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Strategy[]

Bouncing Flask is a good source of single-target poison damage, as it adds 9 (12) Icon Poison Poison total if there is one enemy.

Bouncing Flask is less effective when there are multiple enemies, both because each enemy gets less Icon Poison Poison and because the Poison is applied randomly.

Interactions[]

  • Each bounce counts as a separate application of Icon Poison Poison. This means each bounce can remove 1 Icon Artifact Artifact, apply additional damage from Sadistic Nature (up to 28 damage if both are upgraded), or add the bonus +1 poison from SnakeSkull Snecko Skull (+3/+4 additional poison).

Update History[]

  • Weekly Patch 54: Loop
    • Tingsha, Sword Boomerang, Bouncing Flask, Rip and Tear, Thunder Orbs, Havoc, and Juggernaut now utilize seeded enemy target randomization.
  • Weekly Patch 10: Quality of Life
    • Bouncing Flask no longer loses bounces to dead enemies.
  • Day 1 Patch
    • Adding null check for Bouncing Flask VFX to prevent odd crashes.
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