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A '''buff''' is a positive effect given to the character or an [[Monsters|enemy]] by certain [[Cards]], [[Potions]] or [[Relics]]. All buffs are removed at the end of combat and do not carry over to the next fight. Certain relics (e.g. [[Girya]]) apply buffs at the start of combat.
+
A '''buff''' is a positive effect given to the character by certain [[Cards]], [[Potions]] or [[Relics]]. Buffs can also be applied to [[Monsters|enemies]] through their moves or certain [[Relics]], or they can simply start combat with the buff. All buffs are removed at the end of combat and do not carry over to the next fight. Certain relics (For example, [[Girya]]) apply buffs at the start of combat.
   
  +
Buffs may stack by duration, lasting X turns, or by intensity, applying their effect with X power. Some buffs do not stack at all. However, most stack by intensity.
== Buffs ==
 
* Any [[Power]]
 
* [[Blur]]
 
* [[Artifact]]
 
* [[Dexterity]]
 
* [[Dodge and Roll|Next Turn Block]]
 
* [[Double Tap]] / [[Burst]]
 
* [[Draw Card]]
 
* [[Energized]]
 
* [[Intangible]]
 
* [[Pen Nib]]
 
* [[Plated Armor]]
 
* [[Rage]]
 
* [[Regeneration]]
 
* [[Shackled]]
 
* [[Strength]]
 
* [[Thorns]] (and equivalent: [[Flame Barrier]], [[The Guardian|Sharp Hide]])
 
   
=== Enemy-only Buffs ===
+
== Reused Buffs ==
  +
Buffs with multiple sources. All those listed hear are available to the player, those with asterisks are available to some enemies as well.
* [[Louses|Curl up]]
 
  +
{| class="article-table" style="width:100%;"
* [[Gremlin Nob|Anger]]
 
  +
!Icon
* [[Gremlins#Mad Gremlin|Angry]]
 
  +
!Name
* [[Byrd|Flight]]
 
  +
!Sources
* [[Darkling|Life Link]]
 
  +
!Effects
* [[Book of Stabbing|Painful Stabs]]
 
  +
!Stacks?
* [[Thieves|Thievery]]
 
  +
|-
* [[Split]]
 
  +
|
* [[Cultist|Ritual]]
 
