | |[[File:Icon_EchoForm.png|link=Echo Form|35x35px]] |
||
+ | | colspan="2" |{{C|Echo Form}} |
||
|The first X cards you play each turn are played twice. |
|The first X cards you play each turn are played twice. |
||
+ | |Counter |
||
− | |Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_Electro.png|link=Electrodynamics|35x35px]] |
||
− | | |
||
|Electro |
|Electro |
||
− | | |
+ | |{{C|Electrodynamics}} |
− | |Lightning hits ALL enemies. |
+ | |{{KW|Lightning}} hits ALL enemies. |
|No |
|No |
||
|- |
|- |
||
+ | |[[File:Icon_Envenom.png|link=Envenom|35x35px]] |
||
− | | |
||
− | | |
+ | | colspan="2" |{{C|Envenom}} |
− | | |
||
|Whenever you deal unblocked attack damage, apply X {{KW|Poison}} |
|Whenever you deal unblocked attack damage, apply X {{KW|Poison}} |
||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_Retain.png|link=Equilibrium|35x35px]] |
||
− | | |
||
− | | |
+ | | colspan="2" |{{C|Equilibrium}} |
+ | |{{KW|Retain}} your hand for X turns. |
||
− | | |
||
+ | |Duration |
||
− | |Retain your hand for X turns. |
||
+ | |- |
||
+ | |[[File:Icon_Establishment.png|link=Establishment|35x35px]] |
||
+ | | colspan="2" |{{C|Establishment}} |
||
+ | |Whenever a card is {{KW|Retain|Retained}}, lower its cost by X. |
||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_Evolve.png|link=Evolve|35x35px]] |
||
− | | |
||
− | | |
+ | | colspan="2" |{{C|Evolve}} |
− | | |
||
|Whenever you draw a [[Status]], draw X cards. |
|Whenever you draw a [[Status]], draw X cards. |
||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_FeelNoPain.png|link=FeelNoPain|35x35px]] |
||
− | | |
||
− | | |
+ | | colspan="2" |{{C|Feel No Pain}} |
+ | |Whenever a card is {{KW|Exhaust|exhausted}}, gain X {{KW|Block}} |
||
− | | |
||
− | |Whenever a card is exhausted, gain X {{KW|Block}} |
||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_FireBreathing.png|link=Fire Breathing|35x35px]] |
||
− | | |
||
− | | |
+ | | colspan="2" |{{C|Fire Breathing}} |
+ | |Whenever you draw a {{KW|Status}} or {{KW|Curse}} card, deal X damage to ALL enemies. |
||
− | | |
||
− | |At the end of your turn, deal X damage to ALL enemies for each Attack played this turn. |
||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_FlameBarrier.png|link=Flame Barrier|35x35px]] |
||
− | | |
||
− | | |
+ | | colspan="2" |{{C|Flame Barrier}} |
− | | |
||
|When attacked, deals X damage back. (Wears off at the end of your turn) |
|When attacked, deals X damage back. (Wears off at the end of your turn) |
||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_Foresight.png|link=Foresight|35x35px]] |
||
− | | |
||
+ | | colspan="2" |{{C|Foresight}} |
||
+ | |At the start of your turn, {{KW|Scry}} X. |
||
+ | |Intensity |
||
+ | |- |
||
+ | |[[File:Icon_Swivel.png|link=Swivel|35x35px]] |
||
+ | |Free Attack Power |
||
+ | |{{C|Swivel}} |
||
+ | |The next X [[Attack|Attacks]] you play costs 0. |
||
+ | |Counter |
||
+ | |- |
||
+ | |[[File:Icon_Heatsink.png|link=Heatsinks|35x35px]] |
||
|Heatsink |
|Heatsink |
||
− | | |
+ | |{{C|Heatsinks}} |
− | |Whenever you play a Power card, draw X cards. |
+ | |Whenever you play a [[Power]] card, draw X cards. |
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_Hello.png|link=Hello World|35x35px]] |
||
− | | |
||
|Hello |
|Hello |
||
− | | |
+ | |{{C|Hello World}} |
|At the start of your turn, add X random Common cards into your hand. |
|At the start of your turn, add X random Common cards into your hand. |
||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_InfiniteBlades.png|link=Infinite Blades|35x35px]] |
||
− | | |
||
− | | |
+ | | colspan="2" |{{C|Infinite Blades}} |
+ | |At the start of your turn, add X [[Shiv]]s into your hand. |
||
− | | |
||
+ | |Intensity |
||
− | |At the start of your turn, add X [[Shiv|Shivs]] into your hand. |
||
− | | |
||
|- |
|- |
||
+ | |[[File:Icon_Juggernaut.png|link=Juggernaut|35x35px]] |
||
− | | |
||
− | | |
+ | | colspan="2" |{{C|Juggernaut}} |
