Slay the Spire Wiki
(Added link to Donu and Deca)
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(Make boss icons useful again: Undo revision 19193 by Kassyndra (talk))
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At the end of each Act, one of three '''Bosses''' for an act will be encountered. The boss fight is denoted in the map by a big icon at the very top. Each boss has its own icon shown at the top of the map, giving the player time to plan their strategy. The preceding space on the map will always be a [[Map Locations|Camp Fire]], allowing the player to rest before the fight. (With the exception of [[Corrupt Heart]], which has an elite encounter before it)
== Act I ==
 
* [[Slime Boss]]
 
   
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Each boss slain adds 50 points to the run's [[Score]]. Slaying a boss without taking damage (not including self-damage cards such as [[Offering]], [[Hemokinesis]], etc.) adds an additional 50 points, and perfecting all 3 bosses adds a 200 Points bonus, overriding previous flawless bonuses.
* [[The Guardian]]
 
   
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[[Pantograph]] will heal the player for 25 HP at the start of each boss combat.
* [[Hexaghost]]
 
   
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On [[Ascension]] 20, the player will fight two bosses at the end of Act 3. The same boss cannot be encountered twice in a row.
== Act II ==
 
* [[Bronze Automaton]]
 
   
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In the [[Mind Bloom]] [[Events|Event]] in Act 3, choosing [I Am War] starts a fight with a random Act 1 boss for a random rare relic. This boss fight does count for the Score bonuses and does activate the [[Pantograph]] relic.
* [[The Champ]]
 
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* [[The Collector]]
 
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After defeating the Act 1 and Act 2 bosses the player will be rewarded with [[Gold]], a potential random [[Potions|Potion]], a choice between 3 [[Cards|Rare cards]], and a choice between 3 [[Relics|Boss Relics]].
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== Act I ==
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<gallery position="center" navigation="true">
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Slimebossicon.png|link=Slime Boss|[[Slime Boss]]
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Guardianicon.png|link=The Guardian|[[The Guardian]]
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Hexaghosticon.png|link=Hexaghost|[[Hexaghost]]
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</gallery>
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== Act II ==
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<gallery position="center" navigation="true">
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Bronzeautomatonicon.png|link=Bronze Automaton|[[Bronze Automaton]]
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Champicon.png|link=The Champ|[[The Champ]]
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Collectoricon.png|link=The Collector|[[The Collector]]
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</gallery>
   
 
== Act III ==
 
== Act III ==
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<gallery position="center" navigation="true">
* [[Awakened One]]
 
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Awakenedoneicon.png|link=Awakened One|[[Awakened One]]
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Timeeatericon.png|link=Time Eater|[[Time Eater]]
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Donudecaicon.png|link=Donu and Deca|[[Donu and Deca]]
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</gallery>
   
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== Act IV ==
* [[The Time Eater]]
 
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<gallery position="center" navigation="true">
*[[Donu and Deca]]
 
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CorruptHeartIcon.png|link=Corrupt Heart|[[Corrupt Heart]]
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</gallery>
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[[Category:Game Mechanics]]
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[[Category:Boss Monster]]

Revision as of 01:04, 30 July 2020

At the end of each Act, one of three Bosses for an act will be encountered. The boss fight is denoted in the map by a big icon at the very top. Each boss has its own icon shown at the top of the map, giving the player time to plan their strategy. The preceding space on the map will always be a Camp Fire, allowing the player to rest before the fight. (With the exception of Corrupt Heart, which has an elite encounter before it)

Each boss slain adds 50 points to the run's Score. Slaying a boss without taking damage (not including self-damage cards such as Offering, Hemokinesis, etc.) adds an additional 50 points, and perfecting all 3 bosses adds a 200 Points bonus, overriding previous flawless bonuses.

Pantograph will heal the player for 25 HP at the start of each boss combat.

On Ascension 20, the player will fight two bosses at the end of Act 3. The same boss cannot be encountered twice in a row.

In the Mind Bloom Event in Act 3, choosing [I Am War] starts a fight with a random Act 1 boss for a random rare relic. This boss fight does count for the Score bonuses and does activate the Pantograph relic.

After defeating the Act 1 and Act 2 bosses the player will be rewarded with Gold, a potential random Potion, a choice between 3 Rare cards, and a choice between 3 Boss Relics.

Act I

Act II

Act III

Act IV