  +
|[[Artifact]]*
  +
|[[Panacea]], [[Core Surge]], [[Clockwork Souvenir]], "automaton" enemies such as [[Sentry|Sentries]]
  +
|Negates X [[debuffs]].
  +
|Intensity
  +
|-
  +
|
  +
|[[Barricade]]
  +
|Barricade, Spheric Guardian
  +
|Block is not removed at the start of your/its turn.
  +
|No
  +
|-
  +
|
  +
|Buffer
  +
|[[Fossilized Helix]], [[Buffer]]
  +
|Prevent the next X times you would lose HP.
  +
|Intensity
  +
|-
  +
|
  +
|[[Dexterity]]
  +
|[[Footwork]], [[Kunai]], [[Oddly Smooth Stone]]
  +
|Increases {{KW|Block}} gained from cards by X.
  +
|Intensity
  +
|-
  +
|
  +
|Draw Card
  +
|[[Predator]], [[Doppelganger]]
  +
|Draw X additional cards next turn.
  +
|Intensity
  +
|-
  +
|
  +
|Energized
  +
|[[Doppelganger]], [[Flying Knee]], [[Outmaneuver]], [[Charge Battery]]
  +
|Gain X additional {{KW|Energy}} next turn.
  +
|Intensity
  +
|-
  +
|
  +
|[[Focus]]
  +
|[[Biased Cognition]], [[Defragment]], [[Data Disk]]
  +
|Increases the effectiveness of [[Orbs]] by X.
  +
|Intensity
  +
|-
  +
|
  +
|[[Intangible]]*
  +
|[[Apparition]], [[Wraith Form]], [[Incense Burner]], Ghost in a Jar [[Potions|Potion]], Nemesis
  +
|Reduce ALL damage taken and HP loss to 1 this turn. (lasts X turns)
  +
|Duration
  +
|-
  +
|
  +
|[[Mantra]] (BETA)
  +
|[[Prostrate (BETA)|Prostrate]], [[Devotion (BETA)|Devotion]], [[Worship (BETA)|Worship]], [[Pray (BETA)|Pray]]
  +
|When you gain 10 Mantra, enter [[Divinity]]
  +
|Intensity
  +
|-
  +
|
  +
|[[Metallicize]]
  +
|Metallicize, [[The Champ]]
  +
|At the end of your/its turn, gain X block.
  +
|Intensity
  +
|-
  +
|
  +
|Next Turn {{KW|Block}}
  +
|[[Self-Forming Clay]], [[Dodge and Roll]]
  +
|Gain X {{KW|Block}} next turn.
  +
|Intensity
  +
|-
  +
|
  +
|[[Plated Armor]]*
  +
|[[Donu and Deca]], [[Shelled Parasite]], [[Thread and Needle]], Essence of Steel [[Potions|Potion]].
  +
|At the end of your turn, gain X {{KW|Block}}. Receiving unblocked attack damage reduces Plated Armor by 1.
  +
|Intensity
  +
|-
  +
|
  +
|[[Retain]]
  +
|[[Well-Laid Plans]], [[Equilibrium]]
  +
|Keep X cards in your hand at the end of the turn
  +
|Intensity
  +
|-
  +
|
  +
|{{KW|Strength}}*
  +
|[[Red Skull]], many [[Ironclad Cards]], [[Du-Vu Doll]], [[Girya]], [[Vajra]], [[J.A.X.]]
  +
|Increases attack damage by X.
  +
|Intensity
  +
|-
  +
|
  +
|{{KW|Thorns}}*
  +
|Liquid Bronze [[Potions|Potion]], [[Bronze Scales]], [[Caltrops]]
  +
|When attacked, deals X damage back.
  +
|Intensity
  +
|}
  +
  +
== Single Source Buffs ==
  +
Buffs granted to the player by a single source.
  +
If the Sources column is blank, the buff's name and source are the same.
  +
{| class="article-table" style="width:100%;"
  +
!Icon
  +
!Name
  +
!Sources
  +
!Effects
  +
!Stacks?
  +
|-
  +
|
  +
|[[Accuracy]]
  +
|
  +
|[[Shiv|Shivs]] deal X additional damage.
  +
|Intensity
  +
|-
  +
|
  +
|[[After Image]]
  +
|
  +
|Whenever you play a card, gain X {{KW|Block}}
  +
|Intensity
  +
|-
  +
|
  +
|[[Amplify]]
  +
|
  +
|Your next X [[Power]] cards are played twice.
  +
|Intensity
  +
|-
  +
|
  +
|[[Berserk]]
  +
|