− | | |
||
|Whenever you gain {{KW|Block}}, deal X damage to a random enemy. |
|Whenever you gain {{KW|Block}}, deal X damage to a random enemy. |
||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_LikeWater.png|link=LikeWater|35x35px]] |
||
− | | |
||
+ | | colspan="2" |{{C|Like Water}} |
||
− | |[[Loop]] |
||
+ | |At the end of your turn, if you are in [[Calm]], gain X {{KW|Block}}. |
||
− | | |
||
− | |At the start of your turn, trigger the passive ability of your next Orb X times. |
||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_Loop.png|link=Loop|35x35px]] |
||
− | | |
||
+ | | colspan="2" |{{C|Loop}} |
||
− | |[[Machine Learning]] |
||
+ | |At the start of your turn, trigger the passive ability of your next [[Orbs|Orb]] X times. |
||
− | | |
||
+ | |Intensity |
||
+ | |- |
||
+ | |[[File:Icon_CardDraw.png|link=Machine Learning|35x35px]] |
||
+ | | colspan="2" |{{C|Machine Learning}} |
||
|At the start of your turn, draw X additional cards. |
|At the start of your turn, draw X additional cards. |
||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_Magnetism.png|link=Magnetism|35x35px]] |
||
− | | |
||
− | | |
+ | | colspan="2" |{{C|Magnetism}} |
− | | |
||
|At the start of your turn, add X random colorless cards into your hand. |
|At the start of your turn, add X random colorless cards into your hand. |
||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_MasterReality.png|link=Master Reality|35x35px]] |
||
− | | |
||
+ | | colspan="2" |{{C|Master Reality}} |
||
− | |[[Mayhem]] |
||
+ | |Whenever a card is created during combat, Upgrade it. |
||
− | | |
||
+ | |No |
||
− | |At the start of your turn, play the top X cards of your draw pile. |
||
+ | |- |
||
+ | |[[File:Icon_MentalFortress.png|link=Mental Fortress|35x35px]] |
||
+ | | colspan="2" |{{C|Mental Fortress}} |
||
+ | |Whenever you switch {{KW|Stance|Stances}}, gain X {{KW|Block}}. |
||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_Nightmare.png|link=Nightmare|35x35px]] |
||
− | | |
||
− | | |
+ | | colspan="2" |{{C|Nightmare}} |
− | | |
||
|Add X of a chosen card into your hand next turn. |
|Add X of a chosen card into your hand next turn. |
||
+ | |Special<ref name="Special">{{C|The Bomb}} and {{C|Nightmare}} create separate buffs for each card use rather than stacking normally.</ref> |
||
− | |Special* |
||
|- |
|- |
||
+ | |[[File:Icon_Nirvana.png|link=Nirvana|35x35px]] |
||
− | | |
||
+ | | colspan="2" |{{C|Nirvana}} |
||
− | |[[Panache]] |
||
+ | |Whenever you {{KW|Scry}}, gain X {{KW|Block}}. |
||
− | | |
||
+ | |Intensity |
||
− | |If you play N more cards this turn, deal X damage to all enemies. |
||
− | |Intensity, N is 5 by default and decreases by 1 whenever you play a card. |
||
|- |
|- |
||
+ | |[[File:Icon_NoxiousFume.png|link=Noxious Fumes|35x35px]] |
||
− | | |
||
+ | | colspan="2" |{{C|Noxious Fumes}} |
||
− | |[[Pen Nib]] |
||
+ | |At the start of your turn, apply X Poison to ALL enemies. |
||
− | | |
||
+ | |Intensity |
||
− | |Your next Attack deals double damage. |
||
+ | |- |
||
+ | |[[File:Icon_Omega.png|link=Omega|35x35px]] |
||
+ | | colspan="2" |{{C|Omega}} |
||
+ | |At the end of your turn, deal X damage to ALL enemies. |
||
+ | |Intensity |
||
+ | |- |
||
+ | |[[File:Icon_Panache.png|link=Panache|35x35px]] |
||
+ | | colspan="2" |{{C|Panache}} |
||
+ | |If you play N<ref>N of {{C|Panache}} is 5 by default and decreases by 1 whenever you play a card. Once it reaches 0, it deals damage and roll back to 5 again.</ref> more cards this turn, deal X damage to all enemies. |
||
+ | |Intensity<ref>Using multiple {{C|Panache}} only increases its damage. Its N, or card countdown, is always 5.</ref> |
||
+ | |- |
||
+ | |[[File:Icon_PenNib.png|link=Pen Nib|35x35px]] |
||
+ | | colspan="2" |{{R|Pen Nib}} |
||
+ | |Your next [[Attack]] deals double damage. |
||
|No |
|No |
||
|- |
|- |
||
+ | |[[File:Icon_Phantasmal.png|link=Phantasmal Killer|35x35px]] |
