(Adding categories) |
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− | A '''buff''' is a positive effect given to the character |
+ | A '''buff''' is a positive effect given to the character by certain [[Cards]], [[Potions]] or [[Relics]]. Buffs can also be applied to [[Monsters|enemies]] through their moves or certain [[Relics]], or they can simply start combat with the buff. All buffs are removed at the end of combat and do not carry over to the next fight. Certain relics (For example, [[Girya]]) apply buffs at the start of combat. |
+ | Buffs may stack by duration, lasting X turns, or by intensity, applying their effect with X power. Some buffs do not stack at all. However, most stack by intensity. |
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− | == Buffs == |
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− | * Any [[Power]] |
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− | * [[Blur]] |
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− | * [[Artifact]] |
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− | * [[Dexterity]] |
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− | * [[Dodge and Roll|Next Turn Block]] |
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− | * [[Double Tap]] / [[Burst]] |
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− | * [[Draw Card]] |
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− | * [[Energized]] |
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− | * [[Intangible]] |
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− | * [[Pen Nib]] |
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− | * [[Plated Armor]] |
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− | * [[Rage]] |
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− | * [[Regeneration]] |
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− | * [[Shackled]] |
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− | * [[Strength]] |
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− | * [[Thorns]] (and equivalent: [[Flame Barrier]], [[The Guardian|Sharp Hide]]) |
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− | + | == Reused Buffs == |
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+ | Buffs with multiple sources. All those listed hear are available to the player, those with asterisks are available to some enemies as well. |
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− | * [[Louses|Curl up]] |
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+ | {| class="article-table" style="width:100%;" |
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− | * [[Gremlin Nob|Anger]] |
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+ | !Icon |
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− | * [[Gremlins#Mad Gremlin|Angry]] |
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+ | !Name |
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− | * [[Byrd|Flight]] |
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+ | !Sources |
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− | * [[Darkling|Life Link]] |
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+ | !Effects |
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− | * [[Book of Stabbing|Painful Stabs]] |
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+ | !Stacks? |
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− | * [[Thieves|Thievery]] |
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+ | |- |
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− | * [[Split]] |
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+ | | |
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− | * [[Cultist|Ritual]] |
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+ | |[[Artifact]]* |
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+ | |[[Panacea]], [[Core Surge]], [[Clockwork Souvenir]], "automaton" enemies such as [[Sentry|Sentries]] |
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+ | |Negates X [[debuffs]]. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |[[Barricade]] |
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+ | |Barricade, Spheric Guardian |
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+ | |Block is not removed at the start of your/its turn. |
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+ | |No |
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+ | |- |
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+ | | |
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+ | |Buffer |
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+ | |[[Fossilized Helix]], [[Buffer]] |
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+ | |Prevent the next X times you would lose HP. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |[[Dexterity]] |
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+ | |[[Footwork]], [[Kunai]], [[Oddly Smooth Stone]] |
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+ | |Increases {{KW|Block}} gained from cards by X. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |Draw Card |
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+ | |[[Predator]], [[Doppelganger]] |
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+ | |Draw X additional cards next turn. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |Energized |
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+ | |[[Doppelganger]], [[Flying Knee]], [[Outmaneuver]], [[Charge Battery]] |
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+ | |Gain X additional {{KW|Energy}} next turn. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |[[Focus]] |
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+ | |[[Biased Cognition]], [[Defragment]], [[Data Disk]] |
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+ | |Increases the effectiveness of [[Orbs]] by X. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |[[Intangible]]* |
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+ | |[[Apparition]], [[Wraith Form]], [[Incense Burner]], Ghost in a Jar [[Potions|Potion]], Nemesis |
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+ | |Reduce ALL damage taken and HP loss to 1 this turn. (lasts X turns) |
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+ | |Duration |
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+ | |- |
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+ | | |
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+ | |[[Mantra]] (BETA) |
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+ | |[[Prostrate (BETA)|Prostrate]], [[Devotion (BETA)|Devotion]], [[Worship (BETA)|Worship]], [[Pray (BETA)|Pray]] |
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+ | |When you gain 10 Mantra, enter [[Divinity]] |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |[[Metallicize]] |
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+ | |Metallicize, [[The Champ]] |
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+ | |At the end of your/its turn, gain X block. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |Next Turn {{KW|Block}} |
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+ | |[[Self-Forming Clay]], [[Dodge and Roll]] |
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+ | |Gain X {{KW|Block}} next turn. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |[[Plated Armor]]* |
