Slay the Spire Wiki
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Tag: Visual edit
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{{Monster_Infobox
==Stage 1==
 
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|image1 = <tabber>
===Bronze Automaton===
 
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|-|Boss=[[File:Bronze-automoton-pretty.png|thumb]]
HP:300
 
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|-|Map Icon=[[File:Bronzeautomatonicon.png|thumb]]
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</tabber>
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|hp = 300
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320 (Ascension 9+)
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|in_party_with = None
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|starting_buff = [[Artifact]] 3
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|debut_floor = Act 2}}The '''Bronze Automaton '''is a [[Bosses|Boss]] fought in Act 2 of the Spire. It spawns minions to steal the players' cards and uses a powerful move called Hyper Beam to attempt to kill the player. Depending on which cards the orbs steal, this fight can be very dangerous.
   
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== Pattern ==
Artifact: Negates 3 debuffs (Ignores first 3 debuffs applied to it)
 
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1. Spawn Orbs
===Abilities===
 
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{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
 
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2. Flail
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3. Boost
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4. Flail
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5. Boost
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6. HYPER BEAM
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7. Stunned! (Does nothing)(On [[Ascension]] 19 and higher, uses Boost instead)
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8. Repeat 2 to 8.
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{| class="article-table" style="width:650px;" cellspacing="1" cellpadding="1" border="0"
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!Name
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!Intent
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!Effect
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!Asc 4+
 
|-
 
|-
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|Spawn Orbs
! scope="col"|Name
 
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|[[File:Intent - Unknown.png]]
! scope="col"|Intent
 
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|Spawns 2 [[Bronze Automaton#Bronze Orb|Bronze Orbs]].
! scope="col"|Strength
 
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|Spawns 2 [[Bronze Automaton#Bronze Orb|Bronze Orbs]].
! scope="col"|Other
 
 
|-
 
|-
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|Boost
|???
 
|[[File:Intent - Unknown.png|thumb|47x47px]]
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|[[File:Intent - Buff - Defend.png]]
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|Gain 3 [[Strength]] and 9 [[Block]].
| -
 
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|Gain 4 [[Strength]] and 12 [[Block]].
|Creates 2 [[Bronze Automaton Minions|friendly enemies]] that spawn with about 50 health. This action will never be repeated, so if you kill the orbs they are dead for good.
 
 
|-
 
|-
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|Flail
|Defensive
 
|[[File:Intent - Buff - Defend.png|thumb|49x49px]]
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|[[File:Intent - Aggressive - Sword.png]]
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|Deals 7 x 2 damage.
| -
 
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|Deals 8 x 2 damage.
|Applies 9 defense and gives itself +3 strength (strength adds its modifier to all damage dealt)
 
 
|-
 
|-
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|HYPER BEAM
|Aggressive
 
|[[File:Intent - Aggressive - Sword.png|thumb|47x47px]]
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|[[File:Intent - Attack - Sickle.png]]
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|Deals 45 damage.
|7x2
 
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|Deals 50 damage.
|Will attack, dealing 7 damage twice. (More with strength buff)
 
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|}
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== Bronze Orb ==
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{{Monster_Infobox|title1 = Bronze Orb|image1 = Bonrze-orb-pretty.png|hp = 52-58
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54-60 (Ascension 9+)|in_party_with = Only summoned by Bronze Automaton|debut_floor = Act 2|starting_buff = None}}
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=== Pattern ===
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Has a 75% chance of using Stasis, 7.5% chance of using Beam and 17.5% chance of using Support Beam every turn.
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After Stasis is used, will now have a 70% chance of using Support Beam and a 30% chance of using Beam every turn. It cannot use the same move 3 times in a row.
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Destroying a Bronze Orb that has stolen a card from you via Stasis will return the card into your hand.
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Note that cards in stasis are completely unaffected by any effect that would usually influence them. For example, [[Masterful Stab]]'s cost will not increase if you are hit while it is in stasis.
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{| class="article-table" style="width:350px;" cellspacing="1" cellpadding="1" border="0"
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!Name
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!Intent
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!Effect
 
|-
 
|-
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|Stasis
|Aggressive
 
|[[File:Intent - Attack - Sickle.png|thumb|47x47px]]
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|[[File:Debuff2.png]]
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|Steals the rarest card in the draw pile, or from the discard pile if the draw pile is empty.
|40
 
|
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|-
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|Beam
Deals 40 damage. (More with strength buff)
 
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|[[File:Attack Intent 2.png]]
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|Deals 8 damage.
 
|-
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|Support Beam
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|[[File:Defend.png]]
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|Gives [[Bronze Automaton#Bronze Automaton|Bronze Automaton]] 12 [[Block]].
 
|}
 
|}
Will always start the fight off by creating the [[Bronze Automaton Minions|Orb]] enemies. These are sometimes best ignored, as it is often better to simply focus on defeating the Automaton itself. When it dies, the two orbs will as well. After it creates the Orbs, it will attack with a random pattern of its other three abilities and will never summon any more Orbs.
 