||
− | | |
||
|Phantasmal |
|Phantasmal |
||
− | | |
+ | |{{C|Phantasmal Killer}} |
|Deal Double Damage for the next X turns. |
|Deal Double Damage for the next X turns. |
||
+ | |Duration |
||
− | |Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_Rage.png|link=Rage|35x35px]] |
||
− | | |
||
+ | | colspan="2" |{{C|Rage}} |
||
− | |[[Rage]] |
||
+ | |Whenever you play an [[Attack]], gain X {{KW|Block}}. |
||
− | | |
||
− | |Whenever you play an attack, gain X {{KW|Block}}. |
||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_Rebound.png|link=Rebound|35x35px]] |
||
− | | |
||
− | | |
+ | | colspan="2" |{{C|Rebound}} |
− | | |
||
|The next X cards you play this turn are placed on top of your draw pile. |
|The next X cards you play this turn are placed on top of your draw pile. |
||
+ | |Counter |
||
− | |Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_Regen.png|link=Regeneration|35x35px]] |
||
− | | |
||
− | |Regen |
+ | |[[Regeneration|Regen]] |
− | |Regeneration |
+ | |{{P|Regeneration Potion}} |
|At the end of your turn, heal X HP and reduce Regen by 1. |
|At the end of your turn, heal X HP and reduce Regen by 1. |
||
+ | |Intensity and Duration |
||
+ | |- |
||
+ | |[[File:Icon_Rushdown.png|link=Rushdown|35x35px]] |
||
+ | | colspan="2" |{{C|Rushdown}} |
||
+ | |Whenever you enter {{KW|Wrath}}, draw X cards. |
||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_SelfRepair.png|link=Self Repair|35x35px]] |
||
− | | |
||
|Repair |
|Repair |
||
− | | |
+ | |{{C|Self Repair}} |
|At the end of combat, heal X HP. |
|At the end of combat, heal X HP. |
||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_Rupture.png|link=Rupture|35x35px]] |
||
− | | |
||
− | | |
+ | | colspan="2" |{{C|Rupture}} |
− | | |
||
|Whenever you lose HP from a card, gain X {{KW|Strength}}. |
|Whenever you lose HP from a card, gain X {{KW|Strength}}. |
||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_SadisticNature.png|link=SadisticNature|35x35px]] |
||
− | | |
||
|Sadistic |
|Sadistic |
||
− | | |
+ | |{{C|Sadistic Nature}} |
|Whenever you apply a debuff to an enemy, deal X damage. |
|Whenever you apply a debuff to an enemy, deal X damage. |
||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_Rage.png|link=Simmering Fury|35x35px]] |
||
− | | |
||
+ | |Simmering Rage |
||
− | |[[Static Discharge]] |
||
+ | |{{C|Simmering Fury}} |
||
− | | |
||
+ | |At the start of your next turn, enter {{KW|Wrath}} |
||
− | |Whenever you receive attack damage, channel X Lightning. |
||
+ | |No |
||
+ | |- |
||
+ | |[[File:Icon_StaticDischarge.png|link=Static Discharge|35x35px]] |
||
+ | | colspan="2" |{{C|Static Discharge}} |
||
+ | |Whenever you receive attack damage, channel X {{KW|Lightning}}. |
||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_Storm.png|link=Storm|35x35px]] |
||
− | | |
||
− | | |
+ | | colspan="2" |{{C|Storm}} |
+ | |Whenever you play a [[Power]] card, channel X {{KW|Lightning}}. |
||
− | | |
||
− | |Whenever you play a Power card, channel X Lightning. |
||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_CardDraw.png|link=Study|35x35px]] |
||
− | | |
||
+ | | colspan="2" |{{C|Study}} |
||
+ | |At the end of your turn, shuffle X [[Insight|Insights]] into your draw pile. |
||
+ | |Intensity |
||
+ | |- |
||
+ | |[[File:Icon_Surrounded.png|35x35px]] |
||
|Surrounded |
|Surrounded |
||
|[[Spire Shield and Spire Spear]] |
|[[Spire Shield and Spire Spear]] |
||
Line 371: | Line 509: | ||
|No |
|No |
||
|- |
|- |
||
+ | |[[File:Icon_TheBomb.png|link=The Bomb|35x35px]] |
||
− | | |
||
− | | |
+ | | colspan="2" |{{C|The Bomb}} |
+ | |At the end of N<ref>N of {{C|The Bomb}} is 3 by default and decreases by 1 at the end of your turn. Once it reaches 0, it deals damage and expires.</ref> turns, deal X damage to all enemies. |
||
− | | |
||
+ | |Special<ref name="Special" /> |
||
− | |At the end of N turns, deal X damage to all enemies. |
||
