"Lose 1 HP" will completely ignore Block and deal direct damage.

Playing a Curse does not cost any Energy.

Trivia Edit

  • This relic is a reference to the Blue Candle item from The Legend of Zelda.
  • If the Necronomicurse is played, it will be returned to your hand; while this means you can't escape the Necronomicurse, you can play it as this way as many times as you want, and that interaction can be exploited in a number of ways. It allows you to take arbitrary amounts of damage in one-damage increments, triggering useful on-damage effects like Rupture or Blood for Blood; each play still counts as an exhaust, so it will trigger on-exhaust effects like Dead Branch, Dark Embrace, Charon's Ashes; and each one counts as a card played, so it can trigger things like Panache or A Thousand Cuts.

Update HistoryEdit

  • Patch V1.1: The Dealer
    • Fixed certain Status and Curses triggering their end of turn effects by playing them normally with Medical Kit or Blue Candle under specific circumstances.
  • Weekly Patch 41: Chill
    • The keyword 'exhausts' now shows the Exhaust hover tip (Blue Candle, etc).
  • Weekly Patch 40: Forethought
    • Blue Candle and Medical Kit wording changed to better reflect how they work with cards like Slimed.
  • Weekly Patch 10: Quality of Life
    • Fixed issue where Regret/Decay/Doubt/Burn fails to exhaust via Blue Candle and Medical Kit.
  • Weekly Patch 7: Setting Up All the Things
    • Blue Candle and Medical Kit should now work with Choke and Thousand Cuts.
  • Weekly Patch 5: Happy Holidays!
    • Blue Candle relic's flavor text typo fix.
  • Weekly Patch 3: Balance Balance
    • Strange Spoon affects cards exhausted by Medical Kit and Blue Candle now.
    • AfterImage now works when playing Curse/Status cards via Medical Kit and Blue Candle.
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