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+ | [[File:Event - Bonfire Spirits.jpg|center|260px]] |
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+ | {| class="article-table" style="width:100%" |
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+ | ! style="background-color: transparent; border: solid #5959c0; color: #5959c0; border-width: 1px 0px 0px 0px;" | |
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+ | |} |
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+ | |||
+ | '''Bonfire Spirits''' is an [[Events|event]] that can appear in Act 1, Act 2, and Act 3. You encounter an enchanted bonfire with dancing spirits. |
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+ | |||
+ | == Options == |
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+ | |||
+ | '''[Offer]''' Choose a card in your deck and offer it to the spirits. The offered card will be removed from your deck, and you will receive a reward based on the card's rarity. |
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+ | |||
{| class="article-table" |
{| class="article-table" |
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!Offer |
!Offer |
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!Receive |
!Receive |
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|- |
|- |
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− | |Curse |
+ | |{{KW|Curse}} |
− | |{{R|Spirit Poop}} |
+ | |{{R|Spirit Poop}} |
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|- |
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− | |Basic card |
+ | |[[Basic]] card |
|(Nothing) |
|(Nothing) |
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|- |
|- |
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− | |Common |
+ | |Common OR [[:Category:Special Cards|Special card]] |
− | |Heal |
+ | |Heal 5 HP |
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|- |
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|Uncommon card |
|Uncommon card |
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+ | == Dialogue == |
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⚫ | |||
+ | |||
+ | {| class="article-table" style="width:100%; text-align:left;" |
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+ | ! colspan="2" style="text-align:center;" |Encounter |
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+ | |- |
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+ | | colspan="2" style=" border-width: 1px 1px 0px 1px" |''You happen upon a group of what looks like {{Color|Violet|purple fire spirits}} dancing around a large bonfire.'' |
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+ | |- |
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+ | | colspan="2" style=" border-width: 0px 1px 1px 1px" |''The spirits toss small bones and fragments into the fire, which brilliantly erupts each time. As you approach, the spirits all turn to you, expectantly...'' |
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+ | |- |
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+ | ! colspan="2" style="text-align:center; width:25%;" |Offer |
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+ | |- |
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+ | | colspan="2" style=" border-width: 1px 1px 1px 1px" |''You toss an offering into the bonfire.'' |
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+ | |- |
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+ | ! style="text-align:center; width:25%;" |If you offer a {{KW|Curse}} |
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+ | | style=" border-width: 1px 1px 1px 1px" |''However, the spirits aren't happy that you offered a {{Color|Violet|Curse...}} The card fizzles a meek black smoke. You receive a... {{Color|Violet|something}} in return.'' |
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+ | |- |
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+ | ! rowspan="2" style="text-align:center; width:25%;" |If you offer a [[Basic]] card |
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+ | | style=" border-width: 1px 1px 0px 1px" |''Nothing happens...'' |
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+ | |- |
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+ | | style=" border-width: 0px 1px 1px 1px" |''The spirits seem to be ignoring you now. Disappointing...'' |
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+ | |- |
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+ | ! rowspan="3" style="text-align:center; width:25%;" |If you offer a Common or [[:Category:Special Cards|Special card]] card |
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+ | | style=" border-width: 1px 1px 0px 1px" |''The flames grow slightly brighter.'' |
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+ | |- |
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+ | | style=" border-width: 0px 1px 0px 1px" |''The spirits continue dancing. You feel slightly warmer from their presence..'' |
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+ | |- |
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+ | | style=" border-width: 0px 1px 1px 1px" |''You {{Color|LawnGreen|heal}} {{Color|SkyBlue|5}} HP.'' |
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+ | |- |
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+ | ! rowspan="3" style="text-align:center; width:25%;" |If you offer an Uncommon card |
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+ | | style=" border-width: 1px 1px 0px 1px" |''The flames erupt, growing significantly stronger!'' |
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+ | |- |
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+ | | style=" border-width: 0px 1px 0px 1px" |''The spirits dance around you excitedly, filling you with a sense of warmth.'' |
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+ | |- |
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+ | | style=" border-width: 0px 1px 1px 1px" |''You are {{Color|LawnGreen|healed}} to full HP.'' |
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+ | |- |
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+ | ! rowspan="3" style="text-align:center; width:25%;" |If you offer a Rare card |
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+ | | style=" border-width: 1px 1px 0px 1px" |''The flames'' burst, ''nearly knocking you off your feet, as the fire'' doubles ''in strength.'' |
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+ | |- |
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+ | | style=" border-width: 0px 1px 0px 1px" |''The spirits dance around you excitedly before merging into your form, filling you with warmth and strength.'' |