− | |Special*, N is 3 and decreases by 1 at the end of each turn. |
||
|- |
|- |
||
+ | |[[File:Icon_ThousandCuts.png|link=A Thousand Cuts|35x35px]] |
||
− | | |
||
|Thousand Cuts |
|Thousand Cuts |
||
− | | |
+ | |{{C|A Thousand Cuts}} |
|Whenever you play a card, deal X damage to ALL enemies. |
|Whenever you play a card, deal X damage to ALL enemies. |
||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_ToolsoftheTrade.png|link=Tools of the Trade|35x35px]] |
||
− | | |
||
− | | |
+ | | colspan="2" |{{C|Tools of the Trade}} |
− | | |
||
|At the start of your turn, draw X cards and discard X cards. |
|At the start of your turn, draw X cards and discard X cards. |
||
+ | |Intensity |
||
+ | |- |
||
+ | |[[File:Icon_WaveoftheHand.png|link=Wave of the Hand|35x35px]] |
||
+ | | colspan="2" |{{C|Wave of the Hand}} |
||
+ | |Whenever you gain {{KW|Block}} this turn, apply X {{KW|Weak}} to ALL enemies. |
||
+ | |Intensity |
||
+ | |- |
||
+ | |[[File:Icon_Retain.png|link=Well-Laid Plans|35x35px]] |
||
+ | | colspan="2" |{{C|Well-Laid Plans}} |
||
+ | |At the end of your turn, {{KW|Retain}} up to X cards. |
||
|Intensity |
|Intensity |
||
|} |
|} |
||
− | <nowiki>*The Bomb and Nightmare create separate buffs for each card use rather than stacking normally.</nowiki> |
||
− | == |
+ | ==Enemy Buffs== |
− | These buffs are exclusive to enemies. |
+ | These buffs are exclusive to enemies, and cannot be obtained by the player. |
{| class="article-table" style="width:100%;" |
{| class="article-table" style="width:100%;" |
||
!Icon |
!Icon |
||
Line 400: | Line 545: | ||
!Stacks? |
!Stacks? |
||
|- |
|- |
||
+ | |[[File:Icon_Rage.png|35x35px]] |
||
− | | |
||
|Angry |
|Angry |
||
|[[Gremlins#Mad Gremlin|Mad Gremlin]] |
|[[Gremlins#Mad Gremlin|Mad Gremlin]] |
||
Line 406: | Line 551: | ||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_SurroundedLeft.png|35x35px]] |
||
− | | |
||
− | |Back Attack |
+ | | rowspan="2" |Back Attack |
− | |[[Spire Shield and Spire Spear]] |
+ | | rowspan="2" |[[Spire Shield and Spire Spear]] |
− | |Deals 50% more damage as it is attacking you from behind. |
+ | | rowspan="2" |Deals 50% more damage as it is attacking you from behind. |
+ | | rowspan="2" |No |
||
− | |No |
||
+ | |- |
||
+ | |[[File:Icon_SurroundedRight.png|35x35px]] |
||
|- |
|- |
||
+ | |[[File:Icon_BeatOfDeath.png|35x35px]] |
||
− | | |
||
|Beat of Death |
|Beat of Death |
||
|[[Corrupt Heart]] |
|[[Corrupt Heart]] |
||
Line 418: | Line 565: | ||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_Curiosity.png|35x35px]] |
||
− | | |
||
|Curiosity |
|Curiosity |
||
|[[Awakened One]] |
|[[Awakened One]] |
||
Line 424: | Line 571: | ||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_CurlUp.png|35x35px]] |
||
− | | |
||
|Curl Up |
|Curl Up |
||
|[[Louses]] |
|[[Louses]] |
||
Line 430: | Line 577: | ||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_Rage.png|35x35px]] |
||
− | | |
||
|Enrage |
|Enrage |
||
|[[Gremlin Nob]] |
|[[Gremlin Nob]] |
||
Line 436: | Line 583: | ||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_Explosive.png|35x35px]] |
||
− | | |
||
|Explosive |
|Explosive |
||
|[[Shapes#Exploder|Exploder]] |
|[[Shapes#Exploder|Exploder]] |
||
+ | |Explodes in N<ref>N of [[Shapes|Explosive]] starts at 3 and decreases by 1 at the end of its turn. Once it reaches 0, [[Shapes|Exploder]] deals 30 damage and expires. Its intent will change to identify that it is about to explode.</ref> turns, dealing X damage. |
||
− | |Explodes in N turns, dealing X damage. |
||
+ | |Special |
||
− | |Intensity, N starts at 3 and decreases by 1 each turn. |
||
|- |
|- |
||
+ | |[[File:Icon_Fading.png|35x35px]] |
||
− | | |
||
|Fading |
|Fading |
||
|[[Transient]] |
|[[Transient]] |
||
+ | |Dies in X<ref>N of [[Transient|Fading]] starts at 5 (6 from [[Ascension]] 17 onward) and decreases by 1 at the end of its turn. [[Transient]] immediately dies once Fading reaches 0.</ref> turns. |
||
