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At the end of each Act, one of three '''Bosses''' for an act will be encountered. The boss fight is denoted in the map by a big icon at the very top. Each boss has its own icon shown at the top of the map, giving the player time to plan their strategy. The preceding space on the map will always be a [[Map Locations|Camp Fire]], allowing the player to rest before the fight. (With the exception of [[Corrupt Heart]], which has an elite encounter before it)
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'''Bosses''' are incredibly difficult monsters that are encountered at the end of each Act. Compared to both normal monsters and [[elites]], bosses typically sport a much higher health pool, much more damaging attacks, and utilize special gimmicks that either heavily cripple the player's deck or heavily buff themselves. Every boss has a unique portrait visible at the top of the Spire map, which can be used to plan a deck accordingly. The preceding map location will always be a [[Rest Site]], allowing the player to heal before the fight; the only exception to this is the [[Corrupt Heart]] in [[Act 4]] which always has a special [[Spire Shield and Spire Spear|elite encounter]] before it.
   
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One boss is fought at the end of each Act. To advance to the next Act, the boss must successfully be defeated. At the end of [[Act 3]], {{Color|Tomato|two bosses}} are fought in a row at [[Ascension]] 20.
Each boss slain adds 50 points to the run's [[Score]]. Slaying a boss without taking damage (not including self-damage cards such as [[Offering]], [[Hemokinesis]], etc.) adds an additional 50 points, and perfecting all 3 bosses adds a 200 Points bonus, overriding previous flawless bonuses.
 
   
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Upon defeating the [[Act 1]] and [[Act 2]] bosses, the player is rewarded with [[gold]], a choice between three [[Cards|rare cards]], a choice between three [[Relics|boss relics]], and occasionally, a random [[Potions|potion]]. The [[Act 3]] and [[Act 4]] bosses do not award the player any consumables or cards. The player is also healed to full health {{Color|Tomato|(75% health}} starting at [[Ascension]] 5) at the end of every boss battle.
[[Pantograph]] will heal the player for 25 HP at the start of each boss combat.
 
   
 
Slaying a boss will add 50 points to a run's [[score]]. Slaying a boss without taking damage, not including self-damaging cards such as [[Offering]], adds an additional 50 points. Slaying all three bosses without taking any damage adds 200 points and overrides any previous flawlessness bonus.
On [[Ascension]] 20, the player will fight two bosses at the end of Act 3. The same boss cannot be encountered twice in a row.
 
   
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Some [[relics]] will activate during boss fights:
In the [[Mind Bloom]] [[Events|Event]] in Act 3, choosing [I Am War] starts a fight with a random Act 1 boss for a random rare relic. This boss fight does count for the Score bonuses and does activate the [[Pantograph]] relic.
 
   
 
* {{R|Pantograph}} will heal the player for 25 HP at the start of each boss combat.
After defeating the Act 1 and Act 2 bosses the player will be rewarded with [[Gold]], a potential random [[Potions|Potion]], a choice between 3 [[Cards|Rare cards]], and a choice between 3 [[Relics|Boss Relics]].
 
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* {{R|Slaver's Collar}} will give the player an additional [[Energy]] at the start of their turn.
   
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Conversely, relics such as the {{R|Wing Boots}} cannot be used to skip boss fights, as all paths in an Act lead to the floor that contains the boss.
== Act I ==
 
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During the [[Mind Bloom]] [[Events|Event]] in [[Act 3]], choosing the '''[I Am War]''' option starts a fight with a random [[Act 1]] boss for a random [[rare relic]]. This boss fight does not towards the run's score, but does activate the [[Pantograph]] and [[Slaver's Collar]] relics.
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The Act 4 boss cannot be fought on the first playthrough of any character minus the [[Watcher]]. To fight the Act 4 boss, the player must defeat the Act 3 boss with the [[Ironclad]], the [[Silent]], and the [[Defect]] at least once.
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==[[Act 1]]==
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One of these bosses will appear on Floor 16.
 
{| class="article-table" style="margin: auto; width:24%; text-align:center; background: none;"
 
{| class="article-table" style="margin: auto; width:24%; text-align:center; background: none;"
| style="width:8%; vertical-align:top; border-width: 0px" |{{ficon|Guardian.jpg|The_Guardian{{!}}The Guardian|160px}}
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| style="width:8%; vertical-align:top; border-width: 0px" |{{ficon|Slimebossicon.png|Slime Boss|160x160px}}
| style="width:8%; vertical-align:top; border-width: 0px" |{{ficon|HexaghostAchievement.jpg|Hexaghost|160px}}
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| style="width:8%; vertical-align:top; border-width: 0px" |{{ficon|Guardianicon.png|The Guardian|160x160px}}
| style="width:8%; vertical-align:top; border-width: 0px" |{{ficon|SlimeBossAchievement.jpg|Slime_Boss{{!}}Slime Boss|160px}}
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| style="width:8%; vertical-align:top; border-width: 0px" |{{ficon|Hexaghosticon.png|Hexaghost|160x160px}}
 
|}
 
|}
   
== Act II ==
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==[[Act 2]]==
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One of these bosses will appear on Floor 33.
 