  +
|At the start of your turn, gain X {{KW|Energy}}.
  +
|Intensity
  +
|-
  +
|
  +
|[[Blur]]
  +
|
  +
|{{KW|Block}} is not removed at the start of your next X turns.
  +
|Duration
  +
|-
  +
|
  +
|[[Brutality]]
  +
|
  +
|At the start of your turn, lose X HP and draw X cards.
  +
|Intensity
  +
|-
  +
|
  +
|[[Burst]]
  +
|
  +
|Your next X Skills are played twice.
  +
|Intensity
  +
|-
  +
|
  +
|[[Combust]]
  +
|
  +
|At the end of your turn, lose 1 HP(for each Combust played) and deal X damage to ALL enemies.
  +
|Intensity
  +
|-
  +
|
  +
|[[Corruption]]
  +
|
  +
|Skills cost 0. Whenever you play a Skill, {{KW|Exhaust}} it.
  +
|No
  +
|-
  +
|
  +
|[[Creative AI]]
  +
|
  +
|At the start of your turn, add X random [[Power]] cards into your hand.
  +
|Intensity
  +
|-
  +
|
  +
|[[Dark Embrace]]
  +
|
  +
|Whenever a card is Exhausted, draw X cards.
  +
|Intensity
  +
|-
  +
|
  +
|[[Demon Form]]
  +
|
  +
|At the start of your turn, gain X {{KW|Strength}}.
  +
|Intensity
  +
|-
  +
|
  +
|Deva
  +
|[[Deva Form (BETA)|Deva Form]]
  +
|At the star of your turn gain Energy N times and increase this gain by X
  +
|Intensity
  +
|-
  +
|
  +
|Double Damage
  +
|[[Phantasmal Killer]]
  +
|Attacks deal double damage for X turns.
  +
|Intensity
  +
|-
  +
|
  +
|[[Double Tap]]
  +
|
  +
|Your next X attacks are played twice.
  +
|Intensity
  +
|-
  +
|
  +
|[[Echo Form]]
  +
|
  +
|The first X cards you play each turn are played twice.
  +
|Intensity
  +
|-
  +
|
  +
|Electro
  +
|[[Electrodynamics]]
  +
|Lightning hits ALL enemies.
  +
|No
  +
|-
  +
|
  +
|[[Envenom]]
  +
|
  +
|Whenever you deal unblocked attack damage, apply X {{KW|Poison}}
  +
|Intensity
  +
|-
  +
|
  +
|[[Equilibrium]]
  +
|
  +
|Retain your hand for X turns.
  +
|Intensity
  +
|-
  +
|
  +
|[[Evolve]]
  +
|
  +
|Whenever you draw a [[Status]], draw X cards.
  +
|Intensity
  +
|-
  +
|
  +
|[[Feel No Pain]]
  +
|
  +
|Whenever a card is exhausted, gain X {{KW|Block}}
  +
|Intensity
  +
|-
  +
|
  +
|[[Fire Breathing]]
  +
|
  +
|At the end of your turn, deal X damage to ALL enemies for each Attack played this turn.
  +
|Intensity
  +
|-
  +
|
  +
|[[Flame Barrier]]
  +
|
  +
|When attacked, deals X damage back. (Wears off at the end of your turn)
  +
|Intensity
  +
|-
  +
|
  +
|Heatsink
  +
|[[Heatsinks]]
  +
|Whenever you play a Power card, draw X cards.
  +
|Intensity
  +
|-
  +
|
  +
|Hello
  +
|[[Hello World]]
  +
|At the start of your turn, add X random Common cards into your hand.
  +
|Intensity
  +
|-
  +
|
  +
|[[Infinite Blades]]
  +
|
  +
|At the start of your turn, add X [[Shiv|Shivs]] into your hand.
  +
|
  +
|-
  +
|
  +
|[[Juggernaut]]
  +
|
  +
|Whenever you gain {{KW|Block}}, deal X damage to a random enemy.
  +
|Intensity
  +
|-
  +
|
  +
|[[Loop]]
  +
|
  +
|At the start of your turn, trigger the passive ability of your next Orb X times.
  +
|Intensity
  +
|-
  +
|
  +
|[[Machine Learning]]
  +
|
  +
|At the start of your turn, draw X additional cards.
  +
|Intensity
  +
|-
  +
|
  +
|[[Magnetism]]
  +
|
  +