− | |Dies in X Turns. |
||
+ | |Duration |
||
− | |Intensity, X decreases by 1 each turn. |
||
|- |
|- |
||
+ | |[[File:Icon_Invincible.png|35x35px]] |
||
− | | |
||
|Invincible |
|Invincible |
||
|[[Corrupt Heart]] |
|[[Corrupt Heart]] |
||
Line 454: | Line 601: | ||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_LifeLink.png|35x35px]] |
||
− | | |
||
|Life Link |
|Life Link |
||
|[[Darkling]] |
|[[Darkling]] |
||
+ | |If other [[Darkling]]s are still alive, revives in 2 turns.<ref>[[Darkling|Life Link]] effectively prevents [[Darkling]] from being dead until all the other [[Darkling]] are killed. Its intent will change to signify its revive. [[Fatal]] does not work unless it kills the last [[Darkling]]. Card or relic that simply works on enemy kill and does not have [[Fatal]], such as {{C|Sunder}} and {{R|Gremlin Horn}}, still works after you killed an individual [[Darkling]].</ref> |
||
− | |If other [[Darkling|Darklings]] are still alive, revives in 2 turns. |
||
|No |
|No |
||
|- |
|- |
||
+ | |[[File:Icon_Mallable.png|35x35px]] |
||
− | | |
||
− | |Malleable |
+ | |[[Malleable]] |
|[[Snake Plant]], [[Writhing Mass]] |
|[[Snake Plant]], [[Writhing Mass]] |
||
|Upon receiving attack damage, gains X {{KW|Block}}. {{KW|Block}} gain increases as Malleable is triggered. Resets to X at the start of your turn. |
|Upon receiving attack damage, gains X {{KW|Block}}. {{KW|Block}} gain increases as Malleable is triggered. Resets to X at the start of your turn. |
||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_Minion.png|35x35px]] |
||
− | | |
||
− | |Minion |
+ | |[[Minion]] |
− | | |
+ | |[[Gremlins|Gremlin Leader's Gremlins]], [[Bronze Automaton#Bronze Orb|Bronze Automaton's Bronze Orbs]], [[The Collector#Torch Head|The Collector's Torch Heads]], [[Reptomancer#Dagger|Reptomancer's Daggers]] |
− | |Minions abandon combat without their leader. |
+ | |Minions abandon combat without their leader.<ref>[[Cultist|Cultists]] in [[Awakened One]] boss fight also abandon combat when the boss is killed in its second phase, even though they do not have Minion buff.</ref> |
|No |
|No |
||
|- |
|- |
||
+ | |[[File:Icon_ModeShift.png|35x35px]] |
||
− | | |
||
|Mode Shift |
|Mode Shift |
||
|[[The Guardian]] |
|[[The Guardian]] |
||
Line 478: | Line 625: | ||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_PainfulStab.png|35x35px]] |
||
− | | |
||
|Painful Stabs |
|Painful Stabs |
||
|[[Corrupt Heart]], [[Book of Stabbing]] |
|[[Corrupt Heart]], [[Book of Stabbing]] |
||
Line 484: | Line 631: | ||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_Reactive.png|35x35px]] |
||
− | | |
||
|Reactive |
|Reactive |
||
|[[Writhing Mass]] |
|[[Writhing Mass]] |
||
Line 490: | Line 637: | ||
|No |
|No |
||
|- |
|- |
||
+ | |[[File:Icon_Regen.png|35x35px]] |
||
− | | |
||
|Regenerate |
|Regenerate |
||
|[[Awakened One]] |
|[[Awakened One]] |
||
Line 496: | Line 643: | ||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_SharpHide.png|35x35px]] |
||
− | | |
||
− | |Ritual |
||
− | |[[Cultist]] |
||
− | |At the end of its turn, gains X {{KW|Strength}}. |
||
− | |Intensity |
||
− | |- |
||
− | | |
||
|Sharp Hide |
|Sharp Hide |
||
|[[The Guardian]] |
|[[The Guardian]] |
||
Line 508: | Line 649: | ||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_Shifting.png|35x35px]] |
||
− | | |
||
|Shifting |
|Shifting |
||
|[[Transient]] |
|[[Transient]] |
||
Line 514: | Line 655: | ||
|No |
|No |
||
|- |
|- |
||
+ | |[[File:Icon_Split.png|35x35px]] |
||
− | | |
||
+ | |[[Split]] |
||
− | |Slow |
||
− | |[[Giant Head]] |
||
− | |Whenever you play a card, the enemy receives 10% more damage from attacks this turn. |
||
− | |Intensity |
||
− | |- |
||
− | | |
||
− | |Split |
||
|[[Acid Slime]], [[Spike Slime]], [[Slime Boss]] |
|[[Acid Slime]], [[Spike Slime]], [[Slime Boss]] |
||
− | |When its HP is at or below 50%, will split into 2 smaller |
+ | |When its HP is at or below 50%, will split into 2 smaller Slimes with its current HP. |