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+ | |[[Donu and Deca]], [[Shelled Parasite]], [[Thread and Needle]], Essence of Steel [[Potions|Potion]]. |
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+ | |At the end of your turn, gain X {{KW|Block}}. Receiving unblocked attack damage reduces Plated Armor by 1. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |[[Retain]] |
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+ | |[[Well-Laid Plans]], [[Equilibrium]] |
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+ | |Keep X cards in your hand at the end of the turn |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |{{KW|Strength}}* |
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+ | |[[Red Skull]], many [[Ironclad Cards]], [[Du-Vu Doll]], [[Girya]], [[Vajra]], [[J.A.X.]] |
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+ | |Increases attack damage by X. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |{{KW|Thorns}}* |
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+ | |Liquid Bronze [[Potions|Potion]], [[Bronze Scales]], [[Caltrops]] |
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+ | |When attacked, deals X damage back. |
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+ | |Intensity |
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+ | |} |
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+ | |||
+ | == Single Source Buffs == |
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+ | Buffs granted to the player by a single source. |
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+ | If the Sources column is blank, the buff's name and source are the same. |
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+ | {| class="article-table" style="width:100%;" |
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+ | !Icon |
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+ | !Name |
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+ | !Sources |
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+ | !Effects |
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+ | !Stacks? |
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+ | |- |
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+ | | |
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+ | |[[Accuracy]] |
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+ | | |
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+ | |[[Shiv|Shivs]] deal X additional damage. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |[[After Image]] |
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+ | | |
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+ | |Whenever you play a card, gain X {{KW|Block}} |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |[[Amplify]] |
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+ | | |
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+ | |Your next X [[Power]] cards are played twice. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |[[Berserk]] |
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+ | | |
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+ | |At the start of your turn, gain X {{KW|Energy}}. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |[[Blur]] |
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+ | | |
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+ | |{{KW|Block}} is not removed at the start of your next X turns. |
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+ | |Duration |
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+ | |- |
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+ | | |
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+ | |[[Brutality]] |
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+ | | |
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+ | |At the start of your turn, lose X HP and draw X cards. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |[[Burst]] |
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+ | | |
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+ | |Your next X Skills are played twice. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |[[Combust]] |
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+ | | |
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+ | |At the end of your turn, lose 1 HP(for each Combust played) and deal X damage to ALL enemies. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |[[Corruption]] |
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+ | | |
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+ | |Skills cost 0. Whenever you play a Skill, {{KW|Exhaust}} it. |
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+ | |No |
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+ | |- |
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+ | | |
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+ | |[[Creative AI]] |
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+ | | |
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+ | |At the start of your turn, add X random [[Power]] cards into your hand. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |[[Dark Embrace]] |
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+ | | |
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+ | |Whenever a card is Exhausted, draw X cards. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |[[Demon Form]] |
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+ | | |
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+ | |At the start of your turn, gain X {{KW|Strength}}. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |Deva |
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+ | |[[Deva Form (BETA)|Deva Form]] |
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+ | |At the star of your turn gain Energy N times and increase this gain by X |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |Double Damage |
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+ | |[[Phantasmal Killer]] |
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+ | |Attacks deal double damage for X turns. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |[[Double Tap]] |
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+ | | |
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+ | |Your next X attacks are played twice. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |[[Echo Form]] |
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+ | | |
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+ | |The first X cards you play each turn are played twice. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |Electro |
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+ | |[[Electrodynamics]] |
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+ | |Lightning hits ALL enemies. |
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+ | |No |
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+ | |- |
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+ | | |
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+ | |[[Envenom]] |
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+ | | |
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+ | |Whenever you deal unblocked attack damage, apply X {{KW|Poison}} |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |[[Equilibrium]] |
