Strategy[edit | edit source]

Bouncing Flask is a good source of single-target poison damage, as it adds 9 (12) poison total if there is one enemy.

Bouncing Flask is less effective when there are multiple enemies, both because each enemy gets less poison and because the poison is applied randomly.

Interactions[edit | edit source]

  • Each bounce counts as a separate application of poison. This means each bounce can remove 1 Artifact, apply additional damage from Sadistic Nature (up to 28 damage if both are upgraded), or add the bonus +1 poison from SnakeSkull.png Snecko Skull (+3/+4 additional poison).

Update History[edit | edit source]

  • Weekly Patch 54: Loop
    • Tingsha, Sword Boomerang, Bouncing Flask, Rip and Tear, Thunder Orbs, Havoc, and Juggernaut now utilize seeded enemy target randomization.
  • Weekly Patch 10: Quality of Life
    • Bouncing Flask no longer loses bounces to dead enemies.
  • Day 1 Patch
    • Adding null check for Bouncing Flask VFX to prevent odd crashes.
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