|No |
|No |
||
|- |
|- |
||
+ | |[[File:Icon_SporeCloud.png|35x35px]] |
||
− | | |
||
|Spore Cloud |
|Spore Cloud |
||
|[[Fungi Beast]] |
|[[Fungi Beast]] |
||
Line 532: | Line 667: | ||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_Stasis.png|35x35px]] |
||
− | | |
||
|Stasis |
|Stasis |
||
|[[Bronze Automaton#Bronze Orb|Bronze Orbs]] |
|[[Bronze Automaton#Bronze Orb|Bronze Orbs]] |
||
Line 538: | Line 673: | ||
|No |
|No |
||
|- |
|- |
||
+ | |[[File:Icon_Stasis.png|35x35px]] |
||
− | | |
||
|Strength Up |
|Strength Up |
||
|[[Orb Walker]] |
|[[Orb Walker]] |
||
Line 544: | Line 679: | ||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_Thievery.png|35x35px]] |
||
− | | |
||
|Thievery |
|Thievery |
||
|[[Thieves]] |
|[[Thieves]] |
||
Line 550: | Line 685: | ||
|Intensity |
|Intensity |
||
|- |
|- |
||
+ | |[[File:Icon_TimeWarp.png|35x35px]] |
||
− | | |
||
|Time Warp |
|Time Warp |
||
|[[Time Eater]] |
|[[Time Eater]] |
||
− | |Whenever you play N cards, ends your turn and gains X {{KW|Strength}}. |
+ | |Whenever you play N<ref>[[Time Eater|Time Warp]] starts at 0 and increases by 1 after you played a card. By default, once it reaches 12 you will immediately end your turn as the effect of 12<sup>th</sup> card resolves and [[Time Eater]] will gain {{KW|Strength}}.</ref> cards, ends your turn and gains X {{KW|Strength}}. |
+ | |Counter<ref>The number on Time Warp buff is only a counter of the number of cards the player has played, and does not indicate the potency of the buff.</ref> |
||
− | |Intensity, N starts at 12 and decreases when you play a card. |
||
|- |
|- |
||
+ | |[[File:Icon_Unawakened.png|35x35px]] |
||
− | | |
||
|Unawakened |
|Unawakened |
||
|[[Awakened One]] |
|[[Awakened One]] |
||
Line 562: | Line 697: | ||
|No |
|No |
||
|} |
|} |
||
+ | ==Notes== |
||
+ | <references /> |
||
[[Category:Game Mechanics]] |
[[Category:Game Mechanics]] |
||
[[Category:Buffs]] |
[[Category:Buffs]] |
Revision as of 05:05, 7 April 2020
A buff is a positive effect given to the character by certain Cards, Potions, or Relics. Buffs can also be applied to enemies through their moves or certain Relics, or they can simply start combat with the buff. All buffs are removed at the end of combat and do not carry over to the next fight. Certain relics (for example, Girya) apply buffs at the start of combat.
Buffs may stack by duration, lasting X turns, or by intensity, applying their effect with X power. Some buffs do not stack at all. However, most stack by intensity.
Buffs that can be found from multiple sources in the game, both in the player's arsenal and on enemies.
Icon | Name | Effects | Stacks? |
---|---|---|---|
Artifact | Negates X debuffs. | Counter | |
Barricade | Block is not removed at the start of your/its turn. | No | |
Buffer | Prevent the next X times you would lose HP. | Counter | |
Dexterity | Increases Block gained from cards by X. | Intensity | |
Draw Card | Draw X additional cards next turn. | Intensity | |
Energized | Gain X additional Energy next turn. | Intensity | |
Focus | Increases the effectiveness of Orbs by X. | Intensity | |
Intangible | Reduce ALL damage taken and HP loss to 1 this turn. (lasts X turns) | Duration | |
Mantra | When you gain 10 Mantra, enter Divinity | Counter | |
Metallicize | At the end of your/its turn, gain X Block. | Intensity | |
Next Turn Block | Gain X Block next turn. | Intensity | |
Plated Armor | At the end of your turn, gain X Block. Receiving unblocked attack damage reduces Plated Armor by 1. | Intensity | |
Ritual | At the end of its turn, gains X Strength. | Intensity | |
Strength | Increases attack damage by X. | Intensity | |
Thorns | When attacked, deals X damage back. | Intensity | |
Vigor | Your next Attack deals X additional damage. | Intensity |
Unique Player Buffs
Buffs granted to the player that comes from a single source, usually a Power cards, but not always.
