[Offer] Choose a card in your deck and offer it to the spirits. The offered card will be removed from your deck, and you will receive a reward based on the card's rarity.
You happen upon a group of what looks like purple fire spirits dancing around a large bonfire.
The spirits toss small bones and fragments into the fire, which brilliantly erupts each time. As you approach, the spirits all turn to you, expectantly...
The spirits continue dancing. You feel slightly warmer from their presence..
You heal5 HP.
If you offer an Uncommon card
The flames erupt, growing significantly stronger!
The spirits dance around you excitedly, filling you with a sense of warmth.
You are healed to full HP.
If you offer a Rare card
The flames burst, nearly knocking you off your feet, as the fire doubles in strength.
The spirits dance around you excitedly before merging into your form, filling you with warmth and strength.
Your Max HP increases by 10 and you are healed to full HP.
Strategy[]
This event can be exploited for a quick healing or for a free card removal. Remember that offering a Common card still heals you for 5 HP, and removing a Basic card does not have any major downside. You can also use this event to remove a Curse, especially powerful ones like Normality or Pain, as the Spirit Poop that this event yields does not have any major gameplay effect except that it will reduce your score by 1.
In endless mode, removing Pride provide a common heal and is thus advisable if you aren't rid of them through other card removal sourses yet.
Notes[]
Offering a removable Curse, with the exception of Pride (which is counted as a Special card), will give you Spirit Poop. Even though Spirit Poop is useless, you still get to remove a Curse from your deck.
The only effect of Spirit Poop has, if you still have it by the end of the game, is that it gives a "Poopy" modifier to your score, which reduces your total score by 1.
Basic cards are the default cards from your starting deck.