|At the start of your turn, add X random colorless cards into your hand.
  +
|Intensity
  +
|-
  +
|
  +
|[[Mayhem]]
  +
|
  +
|At the start of your turn, play the top X cards of your draw pile.
  +
|Intensity
  +
|-
  +
|
  +
|[[Nightmare]]
  +
|
  +
|Add X of a chosen card into your hand next turn.
  +
|Special*
  +
|-
  +
|
  +
|[[Panache]]
  +
|
  +
|If you play N more cards this turn, deal X damage to all enemies.
  +
|Intensity, N is 5 by default and decreases by 1 whenever you play a card.
  +
|-
  +
|
  +
|[[Pen Nib]]
  +
|
  +
|Your next Attack deals double damage.
  +
|No
  +
|-
  +
|
  +
|Phantasmal
  +
|[[Phantasmal Killer]]
  +
|Deal Double Damage for the next X turns.
  +
|Intensity
  +
|-
  +
|
  +
|[[Rage]]
  +
|
  +
|Whenever you play an attack, gain X {{KW|Block}}.
  +
|Intensity
  +
|-
  +
|
  +
|[[Rebound]]
  +
|
  +
|The next X cards you play this turn are placed on top of your draw pile.
  +
|Intensity
  +
|-
  +
|
  +
|Regen
  +
|Regeneration [[Potions|Potion]]
  +
|At the end of your turn, heal X HP and reduce Regen by 1.
  +
|Intensity
  +
|-
  +
|
  +
|Repair
  +
|[[Self Repair]]
  +
|At the end of combat, heal X HP.
  +
|Intensity
  +
|-
  +
|
  +
|[[Rupture]]
  +
|
  +
|Whenever you lose HP from a card, gain X {{KW|Strength}}.
  +
|Intensity
  +
|-
  +
|
  +
|Sadistic
  +
|[[Sadistic Nature]]
  +
|Whenever you apply a debuff to an enemy, deal X damage.
  +
|Intensity
  +
|-
  +
|
  +
|[[Static Discharge]]
  +
|
  +
|Whenever you receive attack damage, channel X Lightning.
  +
|Intensity
  +
|-
  +
|
  +
|[[Storm]]
  +
|
  +
|Whenever you play a Power card, channel X Lightning.
  +
|Intensity
  +
|-
  +
|
  +
|Surrounded
  +
|[[Spire Shield and Spire Spear]]
  +
|"Receive 50% more damage if attacked from behind. Use targeting cards or potions to change your orientation."
  +
|No
  +
|-
  +
|
  +
|[[The Bomb]]
  +
|
  +
|At the end of N turns, deal X damage to all enemies.
  +
|Special*, N is 3 and decreases by 1 at the end of each turn.
  +
|-
  +
|
  +
|Thousand Cuts
  +
|[[A Thousand Cuts]]
  +
|Whenever you play a card, deal X damage to ALL enemies.
  +
|Intensity
  +
|-
  +
|
  +
|[[Tools of the Trade]]
  +
|
  +
|At the start of your turn, draw X cards and discard X cards.
  +
|Intensity
  +
|}
  +
<nowiki>*The Bomb and Nightmare create separate buffs for each card use rather than stacking normally.</nowiki>
  +
  +
== Enemy-Exclusive buffs ==
  +
These buffs are exclusive to enemies.
  +
{| class="article-table" style="width:100%;"
  +
!Icon
  +
!Name
  +
!Enemy/Enemies
  +
!Effects
  +
!Stacks?
  +
|-
  +
|
  +
|Angry
  +
|[[Gremlins#Mad Gremlin|Mad Gremlin]]
  +
|Upon receiving attack damage, gains X {{KW|Strength}}.
  +
|Intensity
  +
|-
  +
|
  +
|Back Attack
  +
|[[Spire Shield and Spire Spear]]
  +
|Deals 50% more damage as it is attacking you from behind.
  +
|No
  +
|-
  +
|
  +
|Beat of Death
  +
|[[Corrupt Heart]]
  +
|Whenever you play a card, take X damage.
  +
|Intensity
  +
|-
  +
|
  +
|Curiosity
  +
|[[Awakened One]]
  +
|Whenever you play a Power card, gains X {{KW|Strength}}.
  +
|Intensity
  +
|-
  +
|
  +