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+ | | |
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+ | |Retain your hand for X turns. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |[[Evolve]] |
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+ | | |
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+ | |Whenever you draw a [[Status]], draw X cards. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |[[Feel No Pain]] |
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+ | | |
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+ | |Whenever a card is exhausted, gain X {{KW|Block}} |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |[[Fire Breathing]] |
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+ | | |
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+ | |At the end of your turn, deal X damage to ALL enemies for each Attack played this turn. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |[[Flame Barrier]] |
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+ | | |
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+ | |When attacked, deals X damage back. (Wears off at the end of your turn) |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |Heatsink |
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+ | |[[Heatsinks]] |
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+ | |Whenever you play a Power card, draw X cards. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |Hello |
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+ | |[[Hello World]] |
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+ | |At the start of your turn, add X random Common cards into your hand. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |[[Infinite Blades]] |
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+ | | |
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+ | |At the start of your turn, add X [[Shiv|Shivs]] into your hand. |
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+ | | |
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+ | |- |
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+ | | |
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+ | |[[Juggernaut]] |
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+ | | |
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+ | |Whenever you gain {{KW|Block}}, deal X damage to a random enemy. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |[[Loop]] |
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+ | | |
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+ | |At the start of your turn, trigger the passive ability of your next Orb X times. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |[[Machine Learning]] |
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+ | | |
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+ | |At the start of your turn, draw X additional cards. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |[[Magnetism]] |
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+ | | |
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+ | |At the start of your turn, add X random colorless cards into your hand. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |[[Mayhem]] |
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+ | | |
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+ | |At the start of your turn, play the top X cards of your draw pile. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |[[Nightmare]] |
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+ | | |
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+ | |Add X of a chosen card into your hand next turn. |
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+ | |Special* |
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+ | |- |
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+ | | |
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+ | |[[Panache]] |
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+ | | |
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+ | |If you play N more cards this turn, deal X damage to all enemies. |
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+ | |Intensity, N is 5 by default and decreases by 1 whenever you play a card. |
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+ | |- |
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+ | | |
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+ | |[[Pen Nib]] |
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+ | | |
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+ | |Your next Attack deals double damage. |
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+ | |No |
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+ | |- |
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+ | | |
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+ | |Phantasmal |
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+ | |[[Phantasmal Killer]] |
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+ | |Deal Double Damage for the next X turns. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |[[Rage]] |
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+ | | |
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+ | |Whenever you play an attack, gain X {{KW|Block}}. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |[[Rebound]] |
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+ | | |
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+ | |The next X cards you play this turn are placed on top of your draw pile. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |Regen |
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+ | |Regeneration [[Potions|Potion]] |
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+ | |At the end of your turn, heal X HP and reduce Regen by 1. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |Repair |
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+ | |[[Self Repair]] |
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+ | |At the end of combat, heal X HP. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |[[Rupture]] |
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+ | | |
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+ | |Whenever you lose HP from a card, gain X {{KW|Strength}}. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |Sadistic |
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+ | |[[Sadistic Nature]] |
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+ | |Whenever you apply a debuff to an enemy, deal X damage. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |[[Static Discharge]] |
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+ | | |
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+ | |Whenever you receive attack damage, channel X Lightning. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |[[Storm]] |
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+ | | |
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+ | |Whenever you play a Power card, channel X Lightning. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |Surrounded |
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+ | |[[Spire Shield and Spire Spear]] |