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+ | |- |
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+ | | style=" border-width: 0px 1px 1px 1px" |''Your Max HP increases by {{Color|skyBlue|10}} and you are {{Color|LawnGreen|healed}} to full HP.'' |
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+ | |- |
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+ | |} |
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+ | |||
+ | == Strategy == |
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+ | |||
+ | This event can be exploited for a quick healing or for a free card removal. Remember that offering a Common card still heal you for 5 HP, and removing your Basic card does not have any major downside. You can also use this event to remove a {{KW|Curse}}, especially powerful ones like {{C|Normality}} or {{C|Pain}}, as {{R|Spirit Poop}} that this event yield does not have any major gameplay effect except that it will reduce your score by 1. |
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+ | |||
+ | == Notes == |
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+ | |||
⚫ | |||
+ | **The only effect of {{R|Spirit Poop}} has, if you still have it by the end of the game, is that it gives a "Poopy" modifier to your score, which reduce your total score by 1. |
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+ | * [[Basic]] cards are the default cards from your starting deck. |
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+ | ** [[Strike]] |
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+ | ** [[Defend]] |
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+ | ** {{C|Bash}} |
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+ | ** {{C|Neutralize}} |
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+ | ** {{C|Survivor}} |
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+ | ** {{C|Dualcast}} |
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+ | ** {{C|Zap}} |
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+ | ** {{C|Eruption}} |
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+ | ** {{C|Vigilance}} |
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⚫ | |||
+ | ==Update History== |
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⚫ | |||
+ | *Weekly Patch 48: Creative AI |
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⚫ | |||
+ | **Bonfire Spirits event now works if the only remaining cards are bottled. |
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+ | *Weekly Patch 44: Chrysalis |
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+ | **Bonfire Spirits event now correctly handles offering them a card with the Special rarity (like Bite, or Apparition). |
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+ | **If you have nothing to offer the Bonfire Spirits, the game will no longer crash. The Spirits will just be sad. |
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+ | *Weekly Patch 40: Forethought |
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+ | **Bonfire event will no longer give out duplicate relics on Endless mode. |
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⚫ | |||
+ | [[Category:Act 1 Event]] |
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+ | [[Category:Act 2 Event]] |
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+ | [[Category:Act 3 Event]] |
Revision as of 12:19, 9 July 2020
Bonfire Spirits is an event that can appear in Act 1, Act 2, and Act 3. You encounter an enchanted bonfire with dancing spirits.
Options
[Offer] Choose a card in your deck and offer it to the spirits. The offered card will be removed from your deck, and you will receive a reward based on the card's rarity.
Offer | Receive |
---|---|
Curse | Spirit Poop |
Basic card | (Nothing) |
Common OR Special card | Heal 5 HP |
Uncommon card | Heal to full |
Rare card | Heal to full + 10 max HP |
Dialogue
Encounter | |
---|---|
You happen upon a group of what looks like purple fire spirits dancing around a large bonfire. | |
The spirits toss small bones and fragments into the fire, which brilliantly erupts each time. As you approach, the spirits all turn to you, expectantly... | |
Offer | |
You toss an offering into the bonfire. | |
If you offer a Curse | However, the spirits aren't happy that you offered a Curse... The card fizzles a meek black smoke. You receive a... something in return. |
If you offer a Basic card | Nothing happens... |
The spirits seem to be ignoring you now. Disappointing... | |
If you offer a Common or Special card card | The flames grow slightly brighter. |
The spirits continue dancing. You feel slightly warmer from their presence.. | |
You heal 5 HP. | |
If you offer an Uncommon card | The flames erupt, growing significantly stronger! |
The spirits dance around you excitedly, filling you with a sense of warmth. | |
You are healed to full HP. | |
If you offer a Rare card | The flames burst, nearly knocking you off your feet, as the fire doubles in strength. |
The spirits dance around you excitedly before merging into your form, filling you with warmth and strength. | |
Your Max HP increases by 10 and you are healed to full HP. |
Strategy
This event can be exploited for a quick healing or for a free card removal. Remember that offering a Common card still heal you for 5 HP, and removing your Basic card does not have any major downside. You can also use this event to remove a Curse, especially powerful ones like Normality or Pain, as Spirit Poop that this event yield does not have any major gameplay effect except that it will reduce your score by 1.
Notes
- Offering a removable Curses, with the exception of Pride (which is counted as Special cards), will give you Spirit Poop. Even though Spirit Poop is useless, you still get to remove a Curse from your deck.
- The only effect of Spirit Poop has, if you still have it by the end of the game, is that it gives a "Poopy" modifier to your score, which reduce your total score by 1.
- Basic cards are the default cards from your starting deck.
- Special cards (those not obtainable through card rewards, such as Pride or J.A.X.) behave exactly like Commons, and will heal the player for five HP.
Update History
- Weekly Patch 48: Creative AI
- Bonfire Spirits event now works if the only remaining cards are bottled.
- Weekly Patch 44: Chrysalis
- Bonfire Spirits event now correctly handles offering them a card with the Special rarity (like Bite, or Apparition).
- If you have nothing to offer the Bonfire Spirits, the game will no longer crash. The Spirits will just be sad.
- Weekly Patch 40: Forethought
- Bonfire event will no longer give out duplicate relics on Endless mode.