|Curl Up
  +
|[[Louses]]
  +
|On receiving attack damage, rolls up and gains X {{KW|Block}} (Once per combat).
  +
|Intensity
  +
|-
  +
|
  +
|Enrage
  +
|[[Gremlin Nob]]
  +
|Whenever you play a skill, gains X {{KW|Strength}}
  +
|Intensity
  +
|-
  +
|
  +
|Explosive
  +
|[[Shapes#Exploder|Exploder]]
  +
|Explodes in N turns, dealing X damage.
  +
|Intensity, N starts at 3 and decreases by 1 each turn.
  +
|-
  +
|
  +
|Fading
  +
|[[Transient]]
  +
|Dies in X Turns.
  +
|Intensity, X decreases by 1 each turn.
  +
|-
  +
|
  +
|Invincible
  +
|[[Corrupt Heart]]
  +
|Can only lose X more HP this turn.
  +
|Intensity
  +
|-
  +
|
  +
|Life Link
  +
|[[Darkling]]
  +
|If other [[Darkling|Darklings]] are still alive, revives in 2 turns.
  +
|No
  +
|-
  +
|
  +
|Malleable
  +
|[[Snake Plant]], [[Writhing Mass]]
  +
|Upon receiving attack damage, gains X {{KW|Block}}. {{KW|Block}} gain increases as Malleable is triggered. Resets to X at the start of your turn.
  +
|Intensity
  +
|-
  +
|
  +
|Minion
  +
|Enemies with minions: [[Gremlin Leader]], [[Bronze Automaton]], [[The Collector]], [[Reptomancer]]
  +
|Minions abandon combat without their leader.
  +
|No
  +
|-
  +
|
  +
|Mode Shift
  +
|[[The Guardian]]
  +
|After receiving X damage, changes to a defensive mode.
  +
|Intensity
  +
|-
  +
|
  +
|Painful Stabs
  +
|[[Corrupt Heart]], [[Book of Stabbing]]
  +
|Whenever you receive attack damage from this enemy, add X {{C|Wound}}s into your discard pile.
  +
|Intensity
  +
|-
  +
|
  +
|Reactive
  +
|[[Writhing Mass]]
  +
|Upon receiving attack damage, changes its intent.
  +
|No
  +
|-
  +
|
  +
|Regenerate
  +
|[[Awakened One]]
  +
|At the end of its turn, heals X HP.
  +
|Intensity
  +
|-
  +
|
  +
|Ritual
  +
|[[Cultist]]
  +
|At the end of its turn, gains X {{KW|Strength}}.
  +
|Intensity
  +
|-
  +
|
  +
|Sharp Hide
  +
|[[The Guardian]]
  +
|Whenever you play an attack, take X damage.
  +
|Intensity
  +
|-
  +
|
  +
|Shifting
  +
|[[Transient]]
  +
|Upon losing HP, loses that much {{KW|Strength}} until the end of the turn.
  +
|No
  +
|-
  +
|
  +
|Split
  +
|[[Acid Slime]], [[Spike Slime]], [[Slime Boss]]
  +
|When its HP is at or below 50%, will split into 2 smaller slimes with its current HP.
  +
|No
  +
|-
  +
|
  +
|Spore Cloud
  +
|[[Fungi Beast]]
  +
|On death, applies X {{KW|Vulnerable}}
  +
|Intensity
  +
|-
  +
|
  +
|Stasis
  +
|[[Bronze Automaton#Bronze Orb|Bronze Orbs]]
  +
|On death, a stolen card is returned to your hand.
  +
|No
  +
|-
  +
|
  +
|Strength Up
  +
|[[Orb Walker]]
  +
|At the end of its turn, gains X {{KW|Strength}}.
  +
|Intensity
  +
|-
  +
|
  +
|Thievery
  +
|[[Thieves]]
  +
|Steals X Gold whenever it attacks.
  +
|Intensity
  +
|-
  +
|
  +
|Time Warp
  +
|[[Time Eater]]
  +
|Whenever you play N cards, ends your turn and gains X {{KW|Strength}}.
  +
|Intensity, N starts at 12 and decreases when you play a card.
  +
|-
  +
|
  +
|Unawakened
  +
|[[Awakened One]]
  +
|This enemy hasn't awakened yet...
  +
|No
  +
|}
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]
  +
[[Category:Buffs]]