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+ | |"Receive 50% more damage if attacked from behind. Use targeting cards or potions to change your orientation." |
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+ | |No |
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+ | |- |
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+ | | |
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+ | |[[The Bomb]] |
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+ | | |
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+ | |At the end of N turns, deal X damage to all enemies. |
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+ | |Special*, N is 3 and decreases by 1 at the end of each turn. |
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+ | |- |
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+ | | |
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+ | |Thousand Cuts |
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+ | |[[A Thousand Cuts]] |
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+ | |Whenever you play a card, deal X damage to ALL enemies. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |[[Tools of the Trade]] |
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+ | | |
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+ | |At the start of your turn, draw X cards and discard X cards. |
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+ | |Intensity |
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+ | |} |
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+ | <nowiki>*The Bomb and Nightmare create separate buffs for each card use rather than stacking normally.</nowiki> |
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+ | |||
+ | == Enemy-Exclusive buffs == |
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+ | These buffs are exclusive to enemies. |
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+ | {| class="article-table" style="width:100%;" |
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+ | !Icon |
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+ | !Name |
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+ | !Enemy/Enemies |
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+ | !Effects |
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+ | !Stacks? |
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+ | |- |
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+ | | |
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+ | |Angry |
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+ | |[[Gremlins#Mad Gremlin|Mad Gremlin]] |
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+ | |Upon receiving attack damage, gains X {{KW|Strength}}. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |Back Attack |
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+ | |[[Spire Shield and Spire Spear]] |
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+ | |Deals 50% more damage as it is attacking you from behind. |
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+ | |No |
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+ | |- |
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+ | | |
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+ | |Beat of Death |
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+ | |[[Corrupt Heart]] |
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+ | |Whenever you play a card, take X damage. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |Curiosity |
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+ | |[[Awakened One]] |
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+ | |Whenever you play a Power card, gains X {{KW|Strength}}. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |Curl Up |
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+ | |[[Louses]] |
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+ | |On receiving attack damage, rolls up and gains X {{KW|Block}} (Once per combat). |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |Enrage |
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+ | |[[Gremlin Nob]] |
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+ | |Whenever you play a skill, gains X {{KW|Strength}} |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |Explosive |
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+ | |[[Shapes#Exploder|Exploder]] |
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+ | |Explodes in N turns, dealing X damage. |
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+ | |Intensity, N starts at 3 and decreases by 1 each turn. |
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+ | |- |
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+ | | |
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+ | |Fading |
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+ | |[[Transient]] |
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+ | |Dies in X Turns. |
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+ | |Intensity, X decreases by 1 each turn. |
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+ | |- |
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+ | | |
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+ | |Invincible |
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+ | |[[Corrupt Heart]] |
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+ | |Can only lose X more HP this turn. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |Life Link |
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+ | |[[Darkling]] |
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+ | |If other [[Darkling|Darklings]] are still alive, revives in 2 turns. |
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+ | |No |
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+ | |- |
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+ | | |
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+ | |Malleable |
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+ | |[[Snake Plant]], [[Writhing Mass]] |
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+ | |Upon receiving attack damage, gains X {{KW|Block}}. {{KW|Block}} gain increases as Malleable is triggered. Resets to X at the start of your turn. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |Minion |
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+ | |Enemies with minions: [[Gremlin Leader]], [[Bronze Automaton]], [[The Collector]], [[Reptomancer]] |
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+ | |Minions abandon combat without their leader. |
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+ | |No |
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+ | |- |
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+ | | |
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+ | |Mode Shift |
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+ | |[[The Guardian]] |
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+ | |After receiving X damage, changes to a defensive mode. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |Painful Stabs |
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+ | |[[Corrupt Heart]], [[Book of Stabbing]] |
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+ | |Whenever you receive attack damage from this enemy, add X {{C|Wound}}s into your discard pile. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |Reactive |