{| class="article-table" style="margin: auto; width:24%; text-align:center; background: none;"
 
{| class="article-table" style="margin: auto; width:24%; text-align:center; background: none;"
| style="width:8%; vertical-align:top; border-width: 0px" |{{ficon|AutomatonAchievement.jpg|Bronze Automaton|160px}}
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| style="width:8%; vertical-align:top; border-width: 0px" |{{ficon|Bronzeautomatonicon.png|Bronze Automaton|160x160px}}
| style="width:8%; vertical-align:top; border-width: 0px" |{{ficon|Champ.jpg|The Champ|160px}}
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| style="width:8%; vertical-align:top; border-width: 0px" |{{ficon|Champicon.png|The Champ|160x160px}}
| style="width:8%; vertical-align:top; border-width: 0px" |{{ficon|CollectorAchievement.jpg|The Collector|160px}}
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| style="width:8%; vertical-align:top; border-width: 0px" |{{ficon|Collectoricon.png|The Collector|166x166px}}
 
|}
 
|}
   
== Act III ==
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==[[Act 3]]==
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One of these bosses will appear on Floor 50. On Ascension 20, another will appear on Floor 51.
 
{| class="article-table" style="margin: auto; width:24%; text-align:center; background: none;"
 
{| class="article-table" style="margin: auto; width:24%; text-align:center; background: none;"
| style="width:8%; vertical-align:top; border-width: 0px" |{{ficon|AwakenedOneAchievement.jpg|Awakened One|160px}}
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| style="width:8%; vertical-align:top; border-width: 0px" |{{ficon|Awakenedoneicon.png|Awakened One|160x160px}}
| style="width:8%; vertical-align:top; border-width: 0px" |{{ficon|DonuAndDecaIcon.jpg|Donu and Deca|160px}}
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| style="width:8%; vertical-align:top; border-width: 0px" |{{ficon|Timeeatericon.png|Time Eater|166x166px}}
| style="width:8%; vertical-align:top; border-width: 0px" |{{ficon|TimeEaterAchievement.jpg|Time Eater|160px}}
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| style="width:8%; vertical-align:top; border-width: 0px" |{{ficon|Donudecaicon.png|Donu and Deca|160x160px}}
 
|}
 
|}
   
== Act IV ==
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==[[Act 4]]==
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The [[Corrupt Heart]] appears on Floor 55 (Floor 56 on Ascension 20).
{| class="article-table" style="margin: auto; width:8%; text-align:center; background: none;"
 
| style="vertical-align:top; border-width: 0px; text-alight:center" |{{ficon|CorruptHeartIcon.jpg|Corrupt Heart|160px}}
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{| class="article-table" style="margin: auto; width:24%; text-align:center; background: none;"
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| style="width:8%; vertical-align:top; border-width: 0px" |{{ficon|CorruptHeartIcon.png|Corrupt Heart|280x280px}}
 
|}
 
|}
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]

Revision as of 17:11, 20 May 2021

Bosses are incredibly difficult monsters that are encountered at the end of each Act. Compared to both normal monsters and elites, bosses typically sport a much higher health pool, much more damaging attacks, and utilize special gimmicks that either heavily cripple the player's deck or heavily buff themselves. Every boss has a unique portrait visible at the top of the Spire map, which can be used to plan a deck accordingly. The preceding map location will always be a Rest Site, allowing the player to heal before the fight; the only exception to this is the Corrupt Heart in Act 4 which always has a special elite encounter before it.

One boss is fought at the end of each Act. To advance to the next Act, the boss must successfully be defeated. At the end of Act 3, two bosses are fought in a row at Ascension 20.

Upon defeating the Act 1 and Act 2 bosses, the player is rewarded with gold, a choice between three rare cards, a choice between three boss relics, and occasionally, a random potion. The Act 3 and Act 4 bosses do not award the player any consumables or cards. The player is also healed to full health (75% health starting at Ascension 5) at the end of every boss battle.

Slaying a boss will add 50 points to a run's score. Slaying a boss without taking damage, not including self-damaging cards such as Offering, adds an additional 50 points. Slaying all three bosses without taking any damage adds 200 points and overrides any previous flawlessness bonus.

Some relics will activate during boss fights:

  • Pantograph Pantograph will heal the player for 25 HP at the start of each boss combat.
  • SlaversCollar Slaver's Collar will give the player an additional Energy at the start of their turn.

Conversely, relics such as the WingedGreaves Wing Boots cannot be used to skip boss fights, as all paths in an Act lead to the floor that contains the boss.

During the Mind Bloom Event in Act 3, choosing the [I Am War] option starts a fight with a random Act 1 boss for a random rare relic. This boss fight does not towards the run's score, but does activate the Pantograph and Slaver's Collar relics.

The Act 4 boss cannot be fought on the first playthrough of any character minus the Watcher. To fight the Act 4 boss, the player must defeat the Act 3 boss with the Ironclad, the Silent, and the Defect at least once.

Act 1

One of these bosses will appear on Floor 16.

Act 2

One of these bosses will appear on Floor 33.

Act 3

One of these bosses will appear on Floor 50. On Ascension 20, another will appear on Floor 51.

Act 4

The Corrupt Heart appears on Floor 55 (Floor 56 on Ascension 20).