Revision as of 15:11, 21 November 2019

A buff is a positive effect given to the character by certain Cards, Potions or Relics. Buffs can also be applied to enemies through their moves or certain Relics, or they can simply start combat with the buff. All buffs are removed at the end of combat and do not carry over to the next fight. Certain relics (For example, Girya) apply buffs at the start of combat.

Buffs may stack by duration, lasting X turns, or by intensity, applying their effect with X power. Some buffs do not stack at all. However, most stack by intensity.

Reused Buffs

Buffs with multiple sources. All those listed hear are available to the player, those with asterisks are available to some enemies as well.

Icon Name Sources Effects Stacks?
Artifact* Panacea, Core Surge, Clockwork Souvenir, "automaton" enemies such as Sentries Negates X debuffs. Intensity
Barricade Barricade, Spheric Guardian Block is not removed at the start of your/its turn. No
Buffer Fossilized Helix, Buffer Prevent the next X times you would lose HP. Intensity
Dexterity Footwork, Kunai, Oddly Smooth Stone Increases Icon Block Block gained from cards by X. Intensity
Draw Card Predator, Doppelganger Draw X additional cards next turn. Intensity
Energized Doppelganger, Flying Knee, Outmaneuver, Charge Battery Gain X additional Energy next turn. Intensity
Focus Biased Cognition, Defragment, Data Disk Increases the effectiveness of Orbs by X. Intensity
Intangible* Apparition, Wraith Form, Incense Burner, Ghost in a Jar Potion, Nemesis Reduce ALL damage taken and HP loss to 1 this turn. (lasts X turns) Duration
Mantra (BETA) Prostrate, Devotion, Worship, Pray When you gain 10 Mantra, enter Divinity Intensity
Metallicize Metallicize, The Champ At the end of your/its turn, gain X block. Intensity
Next Turn Icon Block Block Self-Forming Clay, Dodge and Roll Gain X Icon Block Block next turn. Intensity
Plated Armor* Donu and Deca, Shelled Parasite, Thread and Needle, Essence of Steel Potion. At the end of your turn, gain X Icon Block Block. Receiving unblocked attack damage reduces Plated Armor by 1. Intensity
Retain Well-Laid Plans, Equilibrium Keep X cards in your hand at the end of the turn Intensity
Icon Strength Strength* Red Skull, many Ironclad Cards, Du-Vu Doll, Girya, Vajra, J.A.X. Increases attack damage by X. Intensity
Icon Thorns Thorns* Liquid Bronze Potion, Bronze Scales, Caltrops When attacked, deals X damage back. Intensity

Single Source Buffs

Buffs granted to the player by a single source. If the Sources column is blank, the buff's name and source are the same.

Icon Name Sources Effects Stacks?
Accuracy Shivs deal X additional damage. Intensity
After Image Whenever you play a card, gain X Icon Block Block Intensity
Amplify Your next X Power cards are played twice. Intensity
Berserk At the start of your turn, gain X Energy. Intensity
Blur Icon Block Block is not removed at the start of your next X turns. Duration
Brutality At the start of your turn, lose X HP and draw X cards. Intensity
Burst Your next X Skills are played twice. Intensity
Combust At the end of your turn, lose 1 HP(for each Combust played) and deal X damage to ALL enemies. Intensity
Corruption Skills cost 0. Whenever you play a Skill, Exhaust it. No
Creative AI At the start of your turn, add X random Power cards into your hand. Intensity
Dark Embrace Whenever a card is Exhausted, draw X cards. Intensity
Demon Form At the start of your turn, gain X Icon Strength Strength. Intensity
Deva Deva Form At the star of your turn gain Energy N times and increase this gain by X Intensity
Double Damage Phantasmal Killer Attacks deal double damage for X turns. Intensity
Double Tap Your next X attacks are played twice. Intensity
Echo Form The first X cards you play each turn are played twice. Intensity
Electro Electrodynamics Lightning hits ALL enemies. No
Envenom Whenever you deal unblocked attack damage, apply X Icon Poison Poison Intensity
Equilibrium Retain your hand for X turns. Intensity
Evolve Whenever you draw a Status, draw X cards. Intensity
Feel No Pain Whenever a card is exhausted, gain X Icon Block Block Intensity
Fire Breathing At the end of your turn, deal X damage to ALL enemies for each Attack played this turn. Intensity
Flame Barrier When attacked, deals X damage back. (Wears off at the end of your turn) Intensity
Heatsink Heatsinks Whenever you play a Power card, draw X cards. Intensity
Hello Hello World At the start of your turn, add X random Common cards into your hand. Intensity
Infinite Blades At the start of your turn, add X Shivs into your hand.
Juggernaut Whenever you gain Icon Block Block, deal X damage to a random enemy. Intensity
Loop At the start of your turn, trigger the passive ability of your next Orb X times. Intensity
Machine Learning At the start of your turn, draw X additional cards. Intensity
Magnetism At the start of your turn, add X random colorless cards into your hand. Intensity
Mayhem At the start of your turn, play the top X cards of your draw pile. Intensity
Nightmare Add X of a chosen card into your hand next turn. Special*
Panache If you play N more cards this turn, deal X damage to all enemies. Intensity, N is 5 by default and decreases by 1 whenever you play a card.
Pen Nib Your next Attack deals double damage. No
Phantasmal Phantasmal Killer Deal Double Damage for the next X turns. Intensity
Rage Whenever you play an attack, gain X Icon Block Block. Intensity
Rebound The next X cards you play this turn are placed on top of your draw pile. Intensity
Regen Regeneration Potion At the end of your turn, heal X HP and reduce Regen by 1. Intensity
Repair Self Repair At the end of combat, heal X HP. Intensity
Rupture Whenever you lose HP from a card, gain X Icon Strength Strength. Intensity
Sadistic Sadistic Nature Whenever you apply a debuff to an enemy, deal X damage. Intensity
Static Discharge Whenever you receive attack damage, channel X Lightning. Intensity
Storm Whenever you play a Power card, channel X Lightning. Intensity
Surrounded Spire Shield and Spire Spear "Receive 50% more damage if attacked from behind. Use targeting cards or potions to change your orientation." No
The Bomb At the end of N turns, deal X damage to all enemies. Special*, N is 3 and decreases by 1 at the end of each turn.
Thousand Cuts A Thousand Cuts Whenever you play a card, deal X damage to ALL enemies. Intensity
Tools of the Trade At the start of your turn, draw X cards and discard X cards. Intensity