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+ | |[[Writhing Mass]] |
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+ | |Upon receiving attack damage, changes its intent. |
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+ | |No |
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+ | |- |
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+ | | |
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+ | |Regenerate |
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+ | |[[Awakened One]] |
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+ | |At the end of its turn, heals X HP. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |Ritual |
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+ | |[[Cultist]] |
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+ | |At the end of its turn, gains X {{KW|Strength}}. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |Sharp Hide |
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+ | |[[The Guardian]] |
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+ | |Whenever you play an attack, take X damage. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |Shifting |
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+ | |[[Transient]] |
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+ | |Upon losing HP, loses that much {{KW|Strength}} until the end of the turn. |
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+ | |No |
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+ | |- |
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+ | | |
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+ | |Split |
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+ | |[[Acid Slime]], [[Spike Slime]], [[Slime Boss]] |
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+ | |When its HP is at or below 50%, will split into 2 smaller slimes with its current HP. |
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+ | |No |
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+ | |- |
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+ | | |
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+ | |Spore Cloud |
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+ | |[[Fungi Beast]] |
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+ | |On death, applies X {{KW|Vulnerable}} |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |Stasis |
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+ | |[[Bronze Automaton#Bronze Orb|Bronze Orbs]] |
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+ | |On death, a stolen card is returned to your hand. |
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+ | |No |
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+ | |- |
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+ | | |
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+ | |Strength Up |
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+ | |[[Orb Walker]] |
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+ | |At the end of its turn, gains X {{KW|Strength}}. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |Thievery |
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+ | |[[Thieves]] |
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+ | |Steals X Gold whenever it attacks. |
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+ | |Intensity |
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+ | |- |
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+ | | |
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+ | |Time Warp |
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+ | |[[Time Eater]] |
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+ | |Whenever you play N cards, ends your turn and gains X {{KW|Strength}}. |
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+ | |Intensity, N starts at 12 and decreases when you play a card. |
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+ | |- |
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+ | | |
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+ | |Unawakened |
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+ | |[[Awakened One]] |
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+ | |This enemy hasn't awakened yet... |
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+ | |No |
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+ | |} |
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[[Category:Game Mechanics]] |
[[Category:Game Mechanics]] |
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+ | [[Category:Buffs]] |
Revision as of 15:11, 21 November 2019
A buff is a positive effect given to the character by certain Cards, Potions or Relics. Buffs can also be applied to enemies through their moves or certain Relics, or they can simply start combat with the buff. All buffs are removed at the end of combat and do not carry over to the next fight. Certain relics (For example, Girya) apply buffs at the start of combat.
Buffs may stack by duration, lasting X turns, or by intensity, applying their effect with X power. Some buffs do not stack at all. However, most stack by intensity.
Reused Buffs
Buffs with multiple sources. All those listed hear are available to the player, those with asterisks are available to some enemies as well.
Icon | Name | Sources | Effects | Stacks? |
---|---|---|---|---|
Artifact* | Panacea, Core Surge, Clockwork Souvenir, "automaton" enemies such as Sentries | Negates X debuffs. | Intensity | |
Barricade | Barricade, Spheric Guardian | Block is not removed at the start of your/its turn. | No | |
Buffer | Fossilized Helix, Buffer | Prevent the next X times you would lose HP. | Intensity | |
Dexterity | Footwork, Kunai, Oddly Smooth Stone | Increases Block gained from cards by X. | Intensity | |
Draw Card | Predator, Doppelganger | Draw X additional cards next turn. | Intensity | |
Energized | Doppelganger, Flying Knee, Outmaneuver, Charge Battery | Gain X additional Energy next turn. | Intensity | |
Focus | Biased Cognition, Defragment, Data Disk | Increases the effectiveness of Orbs by X. | Intensity | |
Intangible* | Apparition, Wraith Form, Incense Burner, Ghost in a Jar Potion, Nemesis | Reduce ALL damage taken and HP loss to 1 this turn. (lasts X turns) | Duration | |
Mantra (BETA) | Prostrate, Devotion, Worship, Pray | When you gain 10 Mantra, enter Divinity | Intensity | |
Metallicize | Metallicize, The Champ | At the end of your/its turn, gain X block. | Intensity | |
Next Turn Block | Self-Forming Clay, Dodge and Roll | Gain X Block next turn. | Intensity | |
Plated Armor* | Donu and Deca, Shelled Parasite, Thread and Needle, Essence of Steel Potion. | At the end of your turn, gain X Block. Receiving unblocked attack damage reduces Plated Armor by 1. | Intensity | |
Retain | Well-Laid Plans, Equilibrium | Keep X cards in your hand at the end of the turn | Intensity | |
Strength* | Red Skull, many Ironclad Cards, Du-Vu Doll, Girya, Vajra, J.A.X. | Increases attack damage by X. | Intensity | |
Thorns* | Liquid Bronze Potion, Bronze Scales, Caltrops | When attacked, deals X damage back. | Intensity |
Single Source Buffs
Buffs granted to the player by a single source. If the Sources column is blank, the buff's name and source are the same.
