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{{CardAutobox}}
 
{{CardAutobox}}
   
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== Strategy ==
If you have [[Snecko Skull]], each bounce gets the +1 bonus. (+3/+4 total)
 
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Bouncing Flask is a good source of single-target poison damage, as it adds 9 (12) poison total if there is one enemy.
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Bouncing Flask is less effective when there are multiple enemies, both because each enemy gets less poison, but also because the poison gets applied randomly.
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== Interactions ==
 
If you have {{R|Snecko Skull}}, each bounce gets the +1 bonus. (+3/+4 total)
   
 
Each bounce will remove 1 [[Artifact]].
 
Each bounce will remove 1 [[Artifact]].
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==Update History==
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*Weekly Patch 54: Loop
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**Tingsha, Sword Boomerang, Bouncing Flask, Rip and Tear, Thunder Orbs, Havoc, and Juggernaut now utilize seeded enemy target randomization.
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*Weekly Patch 10: Quality of Life
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**Bouncing Flask no longer loses bounces to dead enemies.
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*Day 1 Patch
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**Adding null check for Bouncing Flask VFX to prevent odd crashes.
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{{Silent Card Navbox}}

Revision as of 21:19, 2 November 2019

Strategy

Bouncing Flask is a good source of single-target poison damage, as it adds 9 (12) poison total if there is one enemy.

Bouncing Flask is less effective when there are multiple enemies, both because each enemy gets less poison, but also because the poison gets applied randomly.

Interactions

If you have SnakeSkull Snecko Skull, each bounce gets the +1 bonus. (+3/+4 total)

Each bounce will remove 1 Artifact.

Update History

  • Weekly Patch 54: Loop
    • Tingsha, Sword Boomerang, Bouncing Flask, Rip and Tear, Thunder Orbs, Havoc, and Juggernaut now utilize seeded enemy target randomization.
  • Weekly Patch 10: Quality of Life
    • Bouncing Flask no longer loses bounces to dead enemies.
  • Day 1 Patch
    • Adding null check for Bouncing Flask VFX to prevent odd crashes.
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