*The Bomb and Nightmare create separate buffs for each card use rather than stacking normally.

Enemy-Exclusive buffs

These buffs are exclusive to enemies.

Icon Name Enemy/Enemies Effects Stacks?
Angry Mad Gremlin Upon receiving attack damage, gains X Icon Strength Strength. Intensity
Back Attack Spire Shield and Spire Spear Deals 50% more damage as it is attacking you from behind. No
Beat of Death Corrupt Heart Whenever you play a card, take X damage. Intensity
Curiosity Awakened One Whenever you play a Power card, gains X Icon Strength Strength. Intensity
Curl Up Louses On receiving attack damage, rolls up and gains X Icon Block Block (Once per combat). Intensity
Enrage Gremlin Nob Whenever you play a skill, gains X Icon Strength Strength Intensity
Explosive Exploder Explodes in N turns, dealing X damage. Intensity, N starts at 3 and decreases by 1 each turn.
Fading Transient Dies in X Turns. Intensity, X decreases by 1 each turn.
Invincible Corrupt Heart Can only lose X more HP this turn. Intensity
Life Link Darkling If other Darklings are still alive, revives in 2 turns. No
Malleable Snake Plant, Writhing Mass Upon receiving attack damage, gains X Icon Block Block. Icon Block Block gain increases as Malleable is triggered. Resets to X at the start of your turn. Intensity
Minion Enemies with minions: Gremlin Leader, Bronze Automaton, The Collector, Reptomancer Minions abandon combat without their leader. No
Mode Shift The Guardian After receiving X damage, changes to a defensive mode. Intensity
Painful Stabs Corrupt Heart, Book of Stabbing Whenever you receive attack damage from this enemy, add X Wounds into your discard pile. Intensity
Reactive Writhing Mass Upon receiving attack damage, changes its intent. No
Regenerate Awakened One At the end of its turn, heals X HP. Intensity
Ritual Cultist At the end of its turn, gains X Icon Strength Strength. Intensity
Sharp Hide The Guardian Whenever you play an attack, take X damage. Intensity
Shifting Transient Upon losing HP, loses that much Icon Strength Strength until the end of the turn. No
Split Acid Slime, Spike Slime, Slime Boss When its HP is at or below 50%, will split into 2 smaller slimes with its current HP. No
Spore Cloud Fungi Beast On death, applies X Icon Vulnerable Vulnerable Intensity
Stasis Bronze Orbs On death, a stolen card is returned to your hand. No
Strength Up Orb Walker At the end of its turn, gains X Icon Strength Strength. Intensity
Thievery Thieves Steals X Gold whenever it attacks. Intensity
Time Warp Time Eater Whenever you play N cards, ends your turn and gains X Icon Strength Strength. Intensity, N starts at 12 and decreases when you play a card.
Unawakened Awakened One This enemy hasn't awakened yet... No