Icon | Name | Sources | Effects | Stacks? |
---|---|---|---|---|
Accuracy | Shivs deal X additional damage. | Intensity | ||
After Image | Whenever you play a card, gain X Block | Intensity | ||
Amplify | Your next X Power cards are played twice. | Intensity | ||
Berserk | At the start of your turn, gain X Energy. | Intensity | ||
Blur | Block is not removed at the start of your next X turns. | Duration | ||
Brutality | At the start of your turn, lose X HP and draw X cards. | Intensity | ||
Burst | Your next X Skills are played twice. | Intensity | ||
Combust | At the end of your turn, lose 1 HP(for each Combust played) and deal X damage to ALL enemies. | Intensity | ||
Corruption | Skills cost 0. Whenever you play a Skill, Exhaust it. | No | ||
Creative AI | At the start of your turn, add X random Power cards into your hand. | Intensity | ||
Dark Embrace | Whenever a card is Exhausted, draw X cards. | Intensity | ||
Demon Form | At the start of your turn, gain X Strength. | Intensity | ||
Deva | Deva Form | At the star of your turn gain Energy N times and increase this gain by X | Intensity | |
Double Damage | Phantasmal Killer | Attacks deal double damage for X turns. | Intensity | |
Double Tap | Your next X attacks are played twice. | Intensity | ||
Echo Form | The first X cards you play each turn are played twice. | Intensity | ||
Electro | Electrodynamics | Lightning hits ALL enemies. | No | |
Envenom | Whenever you deal unblocked attack damage, apply X Poison | Intensity | ||
Equilibrium | Retain your hand for X turns. | Intensity | ||
Evolve | Whenever you draw a Status, draw X cards. | Intensity | ||
Feel No Pain | Whenever a card is exhausted, gain X Block | Intensity | ||
Fire Breathing | At the end of your turn, deal X damage to ALL enemies for each Attack played this turn. | Intensity | ||
Flame Barrier | When attacked, deals X damage back. (Wears off at the end of your turn) | Intensity | ||
Heatsink | Heatsinks | Whenever you play a Power card, draw X cards. | Intensity | |
Hello | Hello World | At the start of your turn, add X random Common cards into your hand. | Intensity | |
Infinite Blades | At the start of your turn, add X Shivs into your hand. | |||
Juggernaut | Whenever you gain Block, deal X damage to a random enemy. | Intensity | ||
Loop | At the start of your turn, trigger the passive ability of your next Orb X times. | Intensity | ||
Machine Learning | At the start of your turn, draw X additional cards. | Intensity | ||
Magnetism | At the start of your turn, add X random colorless cards into your hand. | Intensity | ||
Mayhem | At the start of your turn, play the top X cards of your draw pile. | Intensity | ||
Nightmare | Add X of a chosen card into your hand next turn. | Special* | ||
Panache | If you play N more cards this turn, deal X damage to all enemies. | Intensity, N is 5 by default and decreases by 1 whenever you play a card. | ||
Pen Nib | Your next Attack deals double damage. | No | ||
Phantasmal | Phantasmal Killer | Deal Double Damage for the next X turns. | Intensity | |
Rage | Whenever you play an attack, gain X Block. | Intensity | ||
Rebound | The next X cards you play this turn are placed on top of your draw pile. | Intensity | ||
Regen | Regeneration Potion | At the end of your turn, heal X HP and reduce Regen by 1. | Intensity | |
Repair | Self Repair | At the end of combat, heal X HP. | Intensity | |
Rupture | Whenever you lose HP from a card, gain X Strength. | Intensity | ||
Sadistic | Sadistic Nature | Whenever you apply a debuff to an enemy, deal X damage. | Intensity | |
Static Discharge | Whenever you receive attack damage, channel X Lightning. | Intensity | ||
Storm | Whenever you play a Power card, channel X Lightning. | Intensity | ||
Surrounded | Spire Shield and Spire Spear | "Receive 50% more damage if attacked from behind. Use targeting cards or potions to change your orientation." | No | |
The Bomb | At the end of N turns, deal X damage to all enemies. | Special*, N is 3 and decreases by 1 at the end of each turn. | ||
Thousand Cuts | A Thousand Cuts | Whenever you play a card, deal X damage to ALL enemies. | Intensity | |
Tools of the Trade | At the start of your turn, draw X cards and discard X cards. | Intensity |
*The Bomb and Nightmare create separate buffs for each card use rather than stacking normally.