Icon | Name | Sources | Effects | Stacks? |
---|---|---|---|---|
Accuracy | Shivs deal X additional damage. | Intensity | ||
After Image | Whenever you play a card, gain X Block | Intensity | ||
Amplify | Your next X Power cards are played twice. | Counter | ||
Battle Hymn | At the start of each turn add X Smites into your hand. | Intensity | ||
Berserk | At the start of your turn, gain X Energy. | Intensity | ||
Blasphemer | Blasphemy | At the start of your turn, die. [1] | No | |
Blur | Block is not removed at the start of your next X turns. | Duration | ||
Brutality | At the start of your turn, lose X HP and draw X cards. | Intensity | ||
Burst | Your next X Skills are played twice. | Counter | ||
Collect | Put an Upgraded Miracle into your hand at the start of your next X turns. | Duration | ||
Combust | At the end of your turn, lose 1 HP(for each Combust played) and deal X damage to ALL enemies. | Intensity | ||
Corruption | Skills cost 0. Whenever you play a Skill, Exhaust it. | No | ||
Creative AI | At the start of your turn, add X random Power cards into your hand. | Intensity | ||
Dark Embrace | Whenever a card is Exhausted, draw X cards. | Intensity | ||
Demon Form | At the start of your turn, gain X Strength. | Intensity | ||
Deva | Deva Form | At the start of your turn gain Energy N times and increase this gain by X. | Intensity[2][3] | |
Devotion | At the start of your turn, gain X Mantra. | Intensity | ||
Double Damage | Phantasmal Killer | Attacks deal double damage for X turns. | Duration | |
Double Tap | Your next X Attacks are played twice. | Counter | ||
Duplication | Duplication Potion | Your next X cards are played twice. | Counter | |
Echo Form | The first X cards you play each turn are played twice. | Counter | ||
Electro | Electrodynamics | Lightning hits ALL enemies. | No | |
Envenom | Whenever you deal unblocked attack damage, apply X Poison | Intensity | ||
Equilibrium | Retain your hand for X turns. | Duration | ||
Establishment | Whenever a card is Retained, lower its cost by X. | Intensity | ||
Evolve | Whenever you draw a Status, draw X cards. | Intensity | ||
Feel No Pain | Whenever a card is exhausted, gain X Block | Intensity | ||
Fire Breathing | Whenever you draw a Status or Curse card, deal X damage to ALL enemies. | Intensity | ||
Flame Barrier | When attacked, deals X damage back. (Wears off at the end of your turn) | Intensity | ||
Foresight | At the start of your turn, Scry X. | Intensity | ||
Free Attack Power | Swivel | The next X Attacks you play costs 0. | Counter | |
Heatsink | Heatsinks | Whenever you play a Power card, draw X cards. | Intensity | |
Hello | Hello World | At the start of your turn, add X random Common cards into your hand. | Intensity | |
Infinite Blades | At the start of your turn, add X Shivs into your hand. | Intensity | ||
Juggernaut | Whenever you gain Block, deal X damage to a random enemy. | Intensity | ||
Like Water | At the end of your turn, if you are in Calm, gain X Block. | Intensity | ||
Loop | At the start of your turn, trigger the passive ability of your next Orb X times. | Intensity | ||
Machine Learning | At the start of your turn, draw X additional cards. | Intensity | ||
Magnetism | At the start of your turn, add X random colorless cards into your hand. | Intensity | ||
Master Reality | Whenever a card is created during combat, Upgrade it. | No | ||
Mental Fortress | Whenever you switch Stances, gain X Block. | Intensity | ||
Nightmare | Add X of a chosen card into your hand next turn. | Special[4] | ||
Nirvana | Whenever you Scry, gain X Block. | Intensity | ||
Noxious Fumes | At the start of your turn, apply X Poison to ALL enemies. | Intensity | ||
Omega | At the end of your turn, deal X damage to ALL enemies. | Intensity | ||
Panache | If you play N[5] more cards this turn, deal X damage to all enemies. | Intensity[6] | ||
Pen Nib | Your next Attack deals double damage. | No | ||
Phantasmal | Phantasmal Killer | Deal Double Damage for the next X turns. | Duration | |
Rage | Whenever you play an Attack, gain X Block. | Intensity | ||
Rebound | The next X cards you play this turn are placed on top of your draw pile. | Counter | ||
Regen | At the end of your turn, heal X HP and reduce Regen by 1. | Intensity and Duration | ||
Rushdown | Whenever you enter Wrath, draw X cards. | Intensity | ||
Repair | Self Repair | At the end of combat, heal X HP. | Intensity | |
Rupture | Whenever you lose HP from a card, gain X Strength. | Intensity | ||
Sadistic | Sadistic Nature | Whenever you apply a debuff to an enemy, deal X damage. | Intensity | |
Simmering Rage | Simmering Fury | At the start of your next turn, enter Wrath | No | |
Static Discharge | Whenever you receive attack damage, channel X Lightning. | Intensity | ||
Storm | Whenever you play a Power card, channel X Lightning. | Intensity | ||
Study | At the end of your turn, shuffle X Insights into your draw pile. | Intensity | ||
Surrounded | Spire Shield and Spire Spear | "Receive 50% more damage if attacked from behind. Use targeting cards or potions to change your orientation." | No | |
The Bomb | At the end of N[7] turns, deal X damage to all enemies. | Special[4] | ||
Thousand Cuts | A Thousand Cuts | Whenever you play a card, deal X damage to ALL enemies. | Intensity | |
Tools of the Trade | At the start of your turn, draw X cards and discard X cards. | Intensity | ||
Wave of the Hand | Whenever you gain Block this turn, apply X Weak to ALL enemies. | Intensity | ||
Well-Laid Plans | At the end of your turn, Retain up to X cards. | Intensity |
Enemy Buffs
These buffs are exclusive to enemies, and cannot be obtained by the player.
