Slay the Spire Wiki
No edit summary
Tag: Visual edit
No edit summary
Tag: Visual edit
(7 intermediate revisions by 5 users not shown)
Line 1: Line 1:
At the end of each Act, one of three '''Bosses''' for an act will be encountered. The boss fight is denoted in the map by a big icon at the very top. Each boss has its own icon, so the player can plan their strategy in advance. The preceding map location will always be a [[Rest Site]], allowing the player to heal before the fight; the only exception to this is the [[Corrupt Heart]] in [[Act 4]] which has an [[Spire Shield and Spire Spear|Elite encounter]] before it.
+
'''Bosses''' are incredibly difficult monsters that are encountered at the end of each Act. Compared to both normal monsters and [[elites]], bosses typically sport a much higher health pool, much more damaging attacks, and utilize special gimmicks that either heavily cripple the player's deck or heavily buff themselves. Every boss has a unique portrait visible at the top of the Spire map, which can be used to plan a deck accordingly. The preceding map location will always be a [[Rest Site]], allowing the player to heal before the fight; the only exception to this is the [[Corrupt Heart]] in [[Act 4]] which always has a special [[Spire Shield and Spire Spear|elite encounter]] before it.
   
  +
One boss is fought at the end of each Act. To advance to the next Act, the boss must successfully be defeated. At the end of [[Act 3]], {{Color|Tomato|two bosses}} are fought in a row at [[Ascension]] 20.
Each boss slain adds 50 points to the run's [[Score]]. Slaying a boss without taking damage (not including self-damage cards such as [[Offering]], [[Hemokinesis]], etc.) adds an additional 50 points, and perfecting 3 bosses adds a 200 point bonus, overriding previous flawless bonuses.
 
   
After defeating the [[Act 1]] and [[Act 2]] bosses, the player will be rewarded with [[Gold]], a potential random [[Potions|Potion]], a choice between 3 [[Cards|Rare cards]], and a choice between 3 [[Relics|Boss Relics]].
+
Upon defeating the [[Act 1]] and [[Act 2]] bosses, the player is rewarded with [[gold]], a choice between three [[Cards|rare cards]], a choice between three [[Relics|boss relics]], and occasionally, a random [[Potions|potion]]. The [[Act 3]] and [[Act 4]] bosses do not award the player any consumables or cards. The player is also healed to full health {{Color|Tomato|(75% of missing health}} starting at [[Ascension]] 5) at the end of every boss battle.
   
 
Slaying a boss will add 50 points to a run's [[score]]. Slaying a boss without taking damage, not including self-damaging cards such as {{C|Offering}}, adds an additional 50 points. Slaying all three bosses without taking any damage adds 200 points and overrides any previous flawlessness bonus.
On [[Ascension]] 20, the player will fight two different bosses consecutively at the end of [[Act 3]].
 
   
  +
Some [[relics]] will activate during boss fights:
Some [[relics]] will activate during boss fights: [[Pantograph]] will heal the player for 25 HP at the start of each boss combat, and [[Slaver's Collar]] will give the player an additional [[Energy]] at the start of their turn during boss (and [[Elite]]) combats.
 
   
  +
* {{R|Pantograph}} will heal the player for 25 HP at the start of each boss combat.
In the [[Mind Bloom]] [[Events|Event]] in [[Act 3]], choosing the '''[I Am War]''' option starts a fight with a random [[Act 1]] boss for a random [[rare relic]]. This boss fight does not count for the [[Score]] bonuses, but does activate the [[Pantograph]] and [[Slaver's Collar]] relics.
 
  +
* {{R|Slaver's Collar}} will give the player an additional {{KW|Energy}} at the start of their turn.
  +
  +
Conversely, relics such as the {{R|Wing Boots}} cannot be used to skip boss fights, as all paths in an Act lead to the floor that contains the boss.
  +
 
During the [[Mind Bloom]] [[Events|Event]] in [[Act 3]], choosing the '''[I Am War]''' option starts a fight with a random [[Act 1]] boss for a random [[rare relic]]. This boss fight does not add towards the run's score, but does activate the {{R|Pantograph}} and {{R|Slaver's Collar}} relics.
  +
  +
The Act 4 boss cannot be fought on the first playthrough of any character minus the [[Watcher]]. To fight the Act 4 boss, the player must defeat the Act 3 boss with the [[Ironclad]], the [[Silent]], and the [[Defect]] at least once.
   
 
==[[Act 1]]==
 
==[[Act 1]]==
One of these bosses will appear on floor 16.
+
One of these bosses will appear on Floor 16.
 
