Slay the Spire Wiki
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(Reworded and reordered paragraphs, added and changed links, mentioned Slaver's Collar along with Pantograph, corrected information about Mind Bloom)
Tag: Visual edit
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At the end of each Act, one of three '''Bosses''' for an act will be encountered. The boss fight is denoted in the map by a big icon at the very top. Each boss has its own icon shown at the top of the map, giving the player time to plan their strategy. The preceding space on the map will always be a [[Map Locations|Camp Fire]], allowing the player to rest before the fight. (With the exception of [[Corrupt Heart]], which has an elite encounter before it)
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At the end of each Act, one of three '''Bosses''' for an act will be encountered. The boss fight is denoted in the map by a big icon at the very top. Each boss has its own icon, so the player can plan their strategy in advance. The preceding map location will always be a [[Rest Site]], allowing the player to heal before the fight. (The only exception to this is the [[Corrupt Heart]] in [[Act 4]], which has an [[Spire Shield and Spire Spear|Elite encounter]] before it.)
   
Each boss slain adds 50 points to the run's [[Score]]. Slaying a boss without taking damage (not including self-damage cards such as [[Offering]], [[Hemokinesis]], etc.) adds an additional 50 points, and perfecting 3 bosses adds a 200 Point bonus, overriding previous flawless bonuses.
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Each boss slain adds 50 points to the run's [[Score]]. Slaying a boss without taking damage (not including self-damage cards such as [[Offering]], [[Hemokinesis]], etc.) adds an additional 50 points, and perfecting 3 bosses adds a 200 point bonus, overriding previous flawless bonuses.
   
 
After defeating the [[Act 1]] and [[Act 2]] bosses, the player will be rewarded with [[Gold]], a potential random [[Potions|Potion]], a choice between 3 [[Cards|Rare cards]], and a choice between 3 [[Relics|Boss Relics]].
[[Pantograph]] will heal the player for 25 HP at the start of each boss combat.
 
   
On [[Ascension]] 20, the player will fight two bosses at the end of Act 3. The same boss cannot be encountered twice in a row.
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On [[Ascension]] 20, the player will fight two different bosses consecutively at the end of [[Act 3]].
   
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Some [[relics]] will activate during boss fights: [[Pantograph]] will heal the player for 25 HP at the start of each boss combat, and [[Slaver's Collar]] will give the player an additional [[Energy]] at the start of their turn during boss (and [[Elite]]) combats.
In the [[Mind Bloom]] [[Events|Event]] in Act 3, choosing [I Am War] starts a fight with a random Act 1 boss for a random rare relic. This boss fight does count for the Score bonuses and does activate the [[Pantograph]] relic.
 
   
 
In the [[Mind Bloom]] [[Events|Event]] in [[Act 3]], choosing '''[I Am War]''' starts a fight with a random [[Act 1]] boss for a random [[rare relic]]. This boss fight does not count for the [[Score]] bonuses, but does activate the [[Pantograph]] and [[Slaver's Collar]] relics.
After defeating the Act 1 and Act 2 bosses the player will be rewarded with [[Gold]], a potential random [[Potions|Potion]], a choice between 3 [[Cards|Rare cards]], and a choice between 3 [[Relics|Boss Relics]].
 
   
== Act I ==
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==[[Silent|Act 1]]==
 
One of these bosses will appear on floor 16.
 
One of these bosses will appear on floor 16.
 
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== Act II ==
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==[[Act 2]]==
 
One of these bosses will appear on floor 33.
 
One of these bosses will appear on floor 33.
 
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== Act III ==
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==[[Act 3]]==
 
One of these bosses will appear on floor 50.
 
One of these bosses will appear on floor 50.
 
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== Act IV ==
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==[[Act 4]]==
 
[[Corrupt Heart]] appears on floor 55.
 
[[Corrupt Heart]] appears on floor 55.
 
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Revision as of 17:01, 8 December 2020

At the end of each Act, one of three Bosses for an act will be encountered. The boss fight is denoted in the map by a big icon at the very top. Each boss has its own icon, so the player can plan their strategy in advance. The preceding map location will always be a Rest Site, allowing the player to heal before the fight. (The only exception to this is the Corrupt Heart in Act 4, which has an Elite encounter before it.)

Each boss slain adds 50 points to the run's Score. Slaying a boss without taking damage (not including self-damage cards such as Offering, Hemokinesis, etc.) adds an additional 50 points, and perfecting 3 bosses adds a 200 point bonus, overriding previous flawless bonuses.

After defeating the Act 1 and Act 2 bosses, the player will be rewarded with Gold, a potential random Potion, a choice between 3 Rare cards, and a choice between 3 Boss Relics.

On Ascension 20, the player will fight two different bosses consecutively at the end of Act 3.

Some relics will activate during boss fights: Pantograph will heal the player for 25 HP at the start of each boss combat, and Slaver's Collar will give the player an additional Energy at the start of their turn during boss (and Elite) combats.

In the Mind Bloom Event in Act 3, choosing [I Am War] starts a fight with a random Act 1 boss for a random rare relic. This boss fight does not count for the Score bonuses, but does activate the Pantograph and Slaver's Collar relics.

Act 1

One of these bosses will appear on floor 16.

Act 2

One of these bosses will appear on floor 33.

Act 3

One of these bosses will appear on floor 50.

Act 4

Corrupt Heart appears on floor 55.