Icon | Name | Enemy/Enemies | Effects | Stacks? |
---|---|---|---|---|
Angry | Mad Gremlin | Upon receiving attack damage, gains X Strength. | Intensity | |
Back Attack | Spire Shield and Spire Spear | Deals 50% more damage as it is attacking you from behind. | No | |
Beat of Death | Corrupt Heart | Whenever you play a card, take X damage. | Intensity | |
Curiosity | Awakened One | Whenever you play a Power card, gains X Strength. | Intensity | |
Curl Up | Louses | On receiving attack damage, rolls up and gains X Block (Once per combat). | Intensity | |
Enrage | Gremlin Nob | Whenever you play a skill, gains X Strength | Intensity | |
Explosive | Exploder | Explodes in N[8] turns, dealing X damage. | Special | |
Fading | Transient | Dies in X[9] turns. | Duration | |
Invincible | Corrupt Heart | Can only lose X more HP this turn. | Intensity | |
Life Link | Darkling | If other Darklings are still alive, revives in 2 turns.[10] | No | |
Malleable | Snake Plant, Writhing Mass | Upon receiving attack damage, gains X Block. Block gain increases as Malleable is triggered. Resets to X at the start of your turn. | Intensity | |
Minion | Gremlin Leader's Gremlins, Bronze Automaton's Bronze Orbs, The Collector's Torch Heads, Reptomancer's Daggers | Minions abandon combat without their leader.[11] | No | |
Mode Shift | The Guardian | After receiving X damage, changes to a defensive mode. | Intensity | |
Painful Stabs | Corrupt Heart, Book of Stabbing | Whenever you receive attack damage from this enemy, add X Wounds into your discard pile. | Intensity | |
Reactive | Writhing Mass | Upon receiving attack damage, changes its intent. | No | |
Regenerate | Awakened One | At the end of its turn, heals X HP. | Intensity | |
Sharp Hide | The Guardian | Whenever you play an attack, take X damage. | Intensity | |
Shifting | Transient | Upon losing HP, loses that much Strength until the end of the turn. | No | |
Split | Acid Slime, Spike Slime, Slime Boss | When its HP is at or below 50%, will split into 2 smaller Slimes with its current HP. | No | |
Spore Cloud | Fungi Beast | On death, applies X Vulnerable | Intensity | |
Stasis | Bronze Orbs | On death, a stolen card is returned to your hand. | No | |
Strength Up | Orb Walker | At the end of its turn, gains X Strength. | Intensity | |
Thievery | Thieves | Steals X Gold whenever it attacks. | Intensity | |
Time Warp | Time Eater | Whenever you play N[12] cards, ends your turn and gains X Strength. | Counter[13] | |
Unawakened | Awakened One | This enemy hasn't awakened yet... | No |
Notes
- ↑ Despite its description, Blasphemer actually causes you to receive an amount of damage so large that you will die, which can be prevented by Buffer and Intangible.
- ↑ N of Deva starts at 1, and X is 1 by default. The turn after it is applied, you will gain Energy N times, and then X is added to N every turn after. Each further application add 1 to both N and X.
- ↑ Its buff counter also only identify X, or a number of time this card is applied to be exact. It does not have an identification for a total N of each turn.
- ↑ 4.0 4.1 The Bomb and Nightmare create separate buffs for each card use rather than stacking normally.
- ↑ N of Panache is 5 by default and decreases by 1 whenever you play a card. Once it reaches 0, it deals damage and roll back to 5 again.
- ↑ Using multiple Panache only increases its damage. Its N, or card countdown, is always 5.
- ↑ N of The Bomb is 3 by default and decreases by 1 at the end of your turn. Once it reaches 0, it deals damage and expires.
- ↑ N of Explosive starts at 3 and decreases by 1 at the end of its turn. Once it reaches 0, Exploder deals 30 damage and expires. Its intent will change to identify that it is about to explode.
- ↑ N of Fading starts at 5 (6 from Ascension 17 onward) and decreases by 1 at the end of its turn. Transient immediately dies once Fading reaches 0.
- ↑ Life Link effectively prevents Darkling from being dead until all the other Darkling are killed. Its intent will change to signify its revive. Fatal does not work unless it kills the last Darkling. Card or relic that simply works on enemy kill and does not have Fatal, such as Sunder and Gremlin Horn, still works after you killed an individual Darkling.
- ↑ Cultists in Awakened One boss fight also abandon combat when the boss is killed in its second phase, even though they do not have Minion buff.
- ↑ Time Warp starts at 0 and increases by 1 after you played a card. By default, once it reaches 12 you will immediately end your turn as the effect of 12th card resolves and Time Eater will gain Strength.
- ↑ The number on Time Warp buff is only a counter of the number of cards the player has played, and does not indicate the potency of the buff.