{| class="article-table" style="margin: auto; width:24%; text-align:center; background: none;"
 
{| class="article-table" style="margin: auto; width:24%; text-align:center; background: none;"
 
| style="width:8%; vertical-align:top; border-width: 0px" |{{ficon|Slimebossicon.png|Slime Boss|160x160px}}
 
| style="width:8%; vertical-align:top; border-width: 0px" |{{ficon|Slimebossicon.png|Slime Boss|160x160px}}
Line 20: Line 27:
   
 
==[[Act 2]]==
 
==[[Act 2]]==
One of these bosses will appear on floor 33.
+
One of these bosses will appear on Floor 33.
 
{| class="article-table" style="margin: auto; width:24%; text-align:center; background: none;"
 
{| class="article-table" style="margin: auto; width:24%; text-align:center; background: none;"
 
| style="width:8%; vertical-align:top; border-width: 0px" |{{ficon|Bronzeautomatonicon.png|Bronze Automaton|160x160px}}
 
| style="width:8%; vertical-align:top; border-width: 0px" |{{ficon|Bronzeautomatonicon.png|Bronze Automaton|160x160px}}
Line 28: Line 35:
   
 
==[[Act 3]]==
 
==[[Act 3]]==
One of these bosses will appear on floor 50.
+
One of these bosses will appear on Floor 50. On Ascension 20, another will appear on Floor 51.
 
{| class="article-table" style="margin: auto; width:24%; text-align:center; background: none;"
 
{| class="article-table" style="margin: auto; width:24%; text-align:center; background: none;"
 
| style="width:8%; vertical-align:top; border-width: 0px" |{{ficon|Awakenedoneicon.png|Awakened One|160x160px}}
 
| style="width:8%; vertical-align:top; border-width: 0px" |{{ficon|Awakenedoneicon.png|Awakened One|160x160px}}
Line 36: Line 43:
   
 
==[[Act 4]]==
 
==[[Act 4]]==
[[Corrupt Heart]] appears on floor 55.
+
The [[Corrupt Heart]] appears on Floor 55 (Floor 56 on Ascension 20).
 
{| class="article-table" style="margin: auto; width:24%; text-align:center; background: none;"
 
{| class="article-table" style="margin: auto; width:24%; text-align:center; background: none;"
 
| style="width:8%; vertical-align:top; border-width: 0px" |{{ficon|CorruptHeartIcon.png|Corrupt Heart|280x280px}}
 
| style="width:8%; vertical-align:top; border-width: 0px" |{{ficon|CorruptHeartIcon.png|Corrupt Heart|280x280px}}

Revision as of 16:54, 7 October 2021

Bosses are incredibly difficult monsters that are encountered at the end of each Act. Compared to both normal monsters and elites, bosses typically sport a much higher health pool, much more damaging attacks, and utilize special gimmicks that either heavily cripple the player's deck or heavily buff themselves. Every boss has a unique portrait visible at the top of the Spire map, which can be used to plan a deck accordingly. The preceding map location will always be a Rest Site, allowing the player to heal before the fight; the only exception to this is the Corrupt Heart in Act 4 which always has a special elite encounter before it.

One boss is fought at the end of each Act. To advance to the next Act, the boss must successfully be defeated. At the end of Act 3, two bosses are fought in a row at Ascension 20.

Upon defeating the Act 1 and Act 2 bosses, the player is rewarded with gold, a choice between three rare cards, a choice between three boss relics, and occasionally, a random potion. The Act 3 and Act 4 bosses do not award the player any consumables or cards. The player is also healed to full health (75% of missing health starting at Ascension 5) at the end of every boss battle.

Slaying a boss will add 50 points to a run's score. Slaying a boss without taking damage, not including self-damaging cards such as Offering, adds an additional 50 points. Slaying all three bosses without taking any damage adds 200 points and overrides any previous flawlessness bonus.

Some relics will activate during boss fights:

  • Pantograph Pantograph will heal the player for 25 HP at the start of each boss combat.
  • SlaversCollar Slaver's Collar will give the player an additional Energy at the start of their turn.

Conversely, relics such as the WingedGreaves Wing Boots cannot be used to skip boss fights, as all paths in an Act lead to the floor that contains the boss.

During the Mind Bloom Event in Act 3, choosing the [I Am War] option starts a fight with a random Act 1 boss for a random rare relic. This boss fight does not add towards the run's score, but does activate the Pantograph Pantograph and SlaversCollar Slaver's Collar relics.

The Act 4 boss cannot be fought on the first playthrough of any character minus the Watcher. To fight the Act 4 boss, the player must defeat the Act 3 boss with the Ironclad, the Silent, and the Defect at least once.

Act 1

One of these bosses will appear on Floor 16.

Act 2

One of these bosses will appear on Floor 33.

Act 3

One of these bosses will appear on Floor 50. On Ascension 20, another will appear on Floor 51.

Act 4

The Corrupt Heart appears on Floor 55 (Floor 56 on Ascension 20).