   
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== Trivia ==
The Automaton's 7x2 attack will become 10x2 and have a cleaver icon instead of the sword, but it is still the same attack.
 
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* The Hyper Beam attack is a reference to the Pokémon games, in which Hyper Beam is one of the strongest moves in existence, after which the user also has to skip the next turn to recharge.
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* The Bronze Orb shows a slight resemblance to the [[Sentry]], even though there is no clear connection shown in-game.
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==Update History==
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*Patch V2.0: The Watcher
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**Stasis move from Bronze Automaton's Orbs is now seeded.
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*Patch V1.1: The Dealer
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**Fixed Automaton's orbs preventing scaling of Genetic Algorithm and Ritual Dagger.
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*Weekly Patch 42: Reboot
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**Updating SFX for Bronze Automaton summoning an Orb.
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*Weekly Patch 41: Chill
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**Adding SFX for Automaton's Orb spawn.
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*Weekly Patch 36: Power Through
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**Moving Bronze Automaton and its orbs 50px left so the rightmost orb's powers aren't cut off.
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*Weekly Patch 25: Building Blocks
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**Bronze Automaton combat now has enemies correctly attacking from left to right.
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**Eviscerate card now has correct cost when returned from Stasis power.
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*Weekly Patch 15: Surprise Patch
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**Fix for Bronze Orb AI getting stuck in an incorrect state.
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*Weekly Patch 13: Thinking Ahead
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**Fixed crash when Bronze Orbs' Stasis was used when your draw/discard pile was empty.
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*Weekly Patch 7: Setting Up All the Things
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**Bronze Automaton's Hyper Beam damage is increased from 40 -> 45.
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[[Category:Boss Monster]]
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[[Category:Act II]]

Revision as of 00:08, 2 February 2020

The Bronze Automaton is a Boss fought in Act 2 of the Spire. It spawns minions to steal the players' cards and uses a powerful move called Hyper Beam to attempt to kill the player. Depending on which cards the orbs steal, this fight can be very dangerous.

Pattern

1. Spawn Orbs

2. Flail

3. Boost

4. Flail

5. Boost

6. HYPER BEAM

7. Stunned! (Does nothing)(On Ascension 19 and higher, uses Boost instead)

8. Repeat 2 to 8.

Name Intent Effect Asc 4+
Spawn Orbs Intent - Unknown Spawns 2 Bronze Orbs. Spawns 2 Bronze Orbs.
Boost Intent - Buff - Defend Gain 3 Strength and 9 Block. Gain 4 Strength and 12 Block.
Flail Intent - Aggressive - Sword Deals 7 x 2 damage. Deals 8 x 2 damage.
HYPER BEAM Intent - Attack - Sickle Deals 45 damage. Deals 50 damage.

Bronze Orb


Pattern

Has a 75% chance of using Stasis, 7.5% chance of using Beam and 17.5% chance of using Support Beam every turn.

After Stasis is used, will now have a 70% chance of using Support Beam and a 30% chance of using Beam every turn. It cannot use the same move 3 times in a row.

Destroying a Bronze Orb that has stolen a card from you via Stasis will return the card into your hand.

Note that cards in stasis are completely unaffected by any effect that would usually influence them. For example, Masterful Stab's cost will not increase if you are hit while it is in stasis.

Name Intent Effect
Stasis Debuff2 Steals the rarest card in the draw pile, or from the discard pile if the draw pile is empty.
Beam Attack Intent 2 Deals 8 damage.
Support Beam Defend Gives Bronze Automaton 12 Block.

Trivia

  • The Hyper Beam attack is a reference to the Pokémon games, in which Hyper Beam is one of the strongest moves in existence, after which the user also has to skip the next turn to recharge.
  • The Bronze Orb shows a slight resemblance to the Sentry, even though there is no clear connection shown in-game.

Update History

  • Patch V2.0: The Watcher
    • Stasis move from Bronze Automaton's Orbs is now seeded.
  • Patch V1.1: The Dealer
    • Fixed Automaton's orbs preventing scaling of Genetic Algorithm and Ritual Dagger.
  • Weekly Patch 42: Reboot
    • Updating SFX for Bronze Automaton summoning an Orb.
  • Weekly Patch 41: Chill
    • Adding SFX for Automaton's Orb spawn.
  • Weekly Patch 36: Power Through
    • Moving Bronze Automaton and its orbs 50px left so the rightmost orb's powers aren't cut off.
  • Weekly Patch 25: Building Blocks
    • Bronze Automaton combat now has enemies correctly attacking from left to right.
    • Eviscerate card now has correct cost when returned from Stasis power.
  • Weekly Patch 15: Surprise Patch
    • Fix for Bronze Orb AI getting stuck in an incorrect state.
  • Weekly Patch 13: Thinking Ahead
    • Fixed crash when Bronze Orbs' Stasis was used when your draw/discard pile was empty.
  • Weekly Patch 7: Setting Up All the Things
    • Bronze Automaton's Hyper Beam damage is increased from 40 -> 45.