Enemy-Exclusive buffs
These buffs are exclusive to enemies.
Icon | Name | Enemy/Enemies | Effects | Stacks? |
---|---|---|---|---|
Angry | Mad Gremlin | Upon receiving attack damage, gains X Strength. | Intensity | |
Back Attack | Spire Shield and Spire Spear | Deals 50% more damage as it is attacking you from behind. | No | |
Beat of Death | Corrupt Heart | Whenever you play a card, take X damage. | Intensity | |
Curiosity | Awakened One | Whenever you play a Power card, gains X Strength. | Intensity | |
Curl Up | Louses | On receiving attack damage, rolls up and gains X Block (Once per combat). | Intensity | |
Enrage | Gremlin Nob | Whenever you play a skill, gains X Strength | Intensity | |
Explosive | Exploder | Explodes in N turns, dealing X damage. | Intensity, N starts at 3 and decreases by 1 each turn. | |
Fading | Transient | Dies in X Turns. | Intensity, X decreases by 1 each turn. | |
Invincible | Corrupt Heart | Can only lose X more HP this turn. | Intensity | |
Life Link | Darkling | If other Darklings are still alive, revives in 2 turns. | No | |
Malleable | Snake Plant, Writhing Mass | Upon receiving attack damage, gains X Block. Block gain increases as Malleable is triggered. Resets to X at the start of your turn. | Intensity | |
Minion | Enemies with minions: Gremlin Leader, Bronze Automaton, The Collector, Reptomancer | Minions abandon combat without their leader. | No | |
Mode Shift | The Guardian | After receiving X damage, changes to a defensive mode. | Intensity | |
Painful Stabs | Corrupt Heart, Book of Stabbing | Whenever you receive attack damage from this enemy, add X Wounds into your discard pile. | Intensity | |
Reactive | Writhing Mass | Upon receiving attack damage, changes its intent. | No | |
Regenerate | Awakened One | At the end of its turn, heals X HP. | Intensity | |
Ritual | Cultist | At the end of its turn, gains X Strength. | Intensity | |
Sharp Hide | The Guardian | Whenever you play an attack, take X damage. | Intensity | |
Shifting | Transient | Upon losing HP, loses that much Strength until the end of the turn. | No | |
Split | Acid Slime, Spike Slime, Slime Boss | When its HP is at or below 50%, will split into 2 smaller slimes with its current HP. | No | |
Spore Cloud | Fungi Beast | On death, applies X Vulnerable | Intensity | |
Stasis | Bronze Orbs | On death, a stolen card is returned to your hand. | No | |
Strength Up | Orb Walker | At the end of its turn, gains X Strength. | Intensity | |
Thievery | Thieves | Steals X Gold whenever it attacks. | Intensity | |
Time Warp | Time Eater | Whenever you play N cards, ends your turn and gains X Strength. | Intensity, N starts at 12 and decreases when you play a card. | |
Unawakened | Awakened One | This enemy hasn't awakened yet... | No |